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  • Blog Post: Test Chamber – Need For Speed

    Ventura Bay is a big place, but we're here to be your guide through the ins and outs of its racing scene. Kato and Miller give you a tour through the game, including the customization garage, it's cringe-worthy cast of characters, and a run in with Johnny Law. For more on Ghost Games' reboot... More
  • Blog Post: Game Informer's Best Of E3 2015 Awards

    Walking through the show floor of E3 2015, you could feel the excitement flowing through the crowds. Those in attendance were still reeling from the barrage of outstanding trailers, big reveals, and surprising resurfacing of projects at the press conferences, and everyone was talking about the incredible... More
  • Blog Post: What Do Film Critics Think Of The Need For Speed Movie?

    Need for Speed is the most recent of game-to-film adaptations, and we wanted to know what our opposite numbers in film critique have to say about it. The genre (if it can be called that) already has a bad reputation, and it looks like Need for Speed won’t be changing that any time soon. Need for... More
  • Blog Post: Hello Racing, My Old Friend

    Like most of you, racing games were always a part of my staple gaming diet growing up. I recall very vividly seeing a Pole Position arcade cabinet at a young age and being blown away by the then-groundbreaking graphics. Along the way, there were the F-Zeros and Mario Karts, the Ridge Racers and the Gran... More
  • Blog Post: Are Slumping Sequels A Symptom Of Platform Migration Or Franchise Fatigue?

    Over the last few years we've heard a repeated cry from free-to-play and mobile gaming evangelists - console platforms are dying, and future growth will come from emerging platforms and new economic models. While both of these have experienced undeniable growth, the impressive opening sales numbers... More
  • Blog Post: Family Gaming On The PlayStation 4

    Console launches are often associated with die-hard gamers, and for good reason. Early adopters tend to be the hardest of the hardcore, plunking down hundreds of dollars on hardware that has yet to prove its value. Of course, many of these same people who have the means to spend that kind of cash on... More
  • Blog Post: Opinion: The Upside Of Criterion's Downsize

    It's a time of flux for many game developers – and I'm not just talking about the transition to the next-gen systems. Between the viability of small-team development and the continued appetite for triple-A titles, there are different paths to bringing a creative vision to life. With the... More
  • Blog Post: Weekend Warrior 11/30/12

    With last week’s food-induced comas behind us, it’s time to look onward and see what kind of games we will be spending our time with this weekend. Far Cry 3, Minecraft, Borderlands 2, and The Walking Dead are some of the games that will be getting the most attention this weekend, and don’t... More
  • Blog Post: Test Chamber – Need For Speed: Most Wanted

    Criterion has taken over EA's Need for Speed franchise, starting with Need for Speed: Most Wanted. Editors Matthew Kato, Tim Turi, and I checked it out in a new Test Chamber filled with tight turns, near misses, and plenty of crashes. And some of those crashes were on purpose. Kato, Game Informer's... More
  • Blog Post: Gamescom Spotlight: Electronic Arts

    We demoed EA’s top titles at Gamescom and have all the latest details. EA’s booth is crammed with several high-profile titles this year and we saw all the big guns. Of course, Army of Two: The Devil’s Cartel is here, but you should already know everything about that from our latest... More
  • Blog Post: From SSX To Army Of Two: The Pro Behind The Audio

    You might not know the name Francois Lafleur, but this gregarious French-Canadian is the mind behind the audio in some of the most memorable games ever made. Defining the soundscape of the classic SSX, Need for Speed, and Skate series, Francois brought his unique flavor of sound design to Army of Two... More
  • Blog Post: The Best Time-Sink Multiplayer Games

    In recent years, it isn't uncommon for $60 to buy you 8-10 hours of gameplay. Titles like Vanquish don't offer any sort of multiplayer, and other games like Bioshock 2 and Singularity feature tacked-on multiplayer modes that don't offer much in the way of lasting appeal. While games like... More
  • Blog Post: Our 25 Most Anticipated Games Of The Rest Of 2010

    All things considered, 2010 hasn’t been a terrible summer for gamers. We’ve had one or two really outstanding titles ( sup, StarCraft II ), a steady stream of solid releases, and only a handful of weeks that were full-on new game droughts. Even with such an excellent first half of the year... More
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