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  • Blog Post: Revisiting Shenmue: A First-Timer's Experience With The 15 Year-Old Classic

    In July of 2015, I began what would eventually turn into a three-month journey to play the Dreamcast classic Shenmue to completion for the first time in a video series . I went in with few expectations (we didn’t even commit to finishing the game until a few episodes in) and walked away generally... More
  • Blog Post: Shenmue Super Replay

    Update: Now that our playthrough of Shenmue is complete, we're moving it from the Chronicles video section to Super Replay. With Shenmue 3's Kickstarter officially funded, numerous people in Game Informer's community sent in requests for complete Super Replay playthroughs of the first two... More
  • Blog Post: Catch Up On Our Mad Max, Metal Gear Solid V, Super Mario Maker, And Until Dawn Videos

    Labor Day is the last hurrah of summer, which means you might be dragged away from your console or PC. Never fear! Even if you can’t play, we have your game fix right here. We’ve rounded up our recent videos from recent and upcoming games. Check out our romps through Mad Max, Metal Gear Solid... More
  • Blog Post: Yu Suzuki Discusses Shenmue III And How His Dream Project Became A Reality

    The gripping tale of Ryo Hazuki’s quest for vengeance captivated Dreamcast audiences when it released to widespread critical acclaim in 2000. Though Yu Suzuki’s masterpiece was beloved by fans, the astounding cost of its first two entries and poor sales of Shenmue II drove Sega to cancel... More
  • Blog Post: Opinion – Nine Sonic Games I’d Rather Sega Make Than Another Sonic Boom

    Today brought news that Sega will be bringing a new entry to its critically-panned Sonic Boom series . Sonic Boom: Fire & Ice is under development by Sanzaru Games, the studio behind last year’s Sonic Boom: Shattered Crystal on 3DS. While that could mean Sonic Team is presently working on a... More
  • Blog Post: Six Dreamcast Games That Demand A Modern Sequel

    In the grand scheme of gaming history, the Sega Dreamcast was barely a blip on the radar. Sega's ill–fated console was never the most popular system on the market, and was only officially on store shelves for about a year-and-a-half. Even so, the Dreamcast produced a small number of gaming... More
  • Blog Post: David Cage, Metal Gear Solid 4's Producer, And Shenmue's Director Talk Storytelling

    Listening to Camouflaj Radio , the podcast that chronicles the development of the game Republique , is a great way to learn about the challenge of game development and the struggle for a game to tell a coherent story. The game's director Ryan Payton was the assistant producer on Metal Gear Solid... More
  • Blog Post: Replay – Shenmue

    One of the more polarizing games on the Sega Dreamcast was 2000's Shenmue. Directed by Yu Suzuki, this story-heavy action adventure title attracted many gamers but turned others off. With its slow pace, some grew tired of talking to random townspeople, participating in tedious side activities, and... More
  • Blog Post: Top 10 Import-Only Oddities

    Not every game makes its way to North America. In many cases, this is understandable; train simulators and anime dating games wouldn’t find the same audience over here as they do overseas. But what about the games that seem like a good fit? Some of them are installments in well-known series, while... More
  • Blog Post: Christmas Celebrations In Video Games

    What better way to celebrate the holiday season than with your favorite games! With this in mind, developers oftentimes add time-sensitive events or festive features to get gamers into the holiday spirit. Here are just a few ways video games celebrate Christmas. World of Warcraft: During the Feast of... More
  • Blog Post: Characters You'll Never See Again

    Earlier this week, we took a look at gaming characters that don't deserve their own games . Unfortunately, actual games are sometimes made that feature forgettable (or downright awful) protagonists. On other occasions, characters are doomed to disappear not because of a game's quality, but because... More
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