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Here's How To Redeem Your Halo 5: Guardians Collector's Edition Code For A Physical Disc
Oct 05 2015 04:55 PM
[Update] Ubisoft’s Long Caveman Tease Appears To Be Far Cry Primal
Oct 05 2015 03:42 PM
[Update] More Documents Emerge In Pokémon Company's Suit Against Party Planner For Infringement
Oct 05 2015 03:30 PM
Compete In The Summit Competition During The Crew's Wild Run Closed Beta
Oct 05 2015 03:15 PM
NFL :\FOX\: SPORTS Detroit Lions vs Seattle Seahawks Watch LIVe Stream 2015 N.F.L TV Online. Enjoy The 2015 N*F*L
Oct 05 2015 02:38 PM
Thirteen Frightful Games Added To PlayStation Now
Oct 05 2015 01:14 PM
Plans For Cancelled Game Boy Color Banjo Kazooie Uncovered
Oct 05 2015 01:01 PM
Steam To Have Retail Presence In United States, Canada, And UK
Oct 05 2015 12:53 PM
Ubisoft Purchases The Crew Dev Ivory Tower
Oct 05 2015 11:38 AM
PSA: Today Is Your Last Chance For September PlayStation Plus Games
Oct 05 2015 09:46 AM
Double Fine’s Headlander Will Make You Fall In Love With '70s Sci-Fi
on August 30, 2015 at 07:44 PM
Traditional 70s sci-fi tends to turn me off, but Double Fine’s charming new sidescrolling shooter makes me wonder if I’ve been missing out on something special this whole time. During a demo at PAX, I got a good look and this inventive project and I almost lost my head…well not really...
Opinion – Funding Kickstarters Is A Gamble, So Stop Making Bad Bets
on July 31, 2015 at 04:45 PM
Back in 2013, I wrote a brief set of best practices suggestions for project managers considering a run at Kickstarter funding. Since then, much has changed, and the advice I have to offer today is a bit more pointed. This story was originally published on February 18, 2015. We’ve seen a number...
Afterwords – Broken Age In Retrospect With Tim Schafer
on June 25, 2015 at 02:31 PM
With Broken Age's lucrative Kickstarter, the fantastic game development documentary series , and the positive reviews for the second half , the saga of the "Double Fine Adventure" is almost over. We asked Double Fine's president Tim Schafer some of the lingering questions we had after...
Where's My Sequel? – Grim Fandango
on April 01, 2015 at 06:56 PM
The LucasArts' adventure game Grim Fandango was a staple in the genre when it debuted in the late '90s. The character-driven tale takes place in a Mexican Day of the Dead-inspired limbo world, where all characters are walking skeletons, similar to calaca figures. The mix of film noir themes and...
Test Chamber – Exploring The Land Of The Dead In Grim Fandango Remastered
on January 27, 2015 at 07:31 PM
In this episode of Test Chamber, Kyle Hilliard, Kim Wallace, Ben Reeves, and intern Elise Favis try to cheat death in Double Fine's remaster of Grim Fandango. After breaking into our boss' office, we chat it up with our secretary, and then heckle a clown after he makes a balloon animal version...
Brutal Honesty – Inside Massive Chalice's Open Development
on May 22, 2014 at 02:00 PM
Last year Double Fine launched its second Kickstarter for the tactical strategy game Massive Chalice. The pitch was for a game combining XCOM: Enemy Unknown's gameplay, Game of Thrones bloodline maneuvering, along with permadeath as a key ingredient. It easily met its funding goal . Learning lessons...
Forget Everything And Watch Double Fine’s Amnesia Fortnight Now
on March 06, 2014 at 06:52 PM
My career puts me in a hugely privileged position. Not only does my job involve playing and writing about games, I get to visit the development studios and peek behind the curtains at how these magical things are made. Save for the occasional one-off documentary like the wonderful Indie Game: The Movie...
Test Chamber – Broken Age
on January 15, 2014 at 05:15 PM
Double Fine's Broken Age is now available for the people who backed the game on Kickstarter. I took Andrew Reiner on a tour of the point-and-click adventure, where we saved our heroine from certain death and a few cute creatures from an ice-cream avalanche. This episode shows off just a tiny slice...
Super Replay – Psychonauts
on October 31, 2013 at 08:00 AM
Talk to anyone who's played through Psychonauts, and you're bound to hear one of two things: "That game was awesome!" or "The meat circus can go #@% itself!" Majesco released Double Fine's game in 2005 on the Xbox, with a port coming shortly afterward on the PlayStation...
Double Fine’s Divergent Development Model: The Birth Of Spacebase DF-9
on October 15, 2013 at 07:27 PM
Double Fine is a studio that values creativity above all else. This drive for originality is evidenced in the wildly different games the development team has created across a range of genres, exploring everything from the inner workings of the mind in Psychonauts to a world where Russian nesting dolls...
Cheating The Hourglass: Time Travel In Video Games
on July 24, 2013 at 08:25 PM
When I was 13, one of my absolute favorite games was Prince of Persia: Sands of Time. Sands of Time absorbed my life when I first received it. I had never played the original, but the PlayStation 2 release quickly became my go-to option when I got home from school every day. Any whippersnappers reading...
Opinion: Double Fine's Broken Age Now A Broken Trust
on July 03, 2013 at 05:30 PM
Things were going so well for Double Fine. The company was singlehandedly responsible for making crowdfunding a viable, publisher-free mechanism for development. Broken Age (neé Double Fine Adventure) raked in $3.34 million dollars, which is 834 percent of the $400,000 goal. The original completion...
Reader Discussion: How Much Kickstarting Is Too Much?
on May 30, 2013 at 05:26 PM
Tim Schafer and Double Fine launched another Kickstarter today while their previously Kickstarted game is still deep in development. Are you still on board? Double Fine isn’t the only company to go down this route . Brian Fargo’s Inxile Entertainment is still cranking away at Wasteland 2...
What Developers Are Saying About Xbox One
on May 28, 2013 at 01:14 PM
You know what we think about the Xbox One, but what about the creative minds that may or may not eventually develop for Microsoft's nascent platform? We asked several developers, from creative director's on triple-A blockbusters to independent designers working on their own about their hopes...
Music Spotlight: Sly Cooper Composer Peter McConnell
on February 12, 2013 at 11:50 AM
Sanzaru Games’ Sly Cooper: Thieves in Time is one of the early gaming highlights of 2013, no small thanks to the excellent score which balances a jazzy, big-band feel with elements of historical and world music. We recently spoke to composer Peter McConnell about Thieves in Time’s score,...
Test Chamber – The Cave
on January 22, 2013 at 09:01 PM
We dive into Double Fine’s sprawling cavern and offer a glimpse of the opening puzzles of the game. Ron Gilbert and Tim Schafer once worked together on creating adventure games over at Lucas Arts. That makes The Cave something special; the first project from Gilbert since he joined Schafer’s...
Kickstarting A Revolution
on November 20, 2012 at 04:00 PM
(Image credit: Imagine Publishing) Double Fine started a trend when it announced its Kickstarter adventure game project earlier this year. Franchises once thought dead and buried were given new life through the crowd-supported platform. We spoke to Double Fine founder Tim Schafer about the state of the...
Where's My Sequel? – Psychonauts
on September 14, 2012 at 04:00 PM
Most gamers appreciate when a brand new installment releases in their favorite series. Despite complaints about “sequelitis,” getting too many entries is better than the alternative: getting too few. In Where’s My Sequel, we look at standalone games and franchises that deserve to continue...
The Cave Video Preview - Double Fine's Mysterious Adventure
on June 13, 2012 at 06:00 PM
As the winner of our "Best Adventure Game of E3" award, we hope you haven't already let The Cave slip under your radar. Not to be confused with Double Fine's Kickstarter project, The Cave is a new adventure game from the mind of Ron Gilbert. Choosing and swapping between three characters...
Game Informer's Best of E3 2012 Awards
on June 13, 2012 at 04:00 PM
While the 2012 edition of E3 may have lacked transformative ideas and trailblazing innovation, the polish of the games on the showfloor was as high as it has ever been. With most publishers playing it safe with sequels, a sense of steady iteration dominated most booths. However, that didn’t stop...
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