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  • Blog Post: Clash Of The Titans: How Gaming's Iconic Creatures And Bosses Measure Up

    Have you ever wondered how giant creatures and machines from completely different games would look if they stood side by side? We took some of the biggest and most well-known bosses and creatures in video game history and calculated how they would stack up shoulder to shoulder. This chart originally... More
  • Blog Post: Conflict In Utopia - How Relationships Are At The Heart Of Ken Levine's New Game

    Earlier today, we published the first half of our interview with Ken Levine . We spoke extensively about authentic diversity and the subtle approach to building believable characters. As we continued to speak, our conversation turned toward Levine's current project. In February 2014, Irrational Games... More
  • Blog Post: Faith In Rapture – Ken Levine Shares Thoughts On Creating Authentic Diversity

    In order to understand how this story came about and why I felt it important to write, I need to break a rule. I need to insert myself, just a bit, into the narrative. I was raised in a Jewish home, and we worshiped at a Reformed synagogue. To understand what that means, know that during confirmation... More
  • Blog Post: The Incredible Swan Songs Of The Wii, PS3, And Xbox 360 Generation

    The last generation of consoles might have been the strongest yet. We not only got amazing games at retail with far grander ambitions than ever before, but we also saw online marketplaces emerge to give us even more variety and instant access to games new and old. As usual, the end of a generation brought... More
  • Blog Post: Top Ten Video Game Time Loops

    Time loops are confusing, but that is what makes them so much fun. A good time loop might resolve a central mystery or provide poignant insight into the characters trapped within it. Other times they are just fun to play around with or are so ludicrously constructed that you can’t help but laugh... More
  • Blog Post: Top 10 Film Noir Games

    Lanky shadows, a sense of foreboding, and hardboiled crime stories are just three of the many conventions found in film noir. The grainy, black-and-white movies, from Casablanca to Sunset Boulevard , were classic hits in the movie industry between the early 1940s and late '50s. With a flair for the... More
  • Blog Post: Rearmed - Ten Unique Weapons That Change Our Favorite Games

    In most games, weapons are the player’s main way of interacting with the world. Enemies come at you and you dispatch them with whatever armament you’ve got. I imagine it must be extremely difficult to design a continually engaging gameplay system around a single weapon (I struggle even now... More
  • Blog Post: Watch The First Trailer For The Flame In The Flood

    We just gave the world the first information on the promising new Kickstarter game The Flame in the Flood. Now, you can see the game in action. This is the Molasses Flood's Kickstarter video for The Flame in the Flood. For more on the game, read our feature on the game and its development. Related... More
  • Blog Post: Without A Net: BioShock Vets Face Life After Irrational With The Flame in the Flood

    [Note: This article appears in the new issue of Game Informer. Molasses Flood's Kickstarter page is here .] [Photography: Dan Perez de la Garza , all photos subject to copyright] In the Boston suburb of Cambridge, six people sit in a cramped room in the basement of a nondescript office building,... More
  • Blog Post: Gears Of War's Rod Fergusson On The Franchise's Past And His Optimism For The Future

    He may not have revealed any new details about the next Gear of War, but Rod Fergusson did go into his history with the series and shared his optimism about its future at PAX. The panel, titled the Rod Fergusson Fireside Chat, marked Fergusson's first PAX attendance. He joked that he had been too... More
  • Blog Post: The Art Of Endings: Tales Of Ending A Game

    Endings are tricky. A good ending can resonate with you long after you’ve finished an experience and live on in your conversations and memories. However, an unsatisfying one can cast a cloud over an otherwise solid story. So much can hinge on a finale that writers often struggle to bring everything... More
  • Blog Post: Editorial: The Difference Between Story And Fiction

    I’m a big fan of rich fictional backdrops to a video game. Even when those features aren’t necessarily central to the potential of the action or gameplay, I find myself hungering to know more about the world behind the game – the role-playing gamer and fantasy novel-reader in me enjoys... More
  • Blog Post: 2013 Shooter Of The Year Awards

    For the vocal base of first-person shooter fans who have criticized publishers for pushing out short single-player campaigns in favor of focusing on multiplayer, 2013 offered a respite. With longer campaigns in BioShock Infinite, Metro: Light, and Dead Space 3, players had several options to explore... More
  • Blog Post: Five Games That Can Benefit From A Definitive Edition

    It’s official. We’ve left the world of HD remakes behind (almost). We’ve evolved to the next generation. Enter: The Definitive Edition. Tomb Raider is the first game that’s getting one , and it’s more than a Game of the Year edition. This is a full-fledged overhaul that... More
  • Blog Post: The Best Gaming Duos Of 2013

    Certain characters bring out the best in one another. Video games offer even more unique circumstances for duos to capitalize on each others' strengths and weaknesses. Beyond just story riffs, a pair's assets can also extend to gameplay. We look back on some of the most memorable ones this year... More
  • Blog Post: Opinion: Important Female Characters Weren’t Marketed Well This Year

    Originally, I intended to write a feature on the defining female characters of 2013. Unfortunately, when I started compiling my list, I realized this wasn’t a great year for female characters. I could barely come up with five that I felt confident about, but two stood out the most: BioShock Infinite’s... More
  • Blog Post: The Best Video Game Stories Of 2013

    This year we killed a lot of zombies, traveled to exotic lands in the sky, punched some supervillains in the jaw, and sailed the seas as a pirate, but which stories really stuck with us? As the year draws to a close, I reflect back on some of the best stories told through video games this year. Here... More
  • Blog Post: When Little Details Make A Big Difference

    When my fellow interns and I first got our hands on Grand Theft Auto V, we decided to explore Los Santos together. As soon as Isaac had control of main character Franklin Clinton, he sprinted and jumped into the side of a building. The results were hilarious; Franklin smacked violently against the wall... More
  • Blog Post: Quantum Mechanics And The Joy Of Ambiguity: A Conversation With Ken Levine

    Note: There are heavy spoilers for BioShock Infinite's core game contained in this interview. "Once you start getting into quantum mechanics, the notion of the individual becomes very complicated," Irrational Games' Ken Levine tells me at the outset of our conversation. While BioShock... More
  • Blog Post: CosBlog #94: Bioshock Infinite Tribute

    The ER Collective, comprised of veteran cosplayer Erick and Rose, teamed up with friend Alexander Albatross on this incredible Bioshock Infinite tribute. Months of research and careful planning resulted in stellar costumes with impeccable craftsmanship, easily worthy of cinema screen time. Who: The Character... More
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