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New Aliens And Weapons Spawn In XCOM 2’s Alien Hunters DLC
May 05 2016 07:00 AM
Rumor: Volition And Deep Silver Working On New Title Agents of Mayhem
May 04 2016 07:22 PM
Star Wars: The Force Unleashed 1 And 2 Now Backward Compatible On Xbox One
May 04 2016 03:02 PM
EA Is Giving Away Battlefield 4 And Hardline Premium To Access Members
May 04 2016 01:43 PM
Rainbow Six Siege Dust Line Expansion Adds Two Navy SEALs On May 11
May 04 2016 01:28 PM
God Of War 3 Director Stig Asmussen Leading Star Wars Game At Respawn
May 04 2016 11:37 AM
The Division’s Update 1.2 Is All About More, Better Loot
May 04 2016 11:22 AM
There Are Lots Of Star Wars Games On Sale This Week
May 04 2016 10:19 AM
Moto Racer 4 Brings The Series Back To Consoles This Fall
May 04 2016 08:59 AM
Hologrid: Monster Battles Kickstarter Hopes To Recapture Star Wars Holochess Magic
May 04 2016 08:50 AM
Spoiled! Metal Gear Solid V: The Phantom Pain
on October 14, 2015 at 11:50 AM
Analyzing the story of Metal Gear Solid V is like unpacking a dusty old box of tangled Christmas lights – once you think you've straightened it all out, you're still left with some burnt-out bulbs. Thankfully, several Game Informer editors have now beaten The Phantom Pain and have united...
Should Your Favorite Video Game Animals Be Dead?
on December 23, 2014 at 04:00 PM
Video game characters and their respective series only have one true lifeblood: monetary success. As long as they keep making money, they'll stay alive. But what if video game franchises and their beloved mascots adhered to the laws of nature? We've done some serious scientific research to find...
How To Get Every XOF Patch In Ground Zeroes
on March 18, 2014 at 04:30 PM
Ground Zeroes has a few different things you can collect, but if you want to unlock the console-exclusive missions (" Deja Vu " on Sony's systems and " Jamais Vu " on Microsoft's), you should focus on collecting all of the XOF patches first. There are nine in all, and we can...
Test Chamber – Metal Gear Solid V: Ground Zeroes
on March 18, 2014 at 02:37 PM
The prologue chapter for Metal Gear Solid V is out today, and gamers can finally experience what we talked about in our cover story for themselves. While Ground Zeroes has been getting some mixed reviews ( ours included ), its polished stealth mechanics and high production values mean that it is still...
Inside The Unique Technology Behind Metal Gear Solid V
on February 19, 2014 at 02:00 PM
With his roots programming games for Ubisoft in the mid-90s, Julien Merceron has worked his way through the halls of Eidos and Square Enix before becoming Konami's worldwide technology director in 2013. Now Merceron is tackling Konami's most technologically-ambitious title yet in Metal Gear Solid...
Hideo Kojima Reveals New Details On The Phantom Pain
on February 17, 2014 at 02:00 PM
To go along with our March cover story on Metal Gear Solid V we've given extensive hands-on impressions of the main story mission in Ground Zeroes , but now we're looking to the future. While visiting Kojima Productions in Tokyo, Game Informer's Tim Turi had the opportunity to ask Hideo Kojima...
Our Exclusive MGS V: Ground Zeroes Playthrough Impressions
on February 06, 2014 at 02:00 PM
You might be confused about Metal Gear Solid V: Ground Zeroes. First there was the reveal that didn't label it as the fifth entry in the main series, then there was the confusing rollout of The Phantom Pain, and now you might have heard some secondhand accounts about the length or quality of the...
Moments – Returning To Shadow Moses in MGS 4
on September 23, 2013 at 05:44 PM
Recycling an area from a previous game may seem like a lazy way to approach a sequel, but Metal Gear Solid 4 pays respect to the series' fans with an homage to the place where Solid Snake became a video game superstar. Even with two previous missions to his credit, Snake's infiltration of Shadow...
CosBlog #90: Naked Snake By RBF Productions
on July 11, 2013 at 02:00 PM
While military costumes are a great place for new cosplayers to get their feet wet, Rick of RBF Productions proves that the devil is in the details when it comes to successful soldiers. Working with the limited color palettes and materials used by armed forces means accuracy is paramount to properly...
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