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  • Blog Post: Revisiting The Tacked-On Multiplayer

    A continuing trend exists in the world of video game development where online multiplayer has practically become a required bullet-point for every game – even in titles that are clearly designed and balanced around a single-player experience. People must be playing these modes, though, because... More
  • Blog Post: Cheating The Hourglass: Time Travel In Video Games

    When I was 13, one of my absolute favorite games was Prince of Persia: Sands of Time. Sands of Time absorbed my life when I first received it. I had never played the original, but the PlayStation 2 release quickly became my go-to option when I got home from school every day. Any whippersnappers reading... More
  • Blog Post: Attention to Detail: 10 Things That Make Any Game Better

    Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature... More
  • Blog Post: Top 10 Lost References In Video Games

    Lost is apparently every game designer’s favorite show, because even though the series finale aired two years ago, the show is still getting referenced all the time. It’s pretty easy to shoehorn the numbers 4, 8, 15, 16, 23, and 42 somewhere into a video game, hide a hatch in the middle of... More
  • Blog Post: Singularity Spoiled!

    Did you beat Singularity ? Did you try but simply ran out of time? Or maybe the game flew under your radar and you want to see how the narrative concludes? Well, the way in which this time-bending, mutant-laden, paradox-forming adventure ends is worthy of your time. Game Informer is pleased to completely... More
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