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  • Blog Post: Review In Progress – Resident Evil Revelations 2

    Capcom's approach to the release of Resident Evil Revelations 2 is a new one for the series, as it takes an episodic form with new installments weekly. Since the wait between episodes is short, much like a TV show, we decided to provide weekly impressions, leading up to one official review and score... More
  • Blog Post: Test Chamber – The Four-Player Mayhem Of Helldivers

    Arrowhead Game Studios' new twin-stick shooter tasks four-player squads of helldivers with saving the galaxy from alien threats, one planet at a time. In this episode of Test Chamber, Matt Miller, Bryan Vore, Ben Reeves, and I jump into the fray and do our best to survive on a world teeming with... More
  • Blog Post: Test Chamber – Dragon Ball Xenoverse

    Dragon Ball Z's first foray into the world of new-generation consoles launches today, and we took at look that game's opening moments and character customization options. Join myself (an admitted Dragon Ball Z fan) and Andrew Reiner (a very, very casual Dragon Ball Z fan) as we make our own character... More
  • Blog Post: Evolve Tips And Tricks

    Evolve is out in the wild, and players are already honing their monster-hunting/hunter-monstering skills. We've compiled a list of tips to make you a better player. We know from Evolve's beta statistics that the monster and hunters are pretty evenly matched, but sometimes it may not feel that... More
  • Blog Post: Pachter: Nintendo "Still In Denial" About Failure of Wii U

    Each February, Game Informer travels to Las Vegas for the D.I.C.E. Summit, where industry leaders gather to discuss the trends cresting and surfacing in the interactive entertainment space. This year we sat down with Wedbush Securities managing director and former Pach Attack star Michael Pachter to... More
  • Blog Post: Test Chamber – Unleashing The Kraken In Evolve's Defense Mode

    The review embargo for Evolve is up, but we're still a few days away from posting our official verdict . In the meantime, you can join us for a look at Defense mode, the endcap to Evolve's five-round Evacuation campaigns. Fellow editors Matt Kato, Bryan Vore, and Jeff Cork join me as we take... More
  • Blog Post: Five Mortal Kombat X Dream Guest Characters Our Readers Forgot To Suggest

    Yesterday, I posted a feature detailing more than 40 fictional and non-fictional guest characters that could appear in Mortal Kombat X as suggested by our readers. It was a big expansive list, but there were a few obvious ones I felt our readers neglected to mention. All of these fighter suggestions... More
  • Blog Post: Readers Tell Us Their Top 25 Dream Mortal Kombat X Guest Characters

    Though it didn't make any promises about who would be appearing, NetherRealm did recently confirm that guest characters will be appearing in Mortal Kombat X. We asked our readers who they would like to see appear in Mortal Kombat X, and though the responses were incredibly varied, there were quite... More
  • Blog Post: Test Chamber – Apotheon

    Apotheon from developer AlienTrap Games combines Metroid game design and ancient Greek pottery art in a successful way. Join Matt Miller and Bryan Vore, who reviewed the game, as they take a look at some gameplay and marvel at the game's attractive art style. For our very positive review of Apotheon... More
  • Blog Post: The Definitive (But Evolving) List Of New-Gen Remasters

    The PS4 and Xbox One are capable of delivering new and surprising experiences, but some of the best games available for the consoles are the ones you’ve played already. New features, better performance, and improved visuals provide more than enough of a reason to revisit older games, and we’ve... More
  • Blog Post: Everything We Know About The Order: 1886

    Ready at Dawn's alternate-history Victorian shooter is one of Sony's most critical games this year. Will this occult action game be the blockbuster exclusive PlayStation 4 needs? The Order: 1886 has been much discussed since its announcement during Sony's triumphant E3 2013 press conference... More
  • Blog Post: Test Chamber – Dying Light

    Techland's newest zombie-apocalypse simulator is shambling to release this week, and the G.I. crew is taking you on a tour of the gorgeous wasteland. Join Andrew Reiner, Jeff Cork, and I as we explore Dying Light's vast and beautiful open world and put our zombie-slaying skills to the test. Sure... More
  • Blog Post: Designing The New Gameplay Of Uncharted 4: A Thief's End

    As discussed in our previous video interview with the game director and creative director , the Uncharted 4 team is planning on opening up the gameplay options a bit by providing multiple paths and ways to take out Nathan Drake's enemies. We spoke with co-lead designer Ricky Cambier to discuss how... More
  • Blog Post: Keeping Promises: Seven Things That Need To Happen In 2015

    It's tough to make a promise when it comes to video game development. So many things can happen when it comes to a title or feature being completed, to say nothing of nailing a release date. That being said, there have been some...assurances, shall we say...that companies have made about their games... More
  • Blog Post: What’s At Stake For Nathan Drake In Uncharted 4

    Nathan Drake has always had a thirst for adventure: the bigger the risk, the bigger the adrenaline rush. Throughout the years, we've seen him exude confidence, recklessly throw himself into danger, and do it all with a carefree attitude and a joke to complement it. But Nathan Drake has slowly been... More
  • Blog Post: Opinion – 2015 Is Anyone's Year

    Going into 2014, the PlayStation 4 had a clear advantage. While Sony’s latest console flew off shelves during its launch window in late 2013, Microsoft’s Xbox One couldn't attain the same sales under the weight of a higher price tag and unclear pre-release brand messaging. At the same... More
  • Blog Post: Exclusive Uncharted 4: A Thief's End Screens

    Yesterday we revealed Uncharted 4: A Thief's End as our February cover . We also have a full month of online coverage to complement the main story, so today we're kicking things off with a first look at some exclusive screens. The images below showcase Nathan Drake's trials, including handling... More
  • Blog Post: Looking Back At The Conversations Of 2014

    On January 1 this year, I spent some time putting together what I thought would be the biggest issues of this gaming year . Now that we are nearing the end of the fall rush, it’s time to look back and re-evaluate where we are. Early Access Continues To Evolve As Kickstarter begins to plateau and... More
  • Blog Post: An Assortment Of Lesser-Known No Man's Sky Facts

    As we near the end of our month of No Man's Sky coverage , it's time to focus on the smaller details. This game is huge and has many elements that inspire questions about space, gameplay, science, and more. Read on for excerpts from our extensive interviews with Hello Games' managing director... More
  • Blog Post: Opinion – Not Being Able To Pause Cutscenes Is Infuriating

    I had to restart Far Cry 4 six times recently because I couldn’t pause the opening cutscene. As the soldiers appeared with their mirrors to look under the bus in the game’s opening cutscene, my daughter, who has an antagonistic relationship with bedtime, continually demanded my presence.... More
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