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  • Blog Post: Characters Who Died Under Our Watch, Part 3

    The actual death of a video game character was once a rare thing. A reserve of phoenix down and extra lives could keep your favorite heroes going for hours. These days, more and more developers are willing to kill off characters for good. Whether it's the protagonist or just a strong supporting player... More
  • Blog Post: Moments: Approaching The Attic In Gone Home

    Gone Home is not a horror game, but it does a good job of building an atmosphere of tension and unfamiliarity. These elements make sense, since you’re exploring a large, ominous mansion (which you know nothing about) while a storm rages outside. The environment got the best of me a number of different... More
  • Blog Post: Moments: Learning The Origami Killer’s Identity In Heavy Rain

    Warning: this article contains major spoilers for Heavy Rain. Some of the moment-to-moment interactions and voice acting in Heavy Rain are iffy – if not painful – but I still find the overall story and mystery intriguing. For me, a defining moment in Heavy Rain is finally learning the Origami... More
  • Blog Post: Moments – Dead Space 2’s Final Word

    Dead Space 2 stands out amongst the Dead Space trilogy as being my favorite by a long shot, and much of that has to do with the game’s ending. The ending of first Dead Space has a worthwhile twist, but its closing shot felt a little forced, maybe even unnecessary. It also overshadowed the moments... More
  • Blog Post: Characters Who Died Under Our Watch, Part 2

    Sometimes characters don't have a reserve of extra guys to give them a second chance. Sometimes, they just die. When its set up as an integral part of a game's narrative, watching a beloved character die can be a moment that is simultaneously memorable and heart-wrenching. We've paid our... More
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