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Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Ways Gaming Used To Be Better
on May 02, 2014 at 04:15 PM
Gamers have a tendency to look at the early years of gaming through rose-colored glasses. Not everything about those days was as great as you may remember; we recently ran through several ways that playing games used to suck . However, not everything about those days was worse. In this list, we reminisce...
Ways Gaming Used To Suck
on April 30, 2014 at 06:45 PM
The game industry isn't perfect. Even with all of the great games available, you can still find complaints about DLC, microtransactions, copy protection, online requirements, and a host of other issues that get between gamers and their favorite hobby. However, you don't have look far back in...
Born Into Gaming
on February 15, 2013 at 01:00 PM
Whether my daughter likes it or not, gaming is going to be, and to a certain extent already is, a big part of her life. Her room is decorated with Portal memorabilia and Zelda plushies, most of her clothing is adorned with video game references that fly over the head of every adult at daycare, and she...
How Microtransactions Are Bad For Gaming
on September 12, 2012 at 06:10 PM
Gamers who have been around for a few years won’t have a hard time remembering the heyday of arcades. Bring enough quarters, and the world was your oyster. Titles like Gauntlet were built to get as many of those quarters as possible. Your health ticked down. Food was hard to find. Monsters became...
Editorial: Gaming, Skyrim, And The Digital Have-Nots
on December 28, 2011 at 02:00 PM
A few weeks ago, I received an email from a longtime Game Informer reader asking about Skyrim. Usually, when I receive such emails from readers, they are asking me my opinion on a game – or complaining that I scored a certain game too low or too high. In this case, the reader was already sold on...
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