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  • Blog Post: Movie-Based Call Of Duty DLC We'd Like To See

    It had been teased before, but this week brought confirmation that the Predator would be making an appearance in Call of Duty: Ghosts' next DLC offering. This comes off after a previous pack that included a clever mode allowing players to step into the shoes of legendary slasher Michael Myers. Since... More
  • Blog Post: The Blockbuster Rule: Why The Future Belongs To Mega-Franchises

    [Note: This article originally appeared in issue #251 of Game Informer ] In Anita Elberse's new book, Blockbusters: Hit-Making, Risk-Taking, and The Big Business of Entertainment , the veteran professor at the prestigious Harvard Business School argues that, despite claims that digital distribution... More
  • Blog Post: Strange Video Game Casting Calls

    Kiefer Sutherland recently let slip he has been working on a Mortal Kombat game , which seems like a surprising casting choice. Some may have been disappointed to hear that he would be voicing Naked Snake in Metal Gear Solid V, but his previous roles certainly fall in line with portraying a expert soldier... More
  • Blog Post: Wish List – Next Transformers Game From High Moon Studios

    Last weekend, Activision formally announced its next Transformers title. The Edge of Reality developed Transformers: Rise of the Dark Spark is one part movie tie-in and one part follow-up to High Moon Studio’s fan service filled Cybertron series. Many fans were disappointed that High Moon isn’t... More
  • Blog Post: How Bungie Teased Destiny In Halo 3: ODST

    Halo 3: ODST was a bold game in a lot of ways, but one of the most interesting things about it wasn't discovered until years later. Hidden on an innocuous poster within the game was the line "Destiny Awaits" and an image of Earth with a small white "moon". While this didn't... More
  • Blog Post: Back On The Frontlines

    Like many gamers, I'm susceptible to the occasional bout of shooter fatigue. Thanks in large part to the indie scene, there is an ever-expanding scope of different gameplay experiences to try – always interacting with a virtual world via bullets can get old. This year, however, the next-gen... More
  • Blog Post: Opinion – How To Fix Yearly Sequel Fatigue

    A new series debuts. It's awesome! Sequel twelve months later. The developer took the criticism to heart; it's better than the first. Sequel twelve months later. The formula is starting to grow a little tired, but I still love this series. Sequel twelve months later...sequel twelve months later... More
  • Blog Post: The Character Progression Of Destiny

    In the final installment of our month of Destiny updates , we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters. Learn about specific focuses for all three classes and what makes Destiny's progression system different from Call of Duty's... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: The Places Of Destiny

    Bungie art director Christopher Barrett broke down the enemies of Destiny for us earlier this week and now he's back to go in depth on the various locations you'll visit around the solar system. The Moon Barrett : The moon is interesting because we’re able to show the remains of very familiar... More
  • Blog Post: Music Of The Spheres: The Collaborative Soundscape Of Destiny

    Audio director and lead composer Marty O'Donnell is leaving the music of Halo behind and building a whole new aural world. Luckily, he has some company. Collaborating with the now in-house audio design lead and fellow composer Mike Salvatori and new partner, Paul McCartney, the three have created... More
  • Blog Post: The Enemies Of Destiny

    With the Covenant and the Flood in Halo, Bungie knows a thing or two about creating iconic enemies. Art director Christopher Barrett told us all about the four new alien foes that players will be gunning down in Destiny in terms of background, looks, architecture, and more. The Fallen Barrett: The feeling... More
  • Blog Post: Here’s Where Publishers Stand On YouTube Monetization And Copyright Right Now

    Following this week’s YouTube copyright catastrophe , we reached out to a number of publishers to find out where they stand on the matter. We were able to reach a number of publishers, and have also compiled public statements from others. YouTube videos have been growing in popularity, especially... More
  • Blog Post: Designing The RPG Elements Of Destiny

    Tyson Green's job is to keep you coming back to Destiny. As a designer with Bungie since the first Halo, Green worked his way through the ranks and became the multiplayer designer for Halo 3. Now serving as lead investment designer on Destiny, Green oversees everything from skill design to loot drops... More
  • Blog Post: Jason Jones – The Destiny Interview

    To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a... More
  • Blog Post: Revealing The Details Of Destiny's Competitive Multiplayer

    At this point I think that people understand the big picture of Bungie's Destiny, you build your own character and go on an action-packed unified journey throughout our solar system. Our goal with the January cover reveal of Destiny is to fill in some of the details on this ambitious and grandiose... More
  • Blog Post: The Matchmaking Technology Of Destiny

    Multiplayer in Destiny is set to be unlike anything that’s come before. We spoke with Bungie technical director Chris Butcher about how it works under the hood and what displays to the player in the game. Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: Test Chamber – Call Of Duty: Ghosts

    Like clockwork, the Call of Duty franchise has returned with another November installment. This chapter focuses on the Ghosts, a small pocket of soldiers that drive tanks, fly helicopters, and battle wolves and sharks. This episode shows off what we feel is one of the better single-player levels in the... More
  • Blog Post: The 10 Most Annoying Call of Duty Players

    We've all been stuck in a lobby with one of these unlikable goons. Read on to make sure you're not on the list. With large and diverse following, the Call of Duty series has more than its fair share of insufferable gamers who pollute the online multiplayer experience. We've all come across... More
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