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Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Official Undertale Jazz Album Live At Grillby's Released
Feb 06 2016 02:30 PM
Reader Discussion: What's The Most Devastating Loss You've Suffered In A Strategy Game?
Feb 06 2016 01:00 PM
[Update] Shadowrun: Hong Kong's Free Bonus Campaign Is Now Live
Feb 06 2016 12:00 PM
PSA: GOG's Sale On EA Classics Offers Discounts On Jade Empire, Medal Of Honor, And More
Feb 06 2016 11:00 AM
Possible Mobile Version Of The Binding Of Isaac: Rebirth Teased
Feb 06 2016 10:00 AM
Weekend Warrior – Looking For Our Shadow
Feb 05 2016 07:00 PM
Fight For The Top 50 - LittleBigPlanet 3
on November 27, 2014 at 03:00 PM
Picking a game to champion for our Top 50 Challenge was easy; I knew it had to be Sumo Digital's charming platformer LittleBigPlanet 3. As a long time fan of the LittleBigPlanet series, I was worried when it was announced that Sumo Digital was taking over the series for Media Molecule. Thankfully...
Why Isn't Media Molecule Just Making Tearaway 2?
on August 15, 2014 at 03:05 PM
If you haven’t played Tearaway on the Vita , it’s a clever little platformer, and it looks like the new PS4 version – Tearaway Unfolded – will be well worth your time. If you have played the Vita version, Media Molecule has revamped the game to such an extreme degree that in many...
Looking Toward The Horizon
on May 02, 2014 at 10:10 AM
For publishers and developers, it used to be so much simpler. You selected your target platforms, created the games, and released them to brick and mortar retail stores. But in today’s landscape, where new platforms are constantly emerging, digital distribution has opened up new revenue models...
How To Make One of Tearaway's Papercraft Models
on November 20, 2013 at 11:34 AM
Media Molecule's Tearaway is one of the year's best games, and it's also got the year's coolest unlockables: real life papercraft models that you can print out and make in real life. Though I'm not particularly crafty, I decided to give it a go. As you play Tearaway, you'll unlock...
Developer Salute – Media Molecule
on September 02, 2013 at 09:00 AM
Media Molecule might not be as prolific as some of my other favorite developers, but the studio's reinvention of the 2D platformer is one of my standout memories from this generation of consoles. The word "innovative" gets thrown around a lot in the video game industry, but rarely is the...
The PlayStation 4’s Big Unanswered Questions
on February 21, 2013 at 06:40 PM
We’ve learned a lot about the PlayStation 4 since Sony revealed the console yesterday . New details concerning the system’s Blu-ray player and compatibility with second-hand games continue to trickle in, but we’re still left with some big questions. The remaining mysteries include things...
The Games Of PlayStation 4
on February 20, 2013 at 08:00 PM
From new Killzone and Infamous titles to Bungie's Destiny and Blizzard's Diablo III, companies announced a slew of games at Sony's PlayStation 4 presentation today. Here's a round-up of every story we wrote about the known PlayStation 4 games. Deep Down - Capcom Deep Down is a fantasy...
The Best And Worst Of Gamescom Today
on August 14, 2012 at 03:39 PM
Three jet-lagged Game Informer editors are crisscrossing Cologne, Germany to bring you the most important news coming from the pre-convention press conferences today. See what looks awesome – and what looks worse than Wonderbook – inside. Adam Biessener The best thing I saw at Gamescom today...
Codec Chatter: Media Molecule's Siobhan Reddy
on December 03, 2009 at 12:10 PM
To celebrate the launch of LittleBigPlanet PSP, we sat down to talk with Media Molecule executive producer Siobhan Reddy about the studio's unique nature, preserving creativity in a deadline driven environment, and the art of keeping LittleBigPlanet relevant one year after its release. The Media...
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