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  • Blog Post: Game Informer's Top Scoring Game Reviews Of 2015

    We review loads of games every year, but only the best receive our special Game Informer awards. Some earn a Silver (a score of 8.5 to 8.75), some Gold (9.0 to 9.5), and an elite few make it all the way to Platinum (9.75 to 10). We've compiled every awarded game released so far in 2015 so that you... More
  • Blog Post: Replay – Earthworm Jim 3D

    A critical and commercial success on the Genesis and SNES, the original Earthworm Jim seemed to usher in a series with years of longevity. But with landmark icons like Sonic and Mario shifting from 2D side-scrollers to 3D in the late '90s, the beloved space-faring worm was thrown into the third dimension... More
  • Blog Post: GI Show – Fallout 4, Rise Of The Tomb Raider, Obsidian's Feargus Urquhart

    Gaming's gigantic week of releases has arrived! Starcraft 2: Legacy of the Void , Rise of the Tomb Raider , and a little game with a heart of gold called Fallout 4 are now for sale and The Game Informer Show is here to cover it all. We'll dive deeper into the new Starcraft expansion next week... More
  • Blog Post: Watch 24 Hours Of Insanity With Our Extra Life 2015 Archive

    This weekend we raised over $38,000 for Gillette Children's Specialty Healthcare in St. Paul, MN thanks to the generous donors watching our 24-hour Extra Life stream. We couldn't have done it without you all, so you have our eternal thanks. We had a lot of fun on the stream, from eating way too... More
  • Blog Post: Star Wars To Mob Wars – The Career Of Mafia III's Haden Blackman

    With our month of coverage on Mafia III , we've shown you gameplay and talked about the difficult process of founding of the new studio . Now we're taking a deep dive into the career of the game's creative director, Haden Blackman. With 13 years at LucasArts, Blackman worked with external... More
  • Blog Post: Who The Hell Is Mafia III Developer Hangar 13?

    With our November cover story on Mafia III , we gave readers a mountain of information on the game. After a shift away from Mafia II's creators 2K Czech (which now serves a support role in development), there are a lot of questions from fans about where Hangar 13 came from and how they plan on continuing... More
  • Blog Post: How Mafia III's Story "Pushes Boundaries"

    We've already given fans a look at the reinvented gameplay of Mafia III, but with this feature we wanted to dive into a crucial aspect of the Mafia franchise: storytelling. With a new creative team at the helm and a new era and setting to tackle, there are a lot of unknowns for fans. While visiting... More
  • Blog Post: Reinventing The Mob – Breaking Down The Gameplay Of Mafia III

    With more and more game franchises making the transition to an open world, it's tougher than ever to stand out these days. Even for an early innovator in the genre like Mafia, the pressure's on to create a unique experience for players. With our November cover story on Mafia III , we're rolling... More
  • Blog Post: Coping With The Hype Of No Man's Sky

    [This article was originally published on December 17, 2014] Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy... More
  • Blog Post: Blog Herding – The Best Blogs Of The Community (September 3, 2015)

    This week the community shares a lot about its eating habits, reviews current hit Until Dawn, and writes about Metal Gear Solid. It's a good week full of good blogs, so get reading! Community Blogs For August 27 – September 2: Guess That Game (September 2015)... It's time for another guessing... More
  • Blog Post: Replay – Metal Gear Solid 3: Snake Eater

    The latest entry in the Metal Gear Solid series is coming out in a few short days, and the wait is getting unbearable. Instead of pacing around the room, the Replay crew decided to go back and play one of the best games in the series, Metal Gear Solid 3: Snake Eater. This Cold War-era game still holds... More
  • Blog Post: An Unprecedented Look At Destiny: The Taken King's Vertigo Map

    Some of the greatest multiplayer maps of all time have come from the halls of Bungie, so during our month of content highlighting Destiny: The Taken King we wanted to take a deep dive into the team's approach to creating a map for the Crucible. We gathered Bungie's senior multiplayer designer... More
  • Blog Post: Blog Herding – The Best Blogs Of The Community (August 20, 2015)

    Community writing challenges are back this week, as is the community playdate! Aside from those two wonderful events, we also have some fun blogs on art books, Ace Attorney casework, and a look at Everybody's Gone to the Rapture. Community Blogs For August 13 – August 19: Getting This "Straight... More
  • Blog Post: How The Taken King Changes Destiny's Competitive Multiplayer

    To coincide with our September cover story on Destiny: The Taken King , we've been rolling out features highlighting different aspects of the game in our content hub . While we've already showcased the eight new maps for the Crucible , we wanted to go a bit more in depth on the gameplay changes... More
  • Blog Post: Destiny: The Taken King's New Approach To Storytelling

    You know all of those things that annoyed you about Destiny? Bungie's aware of them. In addition to revamping the game's leveling system for The Taken King and a host of other changes, the developers are "pivoting" from how they've conveyed Destiny's story in the past. With... More
  • Blog Post: 104 Questions And Answers About Destiny: The Taken King

    Destiny has a thriving community that endlessly thirsts for more information on Bungie's burgeoning universe. With the launch of our extensive September cover story on Destiny: The Taken King , we explained as much as a cover story can contain, but there were still some lingering questions like "Whose... More
  • Blog Post: Seven Rocket League Tips From The Game's Creator

    It's no secret that we love Rocket League ; the team at developer Psyonix did a fantastic job of scratching a sports itch we didn't know we had. We asked the founder of Psyonix, Dave Hagewood, to share his best advice for upping your game. Hagewood has been playing a version of this game for... More
  • Blog Post: Let's Play Gone Home With Fullbright

    Fullbright may be working hard on their next game, Tacoma, but during our visit we decided to take a trip down memory lane with their previous game Gone Home. It's an intimate story that is told through layers of subtext across voice-overs, journals, and discovery. Our own Kimberley Wallace got to... More
  • Blog Post: Test Chamber – Rocket League's Intern Duel

    In an attempt to cut off anybody that might complain about soccer being boring, developer Psyonix has added turbo-fueled cars wearing extravagant accessories for their new game Rocket League. Out now on PC and PS4, the game offers an interesting new take on the sport and lets players face off in a 1v1... More
  • Blog Post: Batman's Director Weighs In On The Arkham Asylum Vs. Open-World Debate

    While Batman: Arkham Knight is earning its fair share of praise , some fans still prefer the more self-contained Metroid-inspired setting of 2009's Batman: Arkham Asylum. While visiting Rocksteady last year for our cover story on Batman: Arkham Knight , we asked game director Sefton Hill about his... More
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