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Six Games Inducted Into World Video Game Hall Of Fame
May 05 2016 10:22 AM
First Battleborn Patch Coming Soon, Balance Updates On Weekly Schedule
May 05 2016 10:04 AM
Total War: Warhammer Adds Mod Support
May 05 2016 09:58 AM
Super Punch-Out!! Slugs Its Way Over To New 3DS
May 05 2016 09:57 AM
Persona 5 Finally Has A Release Date… In Japan
May 05 2016 08:33 AM
Nintendo Announces E3 Plans, Regular Press Conference Timeslot Is A Zelda Livestream
May 05 2016 08:19 AM
New Aliens And Weapons Spawn In XCOM 2’s Alien Hunters DLC
May 05 2016 07:00 AM
Rumor: Volition And Deep Silver Working On New Title Agents of Mayhem
May 04 2016 07:22 PM
Star Wars: The Force Unleashed 1 And 2 Now Backward Compatible On Xbox One
May 04 2016 03:02 PM
EA Is Giving Away Battlefield 4 And Hardline Premium To Access Members
May 04 2016 01:43 PM
Big Guns, Big Air, Big Riffs: A Look Back at Neversoft (1994-2014)
on July 11, 2014 at 03:34 PM
Yesterday Neversoft, which had once been Activision's premier in-house development studio, was officially dissolved and absorbed into Call of Duty developer Infinity Ward. In tribute, we look back at the studio's auspicious 20-year history. Now that the Neversoft story is officially done, we...
2013 Shooter Of The Year Awards
on January 13, 2014 at 03:30 PM
For the vocal base of first-person shooter fans who have criticized publishers for pushing out short single-player campaigns in favor of focusing on multiplayer, 2013 offered a respite. With longer campaigns in BioShock Infinite, Metro: Light, and Dead Space 3, players had several options to explore...
Test Chamber – Call Of Duty: Ghosts
on November 05, 2013 at 12:24 PM
Like clockwork, the Call of Duty franchise has returned with another November installment. This chapter focuses on the Ghosts, a small pocket of soldiers that drive tanks, fly helicopters, and battle wolves and sharks. This episode shows off what we feel is one of the better single-player levels in the...
The New Multiplayer Modes Of Call Of Duty: Ghosts
on September 27, 2013 at 02:00 PM
With Call of Duty: Ghosts, Infinity Ward is branching off and creating an entirely new universe for the series. In order to make a clean break from the past, the team also threw away multiplayer modes from previous games and focused on creating new experiences for seasoned players. While visiting the...
Courting The Casuals: Player Customization In Call Of Duty: Ghosts
on September 25, 2013 at 02:00 PM
It's refreshing to know that even Infinity Ward's executive producer Mark Rubin doesn't understand how Call of Duty has acquired such a gigantic player-base. Trying to add something new to the series and a stab in the dark at giving the silent majority of players something they might want...
Feeding The Cash Cows: Activision's Approach To Game Brands
on September 23, 2013 at 03:06 PM
With an origin in the world of creative advertising, the current CEO of Activision Publishing Eric Hirshberg has a unique perspective on the gaming industry. While talking to Hirshberg about the upcoming Call of Duty: Ghosts, we also spoke with him about his roots in advertising and what lessons he is...
The Cost Of Duty: The Studios Behind Ghosts
on September 20, 2013 at 02:00 PM
While visiting Infinity Ward for t his month's cover story on Call of Duty: Ghosts, a constant refrain from those we talked to was how difficult it has been to create the upcoming entry. Calling upon the help of Neversoft and Raven to more than double the size of the development team from Infinity...
Hollywood And Call Of Duty's Symbiotic Love Affair
on September 18, 2013 at 02:00 PM
When reading game reviews, writers frequently praise a game for being "cinematic". When reading movie reviews, you occasionally see the latest CG summer blockbuster derided for feeling "like a video game". The two industries get closer and closer every year, and the Call of Duty series...
Ghosts, Dogs, And Fish: The Story Behind The Memes
on September 13, 2013 at 02:00 PM
One of the most unexpected side-effects of Activision and Infinity Ward promoting this year's Call of Duty game is the popularity of an in-game dog named Riley and the importance of fish AI. Starting with the debut making-of trailer at the Xbox One reveal event, the internet latched on to the absurdity...
Post-Modern: Inside The Development History Of Call Of Duty: Ghosts
on September 11, 2013 at 02:00 PM
With Call of Duty: Modern Warfare 3 tied up in a relatively neat package , the team at Infinity Ward began the long trek of developing a brand new entry in the series. We visited the studio for this month's cover story and spoke with executive producer Mark Rubin about the history of the game that...
New Footage And Impressions From Call Of Duty: Ghosts' Multiplayer
on August 15, 2013 at 04:09 PM
Game Informer's Dan Ryckert was lucky enough to play hours and hours of Call of Duty: Ghosts at this week's special multiplayer unveiling in Los Angeles. After a couple of matches, we rounded up Mitch Dyer from IGN and (the extraordinarily young) Alex Rubens from Gank Report to discuss and debate...
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