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  • Blog Post: It’s A Living

    Today, we in the United States celebrate the advances made by our nation’s labor movement. Or we just look forward to the chance to have a parade. Regardless, it’s Labor Day. With that in mind, we wanted to celebrate the work that our virtual citizens do. All too often, we focus on those... More
  • Blog Post: The Big News You Missed This Weekend

    With the extended holiday weekend you might have been camping, prepping for the new school year, or head first in a game like Diablo III. Whatever the case, this wasn’t a normal boring weekend, and if you missed some of the big happenings in the gaming world, here’s a quick recap of what... More
  • Blog Post: Games To Beat In A Day – Super Metroid

    Thanks to the boom in indie gaming, the past few years have offered players countless great experiences that you can get through in a single day. However, having an extra day to sit at home and play video games makes me nostalgic for some of my favorite childhood gaming experiences, and Super Metroid... More
  • Blog Post: Games To Beat In A Day

    Labor Day is the time that some Americans get an extra day of weekend to recharge. In celebration, we're running features on great games that you can start and finish on your day off. These games were selected personally by each Game Informer editor. All of them can easily be completed in one day... More
  • Blog Post: Developer Salute – Kojima Productions

    I've always been a fan of entertainment that has you questioning what's real and what's an act. From watching Andy Kaufman's antics and elaborate pranks to figuring out what's a "work" and what's a "shoot" in pro wrestling, I've always appreciated pop culture... More
  • Blog Post: Developer Salute – Criterion Games

    There are many ways to contribute to this hobby of ours, and Criterion Games has done it all – and done it well. I first came into contact with Criterion when they visited the office to show us the first Burnout back in 2001. I had not heard of the game before. Frankly, I wasn't sure how it... More
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