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Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Former BioWare Scribe David Gaider Joins Beamdog As Creative Director
Feb 09 2016 12:35 PM
‘Vault 81 Residents Would Not Dismember Correctly’ And Other Fallout 4 Patch 1.3 Notes
Feb 09 2016 12:10 PM
Amazon Announces Free Game Engine For Consoles, PC, Mobile
Feb 09 2016 08:57 AM
Back On The Frontlines
on January 04, 2014 at 07:00 PM
Like many gamers, I'm susceptible to the occasional bout of shooter fatigue. Thanks in large part to the indie scene, there is an ever-expanding scope of different gameplay experiences to try – always interacting with a virtual world via bullets can get old. This year, however, the next-gen...
Reader Mailbag – Call Of Duty: Ghosts Edition
on September 30, 2013 at 04:05 PM
Call of Duty fans make up one of the most outspoken and enthusiastic gaming communities out there, and we wanted to end our month of Ghosts coverage by giving them a chance to present their questions directly to Infinity Ward. Later this week, we'll be posting a podcast with members of the development...
Courting The Casuals: Player Customization In Call Of Duty: Ghosts
on September 25, 2013 at 02:00 PM
It's refreshing to know that even Infinity Ward's executive producer Mark Rubin doesn't understand how Call of Duty has acquired such a gigantic player-base. Trying to add something new to the series and a stab in the dark at giving the silent majority of players something they might want...
The Cost Of Duty: The Studios Behind Ghosts
on September 20, 2013 at 02:00 PM
While visiting Infinity Ward for t his month's cover story on Call of Duty: Ghosts, a constant refrain from those we talked to was how difficult it has been to create the upcoming entry. Calling upon the help of Neversoft and Raven to more than double the size of the development team from Infinity...
Hollywood And Call Of Duty's Symbiotic Love Affair
on September 18, 2013 at 02:00 PM
When reading game reviews, writers frequently praise a game for being "cinematic". When reading movie reviews, you occasionally see the latest CG summer blockbuster derided for feeling "like a video game". The two industries get closer and closer every year, and the Call of Duty series...
Ghosts, Dogs, And Fish: The Story Behind The Memes
on September 13, 2013 at 02:00 PM
One of the most unexpected side-effects of Activision and Infinity Ward promoting this year's Call of Duty game is the popularity of an in-game dog named Riley and the importance of fish AI. Starting with the debut making-of trailer at the Xbox One reveal event, the internet latched on to the absurdity...
Post-Modern: Inside The Development History Of Call Of Duty: Ghosts
on September 11, 2013 at 02:00 PM
With Call of Duty: Modern Warfare 3 tied up in a relatively neat package , the team at Infinity Ward began the long trek of developing a brand new entry in the series. We visited the studio for this month's cover story and spoke with executive producer Mark Rubin about the history of the game that...
Cult Classics – Driver: San Francisco
on May 27, 2013 at 12:00 PM
During Ubisoft's E3 2012 press conference, the publisher proudly revealed the next entry in the Driver series. This was the part of the show where I slipped out for a bathroom break, but I should've been paying close attention. I'm constantly on the hunt for new gameplay experiences and the...
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