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The Year of VR
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Possible Mobile Version Of The Binding Of Isaac: Rebirth Teased
Feb 06 2016 10:00 AM
Weekend Warrior – Looking For Our Shadow
Feb 05 2016 07:00 PM
These Game Gear Illustrations Deserve To Be On A Shirt
Feb 05 2016 06:32 PM
A Corgi Gun? XCOM 2 Mod Support Is Working As Intended
Feb 05 2016 04:25 PM
Sega Sales Down, Profits Up Nine Months Into Fiscal Year
Feb 05 2016 03:02 PM
PSA: Steam Lunar New Year Sale Running Now Through February 12
Feb 05 2016 01:26 PM
Bethesda’s Todd Howard To Receive GDC Lifetime Achievement Award
Feb 05 2016 12:01 PM
H1Z1 Splitting Into Two Games, Console Versions Confirmed
Feb 05 2016 12:00 PM
Epic Pushing VR Development Forward With Unreal Engine VR Editor
Feb 05 2016 10:51 AM
Square Celebrates Portal App's Birthday With Free Final Fantasy II Download
Feb 05 2016 10:18 AM
Developer Salute – Valve
on September 02, 2013 at 03:00 PM
Few studios boast the diversity of hit titles like Valve. The Half-Life series is celebrated for its innovative gameplay, seamless narrative, and cutting edge technology. Left 4 Dead accentuates teamwork like no other game before it, and was voted the best cooperative game of all time by the Game Informer...
Casting Call – Half-Life
on February 25, 2013 at 01:49 PM
At this year's DICE Summit, attendees were treated to a panel featuring Hollywood director J.J. Abrams and Valve's Gabe Newell. During the talk, they discussed the possibility of Half-Life and Portal movies . While there obviously aren't any concrete plans or pre-production status of either...
Telltale Games' Dan Connors Talks Episodic Gaming, Next Gen
on February 18, 2013 at 12:23 PM
Telltale Games' The Walking Dead was one of 2012's surprising success stories, racking up numerous Game of the Year awards ( 80 according to Telltale ) with an interactive experience that made many gamers grab a Kleenex . I spoke with Dan Connors, CEO and co-founder of Telltale Games and executive...
Watch Our Five Favorite D.I.C.E. Keynotes
on February 13, 2013 at 10:15 AM
The D.I.C.E. Summit is one of our favorite video game conferences because we are given the chance to peer behind the curtain to see the topics and trends video game luminaires view as important. Free from the agenda of pushing a particular project or product, the game creators tackle issues facing the...
The Big Questions
on June 03, 2011 at 04:48 PM
With the rise of mobile gaming, gesture-based controls, browser-based games, and an elongated console cycle, the interactive entertainment industry landscape looks drastically different than it did a decade ago. Once-formidable regions like Japan have failed to keep up with development trends, while...
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