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  • Blog Post: Metal Gear Through The Years

    From its beginnings in 1987, Metal Gear has gone through a huge number of changes, but there are some aspects of the game that have remained constant throughout. Snake is always performing a stealth mission, and he always has back-up – even if they can't be there with him on the field. In this... More
  • Blog Post: Test Chamber – Helldivers

    Deep in the outer reaches of space, a group of fearless space marines do battle with an army of giant insects. These brave souls are called Helldivers. Helldivers is a top-down, 4-player shooter being developed by a Swedish indie studio named Arrowhead Game Studios. The game won't release until later... More
  • Blog Post: Reflecting On Persona’s Growth And New Ventures

    This week, Atlus USA confirmed four new Persona games are coming to our shores. From another fighting game to a dance-party rhythm title, these spin-offs are showing just how much the franchise has grown throughout the years. While Persona will always be entrenched in its RPG roots, it’s interesting... More
  • Blog Post: Looking At Metal Gear’s Non-Canonical Entries

    Metal Gear has been all over Game Informer this month, on both our cover and the site . While it has me excited about the main story of Big Boss and Solid Snake, it also got me curious about the Metal Gear games that exist outside of the main universe canon. These games stand completely separate from... More
  • Blog Post: Big Franchises That Began On The PlayStation

    The launch of the PlayStation 4 is nearly upon us. Plenty of our favorite series are getting new PS4 entries, but the console also comes with the exciting promise of new franchises like Knack. We looked back at Sony’s first console and all the system-defining games it supported following its 1994... More
  • Blog Post: Celebrating Lesser-Known Horror Games

    Recognizable horror franchises like Silent Hill and Resident Evil are adored by fans, but what about the scary games that didn’t receive much time in the spotlight? This Halloween, instead of giving you the predictable “Best Horror Games” list, I wanted to shine a light on some under... More
  • Blog Post: Traditional Wisdom: Mark Cerny And The Allure Of Japan

    While it didn't make the cut for the longer video interview covering Mark Cerny's career , I wanted to share this clip of Mark Cerny discussing his time in Japan. As the system architect for the PlayStation 4 and creative director on Knack , Mark Cerny's career in the gaming industry has... More
  • Blog Post: Exclusive The Order: 1886 Screens

    Sony's upcoming PlayStation 4 title, The Order: 1886, is a technical powerhouse. Developer Ready at Dawn has been working with the next-gen hardware, discovering exciting ways to create a high-fidelity, alternate history version of London. Here are a selection of screenshots from our November issue... More
  • Blog Post: Nostalgia Corner: '90s Nickelodeon Games

    The early '90s brought a slew of beloved Nickelodeon shows that are still talked about to this day. From the crazy game shows, Guts and Double Dare , to zany cartoons like Rocko's Modern Life and The Ren and Stimpy Show , the network dominated kid's TV programming, making the '90s often... More
  • Blog Post: Knack For All Trades: Mark Cerny's Legendary Career In Games

    Mark Cerny's portfolio is filled with classic games like Marble Madness, Sonic the Hedgehog 2, Crash Bandicoot, and more, making his development career one of the most renown in the industry. Sony tapped into Cerny's decades of experience when they asked him to be the system architect for their... More
  • Blog Post: Replay – Jedi Power Battles

    In honor of my time with Game Informer coming to a close, the crew let me pick the Replay this week – and for some reason I took pity on staff and viewer alike by not picking some obscure hardcore PC strategy game from the '80s. Jedi Power Battles is a surprisingly good co-op brawler from the... More
  • Blog Post: Inside Sony's Hunt For The Best Games

    Stepping in eighteen months ago as vice president of developer and publisher relations, Adam Boyes began his career with Sony at the perfect time. With the development of the PlayStation 4 solidifying and the need to change the company's public messaging becoming more apparent, Boyes pulled from... More
  • Blog Post: Finding The Fun With Killzone: Shadow Fall's Multiplayer

    Killzone: Shadow Fall is pushing hard to be the multiplayer game of choice at the launch of the PlayStation 4. The team at Guerilla games is bringing back Warzones, but are changing up the formula for Killzone: Shadow Fall's competitive multiplayer. The game features a healthy number of options for... More
  • Blog Post: Yamauchi Outlines The Future Of Gran Turismo

    With the recent announcement of a December 6 release date and hot on the heels of a new trailer , we got a chance to speak with legendary Gran Turismo director Kazunori Yamauchi about the team's approach to the sixth entry. We also get an update on the new Gran Turismo movie. Who is the ideal audience... More
  • Blog Post: Replay – Nightmare Creatures

    Nightmare Creatures is a solid PlayStation-era action title with gameplay that has aged very well, even if its visuals haven't. Join Andrew Reiner, Ben Reeves, Jeff Marchiafava, and myself as we try to make through the game without shutting it off in sheer terror. Make sure to stick around for the... More
  • Blog Post: The Best Video Game Vines To Follow

    If you’re unaware, Vine is a new subset of Twitter that, much like its text-based brother, allows users to post very short messages online in the form of videos. As it turns out, video game creators, developers, and publishers can be very creative when it comes to utilizing a visual medium, and... More
  • Blog Post: Xbox One Vs. PlayStation 4: What Does The Public Think?

    A couple of months before the launch of the Wii U, we had Game Informer's Ben Reeves take to the streets to see what people knew about the new console . Now that we are months away from the launch of two new consoles, we wanted to walk the streets of Minneapolis, Minnesota once again to find out... More
  • Blog Post: Time Sinks – Resident Evil 2

    I’ve spent plenty of time in expansive worlds like Azeroth, Hyrule, and Final Fantasy VII’s Gaia, but games like World of Warcraft and The Legend of Zelda series come with an expected, lengthy time commitment. The original PlayStation Resident Evil games can be beaten in considerably less... More
  • Blog Post: Sony E3 2013 Booth Tour

    We took some time to run through Sony's booth with a camera, in order to give you a good idea of what it's like to experience the insanity that is E3. You'll see what Sony had on display, and get a sense of what it's like to be here. Check out the video below. Visit our E3 News Headquarters... More
  • Blog Post: Moments: The End Of The World In Grandia

    Grandia was the first RPG that kept me awake at night. The skillful way in which the player is rewarded for getting through dungeons and other various enemy-infested areas is something I have rarely seen done well. Game Arts made sure that any time you were fighting battle after battle and trekking through... More
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