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Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Former BioWare Scribe David Gaider Joins Beamdog As Creative Director
Feb 09 2016 12:35 PM
‘Vault 81 Residents Would Not Dismember Correctly’ And Other Fallout 4 Patch 1.3 Notes
Feb 09 2016 12:10 PM
Amazon Announces Free Game Engine For Consoles, PC, Mobile
Feb 09 2016 08:57 AM
Revisiting The Tacked-On Multiplayer
on February 28, 2014 at 06:30 PM
A continuing trend exists in the world of video game development where online multiplayer has practically become a required bullet-point for every game – even in titles that are clearly designed and balanced around a single-player experience. People must be playing these modes, though, because...
Cheating The Hourglass: Time Travel In Video Games
on July 24, 2013 at 08:25 PM
When I was 13, one of my absolute favorite games was Prince of Persia: Sands of Time. Sands of Time absorbed my life when I first received it. I had never played the original, but the PlayStation 2 release quickly became my go-to option when I got home from school every day. Any whippersnappers reading...
Attention to Detail: 10 Things That Make Any Game Better
on November 22, 2012 at 04:12 PM
Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature...
Top 10 Lost References In Video Games
on July 18, 2012 at 04:55 PM
Lost is apparently every game designer’s favorite show, because even though the series finale aired two years ago, the show is still getting referenced all the time. It’s pretty easy to shoehorn the numbers 4, 8, 15, 16, 23, and 42 somewhere into a video game, hide a hatch in the middle of...
on July 29, 2010 at 05:00 PM
Did you beat Singularity ? Did you try but simply ran out of time? Or maybe the game flew under your radar and you want to see how the narrative concludes? Well, the way in which this time-bending, mutant-laden, paradox-forming adventure ends is worthy of your time. Game Informer is pleased to completely...
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