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Weekend Warrior – Dead Pools, Witnessed Fires, And One Load Of Dishes
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Clash Of The Titans: How Gaming's Iconic Creatures And Bosses Measure Up
on November 18, 2015 at 06:30 PM
Have you ever wondered how giant creatures and machines from completely different games would look if they stood side by side? We took some of the biggest and most well-known bosses and creatures in video game history and calculated how they would stack up shoulder to shoulder. This chart originally...
Top 10 Boss Battle Themes
on April 21, 2015 at 05:47 PM
A good boss battle serves as a climax for your journey. It often takes everything you have learned to triumph over the most deadly and epic of foes. These battles require suitably complex and epic boss-battle music to elevate the action and make them even more memorable. Here are 10 of the best boss...
The Essentials – Shadow Of The Colossus
on March 22, 2015 at 01:00 PM
For over a month now, Game Informer has been taking a look back at the video game industry's most important titles. Dubbed the Essentials, these games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation...
Replay – Shadow Of The Colossus
on January 31, 2015 at 12:01 AM
When we first launched Replay over five years ago, we immediately started discussing ways to make it better. Ideas like "Wouldn't it be cool if we had cameras in the studio?" and "We should create a competitive league that culminates in a tournament," were tossed around, but were...
The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil
on January 13, 2015 at 02:00 PM
When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed...
Moments – Climbing To The Top Of The Tower In Shadow Of The Colossus
on March 23, 2014 at 07:16 PM
Shadow of the Colossus released when I was in college and it commanded the attention of everyone both in and nearby my dorm room. I brought Shadow of the Colossus to the dorm shortly after release, and everybody was intrigued by it. People would come by to watch me play, putting off plans and classes...
Traditional Wisdom: Mark Cerny And The Allure Of Japan
on October 24, 2013 at 11:45 AM
While it didn't make the cut for the longer video interview covering Mark Cerny's career , I wanted to share this clip of Mark Cerny discussing his time in Japan. As the system architect for the PlayStation 4 and creative director on Knack , Mark Cerny's career in the gaming industry has...
Afterwords – Brothers: A Tale Of Two Sons
on September 27, 2013 at 01:45 PM
Josef Fares never made a video game before Brothers: A Tale of Two Sons, but you wouldn’t know that by playing the game. It feels like the veteran effort from a designer with a story that he is determined to tell. Fares’ history is in filmmaking, but he has always been fascinated by interactive...
David Cage On Self-Doubt And Admiring Team Ico
on September 24, 2013 at 12:02 PM
Whenever people talk about storytelling in games, the name David Cage isn't far away. As the director of Heavy Rain and the upcoming Beyond: Two Souls, Cage has spoken at length about the power of interactive stories and the need to advance the maturity of the medium. We sat down with him recently...
The Other Side Of The Story: Swapping Playable Characters
on July 05, 2013 at 02:00 PM
The idea of perspective is complex when it comes to video games. More often than not, the player sees the story through the eyes of one main character. Although the upcoming Grand Theft Auto V will have one of the highest profile instances of character switching, this concept has been around in video...
Games Ripe For Animated Feature Film Adaptation
on April 23, 2013 at 05:01 PM
With the announcement this morning of a Ratchet and Clank feature-length animated movie destined for theatres , it got us thinking about what other video games characters and franchise could work well with an animated movie treatment. Some of the items on this list have already received non-video game...
Moments: Colossus #3
on June 28, 2012 at 06:45 PM
The moment you encounter the third colossus (also called Gaius) is breathtaking, terrifying, and indelibly memorable. Imagine this: You have killed two creatures that are roughly the size of mountains and made your way through a desolate landscape on your way to do battle with the third colossal brute...
The Great Debate: Are Games Art?
on May 01, 2012 at 04:30 PM
[ Note: This article originally ran in issue 207 of Game Informer] Are games art? This question has been asked hundreds of times, and no one agrees on an answer. Legendary film critic Roger Ebert recently reignited the debate with a blog post he wrote in response to a speech on the subject given at USC...
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