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See Inside Frostbite 2.0 And What It Means For Army Of Two
on August 27, 2012 at 05:47 PM
One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use...
Crafting The Story Of Army Of Two: The Devil's Cartel
on August 22, 2012 at 02:59 PM
The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further...
Debating The Bros And Cons Of The Army Of Two Series
on August 20, 2012 at 03:00 PM
There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel. There's a strong percentage of people that play game that look down their nose at the series, seeing it as a "dude-bro" festival of bullets with no redeeming value or creativity...
Designing Army Of Two: The Devil's Cartel's New Direction
on August 15, 2012 at 03:00 PM
While not technically a reboot, the developers at Visceral Montreal are keen on emphasizing the differences between The Devil's Cartel and the last two games in the series. While visiting the studio we spoke to executive producer Julian Beak and lead designer Julien Lamoureaux about their fresh approach...
Watch The First Official Trailer For Army Of Two: The Devil's Cartel
on August 14, 2012 at 10:45 AM
Throughout our month of online coverage for Army of Two: The Devil's Cartel you can expect articles and videos that dive in to the details of the latest game in the series from Visceral Montreal, but if you are looking for a glimpse at the amount of explosions in the game then you've come to...
Call Of Duty Composer Is Working On Army Of Two: The Devil's Cartel
on August 13, 2012 at 04:34 PM
Audio director Francois Lafleur is passionate about the sound of Army of Two: The Devil's Cartel ( as evident in this video feature ), but one of the topics that he was most eager to discuss was the involvement of composer Brian Tyler. From his work on films like the Fast and the Furious series and...
From SSX To Army Of Two: The Pro Behind The Audio
on August 10, 2012 at 03:00 PM
You might not know the name Francois Lafleur, but this gregarious French-Canadian is the mind behind the audio in some of the most memorable games ever made. Defining the soundscape of the classic SSX, Need for Speed, and Skate series, Francois brought his unique flavor of sound design to Army of Two...
Who's Who In Army Of Two: The Devil's Cartel
on August 08, 2012 at 03:00 PM
As the title implies, past Army of Two games have focused almost exclusively on two characters - Salem and Rios. We had occasional communication with Alice and run-ins with generic baddies, but virtually all of the screen time was dedicated to the two wisecracking meatheads. With Army of Two: The Devil’s...
Digital Issue 233 Is Live: Read About Army Of Two: The Devil's Cartel Now
on August 07, 2012 at 02:57 PM
Read up on the new Army of Two and much more in the latest digital edition of Game Informer Magazine for PC/Mac , iPad , and Android . Some highlights of the issue: - More exclusive content from our cover story Army Of Two: The Devil's Cartel - A look at the top 30 co-op games of all time and previews...
Becoming Visceral: Overhauling EA Montreal For Army Of Two: The Devil's Cartel
on August 06, 2012 at 03:00 PM
You might have heard that Visceral Games is developing the latest entry in the Army of Two series, but you might be confused as to what this means for The Devil's Cartel. While the game is being developed in the same location as the last two entries, a majority of the team is new and has been rebranded...
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