www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Hideo Kojima Discusses His Career, MGS V's Story, And More

    This interview was originally published on February 21, 2014. Game Informer traveled to Kojima Productions' headquarters in Tokyo, Japan in preparation for our Metal Gear Solid V cover story . In addition to playing through MGS V: Ground Zeroes’ main story mode and chatting with key Kojima... More
  • Blog Post: A Day With Metal Gear Solid V: The Phantom Pain

    Senior editor Matthew Kato is one lucky guy. He's currently at a Konami preview event getting hands-on time with Metal Gear Solid V: The Phantom Pain. As he plays, he'll be tweeting his thoughts on his Twitter account. We're compiling them all here, so you can keep up with his adventure.... More
  • Blog Post: The Essentials – Metal Gear Solid

    The Essentials is Game Informer's weekly recurring feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation... More
  • Blog Post: Opinion – How Kojima Leaving Could Be Good For Metal Gear

    Metal Gear series creator Hideo Kojima has said that Metal Gear Solid V: The Phantom Pain is his last game in the franchise. This, however, is not the last we'll see of Metal Gear, as Konami plans to keep putting out titles in the famous series. While the loss of Kojima will undoubtedly produce negative... More
  • Blog Post: Franchise Follow-Ups No One Expected

    Every once in a while a game comes along that catches people off-guard. Whether they’re good or bad, unexpected games are always interesting to explore and discuss, especially when they’re part of a long-running series. Whether it’s because the games differ greatly from their predecessors... More
  • Blog Post: Opinion - What Metal Gear Should Do In The Future

    I’m a huge fan of the Metal Gear Solid series, and The Phantom Pain is at the top of the list of titles I’m looking forward to this year, but that doesn’t mean I think it’s perfect. Despite my love for the games and their quirks, I still think there’s plenty of room to improve... More
  • Blog Post: Should Your Favorite Video Game Animals Be Dead?

    Video game characters and their respective series only have one true lifeblood: monetary success. As long as they keep making money, they'll stay alive. But what if video game franchises and their beloved mascots adhered to the laws of nature? We've done some serious scientific research to find... More
  • Blog Post: 6 Non-Christmas Games To Play Over Christmas Break

    Plenty of games feature holiday-themed levels, but it takes a special balance to inspire that warm, vaguely festive feeling without making the game about yuletide. Here are some you should play to get the most out of your time off without sacrificing that fuzzy feeling. Batman: Arkham Origins The Caped... More
  • Blog Post: The Silliest Apparel In The Metal Gear Solid Series

    On this, the 10th anniversary of Metal Gear Solid 3, we're looking about at some of the strangest things worn by the series' serpentine protagonists. The odd attire isn't just specific to the third installment though, so we've pulled together our favorite of Snake's unconventional... More
  • Blog Post: Ten Of The Most Iconic Outfits In Video Games

    As the old adage absolutely does not go, clothes maketh the game character. The way a character is garbed can make or break their personality as well as their appearance. Deciding how a character is uniquely clad is like a PR move in itself, presenting the character as the sum of their parts. Inspired... More
  • Blog Post: Opinion — Kojima Is The Change Silent Hill Needs

    Silent Hill has always been near and dear to my heart. I grew up watching scary movies, and when I found a video game that scratched the same itch, I was hooked. I love how the horror genre messes with your psyche, making you question everything. Did something just move? I hear footsteps, is something... More
  • Blog Post: Insulting The Lamest Characters From Great Video Games

    Even some of the best games have flaws. Sometimes those flaws are characters that are underdeveloped, awkward, or otherwise annoying. They are the Scrappy-Doos of video games; characters we didn't ask for, didn't want, and got anyway. Here's a roundup of the lamest characters from games that... More
  • Blog Post: Seen At Comic Con 2014: Collectibles

    Alongside the impressive cosplay and general spectacle of Comic Con, there was also an impressive collection of collectibles and figures. For more on Final Fantasy artist Tetsuya Nomura's takes on Batman, head here . More
  • Blog Post: Five Video Game-Based Comics Worth Reading

    What works well in one medium doesn't always translate over to another. For example, Super Mario Bros. is a great video game series, but it was a terrible film . Superman is a great super hero, but most of his video games have sucked. The Cat in the Hat was a terrible film, but an excellent examination... More
  • Blog Post: Metal Gear Through The Years

    From its beginnings in 1987, Metal Gear has gone through a huge number of changes, but there are some aspects of the game that have remained constant throughout. Snake is always performing a stealth mission, and he always has back-up – even if they can't be there with him on the field. In this... More
  • Blog Post: Hideo Kojima Talks About His Favorite Movies

    While we were in Tokyo, Japan for our Metal Gear Solid V coverage, we had a chance to talk to Hideo Kojima extensively about his next title. We know he's a man of many hobbies, so we also chatted a bit about one of his favorites: Hollywood movies. While it seems that he has a couple of go-to films... More
  • Blog Post: Channeling Creativity: The Story Behind Metal Gear Solid 4's Intro

    Four years had passed since the last entry in the acclaimed Metal Gear Solid series, and seven since players had seen the character Solid Snake in action. On June 12, 2008, eager fans popped in Metal Gear Solid 4: Guns of the Patriots, hit "New Game," and were greeted by a futuristic cooking... More
  • Blog Post: Inside The Unique Technology Behind Metal Gear Solid V

    With his roots programming games for Ubisoft in the mid-90s, Julien Merceron has worked his way through the halls of Eidos and Square Enix before becoming Konami's worldwide technology director in 2013. Now Merceron is tackling Konami's most technologically-ambitious title yet in Metal Gear Solid... More
  • Blog Post: Looking At Metal Gear’s Non-Canonical Entries

    Metal Gear has been all over Game Informer this month, on both our cover and the site . While it has me excited about the main story of Big Boss and Solid Snake, it also got me curious about the Metal Gear games that exist outside of the main universe canon. These games stand completely separate from... More
  • Blog Post: How Metal Gear Solid's Artist Helped Pacific Rim

    In this bonus video interview, we steer away from our month of coverage on Metal Gear Solid V to share the inside story on an unexpected collaboration. Metal Gear Solid's art director Yoji Shinkawa is well known for his designs of multiple Metal Gears and the orbital frames in Zone of the Enders... More
Page 1 of 3 (49 items) 123