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Report: Two More Warcraft Characters, Widowmaker Nova Skin Coming To Heroes Of The Storm
May 06 2016 08:15 AM
What Happens When Sonic Sees His Own Future?
May 05 2016 08:49 PM
Star Wars Rogue One Trailer Gets Lego Stop Motion Remake
May 05 2016 07:45 PM
Destiny Registered Players Now ‘Nearly 30 Million’
May 05 2016 04:38 PM
Activision Revenues Up, Operating And Net Income Down In First Quarter
May 05 2016 03:36 PM
Devolver Digital Slashes Prices Up To 90 Percent In Steam Sale
May 05 2016 02:35 PM
Atlas Reactor, Trion’s Fast, Turn-Based Multiplayer Game Isn’t Free-To-Play Anymore
May 05 2016 01:25 PM
The E3 2016 Press Conference Schedule
May 05 2016 12:01 PM
Another Five Games Bring Weekly Xbox One Backward Compatibility Total To Ten
May 05 2016 11:33 AM
Six Games Inducted Into World Video Game Hall Of Fame
May 05 2016 10:22 AM
10 Gameplay Mechanics That Completely Changed Our Favorite Series
on December 15, 2015 at 07:00 PM
As a game series ages, new ideas are introduced to keep the franchise fresh. Some concepts flop or are forgotten while others flourish. A select few even manage to redefine the way players engage with that series. Here’s a list of mechanics that accomplished the latter for their respective properties...
Seven Game Series Begging For The Super Mario Maker Treatment
on September 11, 2015 at 11:10 AM
Super Mario Maker captured the imaginations of Nintendo fans at this year's E3. The Nintendo World Championship 2015 highlighted the insane degree of entertainment and unpredictability a creative mind can pack into custom stages. NWC 2015's final challenge was filled with surprising enemies like...
10 Boss Fights You Should Have Lost
on May 19, 2015 at 05:30 PM
Beating a tough boss is one of the great thrills in video games…but sometimes your victories don’t seem plausible. For the sake of the story and providing a satisfying experience, you need to defeat adversaries who are far beyond your characters’ capabilities. When you think about...
Castlevania Mastermind Koji Igarashi Spills Details On Bloodstained
on May 11, 2015 at 12:01 PM
After leaving Konami a little over a year ago, Castlevania: Symphony of the Night creator Koji Igarashi is turning to Kickstarter to help fund his next game, Bloodstained: Ritual of the Night, a 2.5D adventure that appears to be heavily inspired by the brand he helped create. Symphony of the Night fans...
Dimensional Rift: 9 Series That Struggled To Jump To 3D
on March 11, 2015 at 06:47 PM
The 3D revolution hit the video game industry hard in the mid-90s. Home console technology was improving by leaps and bounds over the forerunners from earlier in the decade and prior to that. Because of that, developers were tinkering with the formulas of classic titles in order to deliver a more cutting...
Other Game Series That Deserve The Theatrhythm Treatment
on December 20, 2014 at 06:30 PM
Final Fantasy is a huge series with lots of memorable tracks – enough tracks to fill up two rhythm games, as it turns out. It’s not the only series ( and nether is Dragon Quest ), however, full of enough fantastic music to merit its own dedicated rhythm game release. Castlevania Much like...
6 Super Smash Bros. Fighter Hopefuls We're Disappointed Didn't Make The Cut
on October 04, 2014 at 06:59 PM
Since the beginning of 2012, we've written three different features about who we want to see in Super Smash Bros. on 3DS and Wii U. Some of our hopes found fruition – most did not. These are the characters we wanted to see that we're most disappointed don't appear in the game. Shortly...
Right When You Think It's Over: Gaming's Best Fake-Out Endings
on July 15, 2014 at 03:00 PM
Plenty of video game stories are predictable from beginning to end, so it's satisfying when developers try to shake things up a bit. In this feature, we take a look at points in games when you think the story is over - but there may be some more twists in store. Note: Spoilers follow for Red Dead...
Replay – Super Castlevania IV (Guest: Kumail Nanjiani)
on June 28, 2014 at 08:00 AM
This week we're taking a look at the Super Nintendo's first stab at Castlevania – a game that took perhaps too much advantage of the new hardware's Mode 7 scaling graphics. Andrew Reiner, Tim Turi, and myself are joined by special guest, comedian Kumail Nanjiani. He's a huge video...
Replay – Castlevania: Legacy Of Darkness
on May 17, 2014 at 08:00 AM
A few years back, Replay fans watched in horror as Tim Turi, Game Informer's resident Dracula enthusiast, struggled mightily to play Castlevania 64 , a game he remembered fondly from his childhood. Today, we're hoping to destroy another one of Tim's memories with a deep dive into Castlevania...
Series That Slipped Through Nintendo’s Grasp
on April 28, 2014 at 07:08 PM
It disheartened me greatly when I recently compiled a woefully thin list of upcoming titles for the Wii U. As I look back at the company’s history, I am forced to wonder how so many fantastic series have slipped from Nintendo platforms to multiplatform releases (many of which no longer even include...
What I Want In A Castlevania Spiritual Successor
on April 28, 2014 at 11:30 AM
Koji Igarashi, the creator of Castlevania: Symphony of the Night, departed Konami last month . While Igarashi didn’t create Simon Belmont’s first whip-cracking adventure on the NES, he revitalized the formula by adding in Metroid-style exploration and RPG mechanics. The PlayStation’s...
Test Chamber – Castlevania: Lords Of Shadow 2
on February 25, 2014 at 04:00 PM
Castlevania: Lords of Shadow 2 was released today, giving players a chance to suck blood as Dracula himself. Reiner, Tim, and I played through a bit of the game to show off the game's platforming, combat, and more. I wasn't too keen on the game overall , but there's no denying that it starts...
Giving The Dark Lord Voice: Castlevania: Lords of Shadow 2 Roundtable
on September 16, 2013 at 04:00 PM
Dracula is one of the most iconic villains in history, so you might think there isn’t a lot of space left to explore the character’s nature. However, with Castlevania: Lords of Shadow 2, developer MercurySteam is hoping to give players a more emotional version of the fanged rogue that fans...
Replay – Castlevania: Symphony Of The Night
on August 24, 2013 at 08:00 AM
Castlevania: Symphony of the Night is one of my top ten games of all time, and I've wanted to take it down to the Replay room for some time now. That's why I got so excited when Reiner came by my desk to let me know that it was this week's episode. Alucard's 1997 adventure is a classic...
Time Sinks – Castlevania: Order Of Ecclesia
on July 04, 2013 at 11:00 AM
Castlevania: Order of Ecclesia has been on my must-play list for a long time now. Released in 2008, it remains the final Symphony of the Night-style Castlevania game. Part of me purposely put off playing it for just this reason. I always knew there would be one new Metroid-esque Castlevania waiting for...
Debate: Digging Through A Franchise's History
on March 05, 2013 at 11:13 AM
Two editors enter, one editor leaves. Then the other editor leaves. In between, they talk about whether or not going back to older games to experience everything a franchise has to offer is worth your time. Tim Turi takes the pro side of the debate, Adam Biessener the con in this companion video to the...
Test Chamber – Castlevania: Lords Of Shadow – Mirror Of Fate
on March 05, 2013 at 02:00 AM
The newest installment in MercurySteam's Castlevania reboot, Lords of Shadow – Mirror of Fate, arrives on the Nintendo 3DS today. I had a good time reviewing the game , and now we're here to show off a section of the side-scrolling adventure starring Simon Belmont. Join Jeff Cork, Ben Reeves...
Talking Castlevania: Lords Of Shadow – Mirror Of Fate
on February 04, 2013 at 01:00 PM
The 3DS' Castlevania: Lords of Shadow – Mirror of Fate is the first in the series to be developed outside of Konami's internal studio. MercurySteam, the developer behind the successful franchise reboot , is taking the helm on this portable entry featuring Dracula's kin. We spoke with...
Returning To The Scene Of The Game
on January 17, 2013 at 02:44 PM
It happens every year: an avalanche of games appears during the last three months of the calendar, and all you can do to get a taste of everything is jump from game to game. Unfinished games from earlier in the year get dropped for the title you have been most excited for, and then that game gets dropped...
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