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  • Blog Post: Introducing Fortnite's Constructor Class

    Earlier this week we took a look at Fortnite's two combat-focused classes: the heat-packing commando , and the sword-wielding ninja . Today we're pulling back the curtain on the constructor, a class designed to make good use of Fortnite's intuitive building mechanics. While every character... More
  • Blog Post: Introducing Fortnite's Ninja Class

    Fortnite's mixture of action and base-building is designed to appeal to many styles of gameplay, from accomplished shooter veterans to armchair architects. Earlier this week, we checked out Fortnite's gun-toting commando class . Today, we're taking a look at the game's other combat-focused... More
  • Blog Post: Introducing Fortnite's Commando Class

    Fortnite constitutes a major departure for Epic Games, thanks to its strong focus on fort building and exploring large, procedurally generated worlds. However, the first of Fortnite's character classes will be reassuringly familiar to fans of the developer's venerable history in the triple-A... More
  • Blog Post: Exclusive Fortnite Hands-On Gameplay Impressions

    We've posted a video with the developers at Epic explaining their new game Fortnite , but we wanted to share our own hands-on impressions as well. Game Informer's editor-in-chief Andy McNamara, Dan Ryckert, and Jeff Marchiafava have played a lot of the game and were eager to talk about it. From... More
  • Blog Post: What Is Fortnite?

    The world learned that Epic was working on a game called Fortnite in 2011, but since then we've only heard rumblings and brief statements on the game's existence. With our May cover story and month of exclusive content rolling out in our hub , we're hoping to answer every question you might... More
  • Blog Post: Infinity Blade III – One Month Later

    In Infinity Blade II, Chair Entertainment brought new online ClashMobs into the mobile sword-combat game. These tasked all players with joining together to fight a super-powerful boss with a massive health pool. You'd get a small window to fight it, and if you and everyone else succeeded then rewards... More
  • Blog Post: CosBlog #89: Gears Of War Brigade By Cos.n.Fx

    As a bit of a Gears fan myself (understatement), I was blown away by each and every build Cos.n.Fx has seen to fruition. Unable to choose just one costume for the blog, I’m highlighting the lot, including the two smallest, most adorable Gears you’ll ever see. Their impressive projects warrant... More
  • Blog Post: Borderlands Legends Receives Update In This Week's Mobile Lineup

    From battling robots to Valentine's Day sales, this week's selection of mobile games showcases those with a sense of action and adventure. Borderlands Legends iOS Update Adds New Features Developer: 2K Games Price: $.99 Platforms: iOS 2K Games recently announced an iOS update including new weapons... More
  • Blog Post: Gears Of War: Judgment Issue Free For Limited Time On Tablets

    To celebrate our latest digital issue of Game Informer Magazine we're making issue 231 free on iPad and Android tablets for a limited time! Throughout the month of October, anyone with a compatible tablet can download the Gears issue and read the entire thing at no cost. Simply download the Game... More
  • Blog Post: How Simulating Trains Led To Gears of War

    Train simulators are easy to mock, but the release of Microsoft Train Simulator in 2001 paved the way for Rod Fergusson to create the Gears of War franchise. Now the director of production at Epic Games, we talked to Rod Fergusson at the studio about his memories on his first game. It turns out that... More
  • Blog Post: Start Your Engines: Introducing Unreal Engine 4

    Like that guest who lingers well after everyone else has left the party, the current generation of consoles just keeps sticking around. Past generations typically lasted five years before technology advances made the jump to a new piece of hardware a foregone conclusion. But with a struggling world economy... More
  • Blog Post: Replay – Blood Wake

    Epic Games' Rod Fergusson and Wes Phillips join the Replay crew for an informative and competitive look back at Microsoft's Blood Wake. Rod worked on this game before joining Epic. He shares plenty of interesting stories about its development and reception. He even throws down against the Replay... More
  • Blog Post: How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons

    Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"... More
  • Blog Post: Cliff Bleszinski Leads Us On A Tour Of Epic Games

    The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided... More
  • Blog Post: Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past

    There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of... More
  • Blog Post: Why Infinity Blade: Dungeons Is An Experiment For Epic Games

    The original Infinity Blade was one of the first stand-out titles for the iOS platform. Made by a studio owned by Epic Games called Chair, the original game has raked in millions of dollars and has spawned a sequel of its own. Now Epic Games proper, the studio in Raleigh, North Carolina, is taking a... More
  • Blog Post: Balancing Gears Of War With Epic's QA Team

    Ever since the first installment, the Gears of War series has had a reputation for being one of the most polished and technically sound franchises in gaming. This didn’t happen by accident, as Epic’s in-house QA department is a key part of the equation. While we were at the studio for our... More
  • Blog Post: The Fresh Blood Behind Gears Of War: Judgment

    With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun. While visiting Epic, Game Informer's... More
  • Blog Post: What's Changing In Gears Of War: Judgment

    Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production... More
  • Blog Post: Know Your COGs: The Cast Of Gears Of War: Judgment

    The next installment in the Gears of War series takes place 15 years before the start of the first game. This prequel stars some familiar - but younger - faces and also some new ones. Take a moment to refamiliarize yourself with Cole and Baird, and meet newcomers Garron Paduk, Sofia Hendrik, and Ezra... More
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