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May 05 2016 12:01 PM
Another Five Games Bring Weekly Xbox One Backward Compatibility Total To Ten
May 05 2016 11:33 AM
Six Games Inducted Into World Video Game Hall Of Fame
May 05 2016 10:22 AM
First Battleborn Patch Coming Soon, Balance Updates On Weekly Schedule
May 05 2016 10:04 AM
Total War: Warhammer Adds Mod Support
May 05 2016 09:58 AM
Super Punch-Out!! Slugs Its Way Over To New 3DS
May 05 2016 09:57 AM
Persona 5 Finally Has A Release Date… In Japan
May 05 2016 08:33 AM
Nintendo Announces E3 Plans, Regular Press Conference Timeslot Is A Zelda Livestream
May 05 2016 08:19 AM
New Aliens And Weapons Spawn In XCOM 2’s Alien Hunters DLC
May 05 2016 07:00 AM
Rumor: Volition And Deep Silver Working On New Title Agents of Mayhem
May 04 2016 07:22 PM
The New Direction For Gears Of War 4's Story
on March 23, 2016 at 02:00 PM
We've touched on how Gears of War 4 is tweaking the gameplay to the beloved series, but with this feature we want to focus on the game's story and The Coalition's approach to storytelling for the new generation of Gears of War. While visiting the studio for our Gears of War 4 cover story...
Where To Start With Quantum Break's Narrative
on November 09, 2015 at 02:00 PM
Remedy has always told ambitious stories. The studio's newest title, Quantum Break, is full of time travel, evil corporations, quantum time stutters, and men who age 17 years in five minutes. It might sound confusing, but it's actually a pretty cool concept. So pull up a chair and listen while...
What’s Going On In Destiny’s Story, Anyway?
on August 24, 2015 at 03:10 PM
Destiny has taken a lot of well-deserved heat for its approach to storytelling, but after our recent cover story visit to Bungie and extensive hands-on time with The Taken King, it’s clear that the studio is moving towards a far more robust narrative experience in future releases. Knowing that...
What Makes A Game Ending Memorable?
on April 16, 2014 at 03:16 PM
Memory is a tricky thing. Some memories we look back on more fondly than we should. On occasion, we might have had a lot of fun at the time, but in retrospect we may regret that memory. In video games, it usually takes an exceptional game to stand out. It helps even more if that game’s ending was...
Telling The Story Without Cutscenes In Infamous Second Son
on April 14, 2014 at 01:59 PM
Sucker Punch’s Infamous Second Son does an excellent job of developing its characters and delivering narrative outside of its cutscenes. Delsin Rowe’s story is one that lives inside of an interactive medium, and though many of its important beats are displayed without the player’s interaction...
Editorial: The Difference Between Story And Fiction
on April 07, 2014 at 03:57 PM
I’m a big fan of rich fictional backdrops to a video game. Even when those features aren’t necessarily central to the potential of the action or gameplay, I find myself hungering to know more about the world behind the game – the role-playing gamer and fantasy novel-reader in me enjoys...
The Best RPG Writing
on May 31, 2013 at 02:45 PM
Writing a narrative for a lengthy RPG is tricky. Not only do writers have to consider character development, realistic dialogue, and story progression, but they also have to make sure it complements the long-form gameplay. Storytelling has always been hit or miss for the role-playing genre, but writers...
The Storyline Of Batman: Arkham Origins
on April 17, 2013 at 02:00 PM
With this year's upcoming release of Batman: Arkham Origins, the new team at Warner Bros. Games Montreal is winding back the clock on the Arkham series and investigating Batman's early years in Gotham. Guided by Geoff Johns and the rest of DC Comics, the new game is being written by Dooma Wendschuch...
Capturing The Animations And Combat For The Witcher 3
on February 22, 2013 at 02:45 PM
While visiting the studio for this month's cover story, CD Projekt RED was eager to show off its new in-house motion capture studio. While the main actors and cutscenes are recorded elsewhere, lead animator Tomasz Zawada is taking advantage of the new space and equipment to ensure that The Witcher...
The Story Of The Witcher 3: Wild Hunt
on February 13, 2013 at 02:00 PM
CD Projekt RED has been lauded for the studio's implementation of a mature and gripping storyline throughout The Witcher and The Witcher 2: Assassins of Kings. Despite the new open-world structure for the third and final game in the trilogy, the writers behind The Witcher 3: Wild Hunt are hoping...
on December 13, 2012 at 05:30 PM
Due to the recent release of Skyrim’s Dragonborn DLC, I’ve been spending a lot of time in Bethesda’s massive world again. After playing for an unhealthy amount of time, I realized that I wasn’t paying too much attention to the developer’s story. However, I was still following...
Secret Ingredients: How Insomniac Crafted The Story Of Fuse
on October 15, 2012 at 03:00 PM
Leaving the world of Ratchet and Clank behind, creative director Brian Allgeier and senior writer TJ Fixman were tasked with creating a universe to house Insomniac's new game, Fuse. The tone of the game has shifted through the last couple of years, but the team at Insomniac is now confident that...
Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past
on June 25, 2012 at 03:00 PM
There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of...
Max Payne: The Story So Far
on April 02, 2012 at 03:14 PM
For those of you gearing up to play Rockstar’s upcoming crime thriller Max Payne 3, we’ve prepared this primer on the plots of the first two games and a look into what's coming up in the third. Whether you’re new to the series or a veteran looking for a refresher, this is everything...
Larger Than Life: Designing Fall of Cybertron's Set Piece Moments
on October 31, 2011 at 06:21 PM
Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player...
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