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Lego Star Wars
The Year of VR
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Heroes Rage In New Captain America Trailer, Ant-Man Shows Up
Feb 07 2016 06:02 PM
GTA V Mod Makes The Game Look Like The Last Of Us
Feb 07 2016 03:30 PM
PSA: Here Are All The Games Hitting PSN Next Week
Feb 07 2016 02:20 PM
We Have Codes To Give Away For Undertale's New Jazz Album
Feb 07 2016 01:00 PM
[Update] iOS Version Of The Binding Of Isaac: Rebirth Rejected From App Store
Feb 07 2016 09:02 AM
Report: Titanfall 2 Will Have A Single-Player Campaign, TV Spin-Off Is In Development
Feb 07 2016 12:03 AM
Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Test Chamber – Pointing And Clicking Our Way Through The Hand-Crafted Lumino City
on December 10, 2014 at 04:52 PM
Lumino City, from developer State of Play, is a gorgeous point-and-click adventure, where all of the game's backgrounds and sets have been constructed by hand. Join myself, Ben Reeves, and Wade Wojcik as we take a look at the game's opening and first few puzzles, marvel at the detail and charm...
Smosh’s Ian And Anthony On Their Food Battle Video Game And YouTube Notoriety
on October 30, 2014 at 01:50 PM
Smosh, founded by Ian Hecox and Anthony Padilla, is one of the most popular YouTube channels, period. Ian and Anthony define comedy entertainment for a young generation, and the two have decided to make a larger, much more involved video game than their previous release, Super Head Esploder X. Food Battle...
10 Big Franchises That Went Mobile
on July 03, 2014 at 06:21 PM
Certain games are practically guaranteed to be fun when they come out on conventional consoles, but dominating that realm isn’t always enough. Some publishers want to make a major splash in the mobile market with their biggest properties, not content to churn out silly companion apps. For instance...
Pachter: 3DS Will Survive In Diminished Market, Vita To 'Die Slow, Painful Death'
on January 22, 2014 at 05:50 PM
In the light of Nintendo's recent lowered forecasts for 3DS sales, We asked Wedbush Securities' outspoken analyst Michael Pachter for his take on the current handheld market. As usual, he didn't mince words. On whether he was concerned about Nintendo lowering its 3DS sales projections: No...
Where Were The Gamepads At Apple's Press Conference?
on September 10, 2013 at 05:23 PM
Back in June, while we were at E3, Apple revealed that iOS 7 supports gamepads. This made Android and Windows 8 phone and tablet gaming a bit more appealing. Today we learned that iOS 7 will be here next week , but there was no mention of the gamepad support we've been waiting for. Not only did Apple...
Risky Business: Surviving The Mobile Middle Ground
on May 29, 2013 at 12:03 PM
Mobile gaming is an undeniable and growing force in our industry, with wildly popular titles like Angry Birds, Cut the Rope, and Temple Run turning small teams into massive success stories overnight. With the largest potential customer base and profit margins in gaming history, it’s easy to see...
Opinion: Gaming the Store
on April 01, 2012 at 06:30 PM
This opinion piece from Liquid Advertising media director Kevin Joyce first appeared in Game Informer issue 228. Joyce is a advertising expert whose company has handled dozens of video game clients on different platforms. Given the relative lack of exposure and limited marketing budgets to raise awareness...
Gaming The Apple App Store
on February 28, 2012 at 11:31 AM
A list is a list, right? Not, apparently, when it comes to Apple's app store rankings of games. Shady practices have compromised the integrity of Apple's rankings, and the company's slow response so far is affecting consumers and developers alike. We talk to video game advertising expert...
Thoughts On The Portable Landscape
on July 21, 2011 at 11:50 AM
In my history as a gamer, I’ve always felt the need to buy almost every console and portable on day one. Sometimes this works out -- I had a blast playing SSX and Timesplitters when I bought my PS2, Call of Duty 2 with Xbox 360, or Twilight Princess with Wii. There’s usually at least a game...
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