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  • Blog Post: Hands On With Doom's SnapMap

    Id Software has released the source code for most of its games dating back to the original Doom, granting PC players the means to create their own maps, modes, and mods. Even with no defined set of rules as to how content could be created and shared, Doom's modding community erupted in popularity... More
  • Blog Post: Infinite Doom: Why SnapMap Is id’s Secret Weapon

    Doom has always had a vibrant mod community, giving gamers the ability to create their own maps an more. That legacy is moving forward into the next Doom thanks to SnapMap. In our video interview with Doom's game director, Marty Stratton, we talk about how the new SnapMap creation feature will give... More
  • Blog Post: Long Live The Arena: A Look At Doom’s Old-School Multiplayer

    As any long-time fan of the Doom series knows, over the top, gory multiplayer is core to the series' legacy. But how will the upcoming game compare to both classic Doom, and current shooter juggernauts like Halo or Call of Duty? Kicking off our last week of exclusive Doom coverage , Andrew Reiner... More
  • Blog Post: Answering Community Questions On Doom

    With the end of our month of Doom coverage right around the corner, we're once again bringing community questions to the developers. On this special edition of The Game Informer Show , Andrew Reiner and Matthew Bertz brought your biggest Doom inquiries to Marty Stratton the game's director. You... More
  • Blog Post: See How id's New Doom Breaks The Modern Shooter Mold

    Over the last decade we've seen a wealth of new mechanics filter into the shooter genre. Many triple-A titles have implemented cover-based combat, aiming down sights, automatic health recovery, and much more. With id Software's Doom making a highly anticipated comeback this year, how will it... More
  • Blog Post: Doom: A New Vision Of Hell

    If you walk through a video game development studio, you'll likely run into a wall dedicated to concept art. Id Software has such a wall, but it looks out of place, almost like it was stolen from a heavy metal music label. Much of the wall's pieces, like the image above, looks like album covers... More
  • Blog Post: A Legend Reborn: Hands-On With Doom's Single Player

    When we arrived at the Richardson, Texas headquarters of id Software last December, I thought we accidentally walked into the wrong office. Id’s familiar logo is painted on the wall, but the lobby doesn’t reflect the history or vibe the studio is known for. Intense white lights shine down... More
  • Blog Post: The Gruesome Level Design Of Doom

    Boasting a wide array of skulls, gore, and power chords, the Doom series has become synonymous with heavy metal, but how does this art style play into the upcoming shooter? Game Director Marty Stratton and Creative Director Hugo Martin reveal the three distinct zones in Doom as well as some key features... More
  • Blog Post: Doom: 10 Badass Moments From Our Hands-On Session

    When you play Doom, you have to discard a decade’s worth of first-person shooter conditioning. If your weapon is low on ammo, don’t even think about tapping a button to reload it, you can’t – the only way to replenish ammo is by picking it up. The tendency to duck behind cover... More
  • Blog Post: Playing The New Doom Splattered Our Brains

    Going in to our gameplay session with Doom at Id Software I had one burning question. How would this series feel after a decade of shooter genre evolution? When Doom 3 released in 2004 Gears of War hadn't yet come out and Call of Duty was new on the scene. We'll be examining this game in detail... More
  • Blog Post: The Making Of Fallout 4

    Coming off of the success of The Elder Scrolls V: Skyrim, Bethesda Game Studios began work on its most ambitious game yet for hardware that didn’t exist. The team’s plans were impressive, allowing players to build their own weapons and homes, and dictate their own fates in the wasteland through... More
  • Blog Post: Video Recap Of Bethesda's E3 Press Conference

    Bethesda had a strong press conference Sunday night, making the show a great kick-off to E3 2015. Matt Miller and Joe Juba covered the event live, which you can watch here . Check out the video below for our post-show analysis of the Bethesda's highlights! For more on the biggest game of the show... More
  • Blog Post: Top 50 Challenge 2014 – Wolfenstein: The New Order

    I'm a huge fan of shooters, so I had no qualms with picking up the new Wolfenstein game for this year's top 50 challenge. Oddly enough this is the first time I've ever played this classic series, but I'm glad I did. At this point we're all more than familiar with the World War ll... More
  • Blog Post: An Interview With Shinji Mikami, The Father Of Survival Horror

    Shinji Mikami's career began at Capcom in 1990. He's known as the father of survival horror today, but his early work suggested a much different title. The first three games that Mikami worked on were all Disney properties: Who Framed Roger Rabbit, Aladdin, and Goof Troop. He was given the chance... More
  • Blog Post: Time Sinks – The Elder Scrolls V: Skyrim

    There's often something undefinable about the games that we truly love; a quality that isn't captured by logic. The Elder Scrolls V: Skyrim is on many gamers' lists of favorite games, and like me, you've likely spent a great amount of time doing any number of things in Skyrim's world... More
  • Blog Post: Test Chamber – Skyrim's Dragonborn DLC

    Bethesda Game Studios is still pumping out great new content for The Elder Scrolls V: Skyrim, a sprawling RPG that released over a year ago. The game's newest DLC, Dragonborn, takes players to the island of Solstheim, located off of the coast of Morrowind. Joe Juba and Matt Miller – the two... More
  • Blog Post: Moments: Becoming A Wasteland Warrior In Fallout 3

    Fallout 3's Wasteland is a dangerous place, but that only makes it more exciting. For me, the Our Lady Of Hope Hospital was a crucible that brought out some of the best the game had to offer. Life is cheap in the Wasteland, and none more so than your character’s. I was warned by those playing... More
  • Blog Post: Why The Elder Scrolls Online Isn't Using HeroEngine

    Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns... More
  • Blog Post: Digital Issue 230 Is Live: Read About The Elder Scrolls Online Now

    Get the full story on The Elder Scrolls and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click "Read Current Issue... More
  • Blog Post: June Cover Revealed: The Elder Scrolls Online

    Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between. Developed by the team at Zenimax Online Studios, The... More
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