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  • Blog Post: Exploring Freedom In Mass Effect

    It’s hard to believe that it’s been nearly seven years since the the first Mass Effect game was released on Xbox 360 (remember it was a Microsoft-published exclusive). The multitude of choices and wide-open sense of exploration still feel fresh in my mind after all this time and make Mass... More
  • Blog Post: BioWare's Manveer Heir On Diversity And The Fight For Inclusivity In Games

    [photo by Riccardo Cellere, all rights reserved] At the most recent Game Developers Conference, BioWare Montreal’s Manveer Heir delivered an impassioned keynote about inclusivity and the lack of representation in games. We spoke to Heir about his opinions on diversity in games and how he would... More
  • Blog Post: Video Recap - EA's 2014 E3 Press Conference

    The second press conference to hit E3 2014 was from EA. Last year we had the tease of Battlefront from DICE and this year we had a continuation of that tease. EA has an impressive line-up, but not much to show at this point as far as gameplay goes. Game Informer's Kimberley Wallace and Ben Reeves... More
  • Blog Post: The Art Of Endings: Tales Of Ending A Game

    Endings are tricky. A good ending can resonate with you long after you’ve finished an experience and live on in your conversations and memories. However, an unsatisfying one can cast a cloud over an otherwise solid story. So much can hinge on a finale that writers often struggle to bring everything... More
  • Blog Post: What's The Future For The Last Generation's Big Franchises?

    As this past generation of home consoles prepares to ride off into the sunset, we thought it was an appropriate time to look back at new franchises that defined the past nine years in console gaming – and predict how likely it is they will continue in the future. [Note: this list is in alphabetical... More
  • Blog Post: Opinion – Knowing When To End A Story

    We’ve all played games that we didn’t want to end. Saying goodbye to a beloved world or cast of characters is difficult, but it can be even harder to watch your favorite franchises degrade over time. Rather than close the book on a popular game, some publishers send extra installments shambling... More
  • Blog Post: Opinion – RPGs With Tedious Starts Shouldn’t Get A Free Pass

    Tedium is inherently subjective. Some folks like turning over every last stone on the hunt for that last powerful item. Others like grinding for hours in RPGs to maximize their entire party’s potential. However, it’s safe to assume that the broad majority of gamers are interested in having... More
  • Blog Post: When Little Details Make A Big Difference

    When my fellow interns and I first got our hands on Grand Theft Auto V, we decided to explore Los Santos together. As soon as Isaac had control of main character Franklin Clinton, he sprinted and jumped into the side of a building. The results were hilarious; Franklin smacked violently against the wall... More
  • Blog Post: Top 10 Memorable Character Voices In Video Games

    Imagining beloved characters with different voices is difficult – even upsetting. The most iconic video game characters are often easy to recognize just by the sound of their voices, a feature that helps define many of the memorable ones. The distinctive voice of a classic character can become... More
  • Blog Post: Where’s My Sequel? – Jade Empire

    When BioWare was purchased by Electronic Arts in 2007, many wondered what would happen to the popular Mass Effect and Star Wars: Knights of the Old Republic series. I’ve been a huge fan of the developer since playing KOTOR, and I was confident that BioWare’s juggernaut franchises would be... More
  • Blog Post: Editorial: Reign Of The Antiheroes

    A few days ago, I wrote a blog highlighting the television shows I enjoy watching. As I dissected my fascination with Sons of Anarchy , Breaking Bad , House of Cards , It’s Always Sunny in Philadelphia , and a handful of other dramas, I realized most of my television viewing is about horrible people... More
  • Blog Post: Bioware's Vision For The Future Of RPGs

    Our coverage this month has taken a deep dive into the development and features of Dragon Age: Inquisition , but we wanted to take time while visiting Bioware to talk about the larger-picture prospects for the studio. Dragon Age: Inquisition marks the legendary studio's first foray into the next... More
  • Blog Post: The Best BioWare Characters

    With our Dragon Age: Inquisition coverage in full swing, the time is ripe to celebrate the best BioWare characters. BioWare has provided us with many extraordinary party members over the years that making a list was no easy task. After debating internally and with my fellow staff members, it was decided... More
  • Blog Post: The Best RPG Writing

    Writing a narrative for a lengthy RPG is tricky. Not only do writers have to consider character development, realistic dialogue, and story progression, but they also have to make sure it complements the long-form gameplay. Storytelling has always been hit or miss for the role-playing genre, but writers... More
  • Blog Post: Stop Making Me Kick Puppies To Shoot Lightning

    We’ve all been there: The game is paused, the choice menu stares you in the face. Do you return the lost pet to the grieving old lady, hold out for a better reward, or punt the puppy across the street for sociopathic kicks? If you want to build the most powerful antihero you can, you better warm... More
  • Blog Post: TV Shows That Deserve Better Video Games

    It’s easy to write off a video game based on a TV show as a company’s way to cash in on the property. While not all of the games in the list below do that, most of them do. That’s a shame. Multiple video games exist for the five shows below – but we think they can do better. A... More
  • Blog Post: Games That Turned Hype Into Disappointment

    Today's cancellation of Aliens: Colonial Marines on Wii U is the final chapter in the long and sad story of the game's development. At one point, Colonial Marines was a highly anticipated title, but fans' excitement and expectations hit rock bottom once they actually played it. This doesn't... More
  • Blog Post: The Good And Bad Of The Mass Effect 3 Citadel DLC

    The Mass Effect 3 DLC has both hit and missed , but regardless of quality, the team at BioWare has been supporting Mass Effect 3 with a steady stream of additional content. Citadel, which released earlier this month, is the final piece of story-based DLC for the game. That also means that it's the... More
  • Blog Post: Why Mass Effect 3 Is Our Game Of The Year

    Mass Effect 3 was at the forefront of our minds as we here in the Game Informer office debated the greatest games of the year. Putting the bookend on one of the most influential series of this generation, BioWare's third chapter was a massive achievement that earned our highest praise . With one... More
  • Blog Post: Test Chamber – Mass Effect for PS3

    The original Mass Effect finally became available on PS3 with release of the Mass Effect Trilogy earlier this month, and we check it out to see how it performs on Sony's console. How does the first game stack up in retrospect? Watch as we reminisce about this landmark title, talk about Lunchlady... More
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