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  • Blog Post: Amplitude's New Heights: Resurrecting The PlayStation Gem

    Long before the days of Rock Band and Guitar Hero, Harmonix released two games that had players constructing songs one instrument track at a time. 2001's Frequency and 2003's Amplitude were published by Sony but didn't find commercial success, resulting in the company's refusal to fund... More
  • Blog Post: Fight For The Top 50 2014 – Fantasia: Music Evolved

    It’s no secret that Microsoft’s Kinect failed to find the audience it was looking for. Despite two iterations, neither developers nor players ever seemed to completely connect with the motion-based peripheral. Earlier this year, Microsoft effectively abandoned the Kinect by releasing an Xbox... More
  • Blog Post: Harmonix Music VR Visualizer Is A Big Reason To Consider Gear VR

    When I was in college, my roommates and I swapped WinAmp skins and visualizers (those pulsating graphics that move to the music). As time wore on, my relationship with WinAmp faded. Now, Harmonix is working hard to rekindle that same connection. Harmonix Music VR advances the core concepts of a music... More
  • Blog Post: Here Are Some Of The Developers Working On Gear VR Games

    Earlier today, Samsung and Oculus announced a new partnership that will pair virtual reality with mobile devices. The Gear VR may be new to us, but developers are already hard at work on building games for the device. Harmonix, which just yesterday released Dance Central Spotlight and announced a new... More
  • Blog Post: Big Guns, Big Air, Big Riffs: A Look Back at Neversoft (1994-2014)

    Yesterday Neversoft, which had once been Activision's premier in-house development studio, was officially dissolved and absorbed into Call of Duty developer Infinity Ward. In tribute, we look back at the studio's auspicious 20-year history. Now that the Neversoft story is officially done, we... More
  • Blog Post: Five Reasons Why We Want An Amplitude Revival

    With a shorter Kickstarter campaign than normal and a hefty target goal, Amplitude is one Kickstarter that is likely to come down to the wire. As of this writing, the revival of Harmonix’s excellent music game is still over $100,000 away from its $775,000 goal, with less than two days remaining... More
  • Blog Post: Time Sinks – Rock Band

    Green Grass and High Tides. If those words send a chill through you, then at some point we shared a great trial – beating Rock Band's guitar career on Expert, and confronting the nearly ten-minute long odyssey that was The Outlaws' 1975 song by that name. Even if you did manage to cross... More
  • Blog Post: How’d Harmonix Do That? A Look At Rock Band's DLC

    A few days ago, Harmonix pulled the plug on its internally developed Rock Band DLC. Don McLean’s “American Pie” broke the 281-week streak of content for the game, an impressive figure by any measure. Just because they managed to pull it off, don’t assume it was easy. I wrote a... More
  • Blog Post: DJ Hero Deserved Better

    Freestyle Games' DJ Hero series had just what the music genre needed: unique gameplay, a cool turntable peripheral, and an infusion of fresh beats from the worlds of dance music and hip-hop. Unfortunately, it was doomed by circumstance and a glut of guitar games. When the original DJ Hero released... More
  • Blog Post: Moments – Picking Up Guitar Hero

    I clearly remember my first time playing Guitar Hero. I had only been at Game Informer for a couple of years in 2005, and I’d made it clear to my co-workers that I had an intense enthusiasm for all those quirky Japanese music games. I also adored the work from a little developer called Harmonix... More
  • Blog Post: Test Chamber – Dance Central 3

    Dancing like a fool without looking like a fool is hard, which is why we usually dance alone at home. But you demand to know what the new Dance Central plays like, and we have to deliver. Join editors Andrew Reiner, Kyle Hilliard, and Ben Reeves through a tour of shame. We also invited GI intern O'Dell... More
  • Blog Post: Game Informer's Best of E3 2012 Awards

    While the 2012 edition of E3 may have lacked transformative ideas and trailblazing innovation, the polish of the games on the showfloor was as high as it has ever been. With most publishers playing it safe with sequels, a sense of steady iteration dominated most booths. However, that didn’t stop... More
  • Blog Post: Music Game Video Special

    If you weren't aware, Annette Gonzalez has moved on from Game Informer to become the community manager for Harmonix's Dance Central series. So to congratulate her (and to test her skills at Frequency), we stayed late at the office to record this retrospective on some of the biggest hitters in... More
  • Blog Post: Watch The Experts Play Dance Central

    Dance Central will likely be Kinect’s killer app and you’re just two days away from being able to play the game yourself. To help inspire your dance mastery, the rock stars at Harmonix came by the office to show us how to get our groove on. More
  • Blog Post: Dance Central Is For Non-Dancers

    Several games are headed to Kinect for its launch this November, but few of them are targeted towards established gamers. While Dance Central is certainly out of familiar territory for the gaming crowd, it has several elements that may make it worth a closer look – even if you insist that look... More
  • Blog Post: Rock Band 3 Gets Even Bigger

    As we inch closer to the release of Rock Band 3 it’s becoming increasingly clear that this game features hundreds of hours of content. This month, we used some extended hands-on time with Harmonix’s latest creation to dive into several new features that fundamentally change the genre, including... More
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