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  • Blog Post: Managing The Future Of Dragon Age

    This is a bonus video. Dragon Age's creative director Mike Laidlaw has appeared in other videos throughout our month of coverage on Dragon Age: Inquisition , but some topics covered in the interview didn't fit into any of the other video features. We thought that fans would appreciate hearing... More
  • Blog Post: Bioware's Vision For The Future Of RPGs

    Our coverage this month has taken a deep dive into the development and features of Dragon Age: Inquisition , but we wanted to take time while visiting Bioware to talk about the larger-picture prospects for the studio. Dragon Age: Inquisition marks the legendary studio's first foray into the next... More
  • Blog Post: Exploring The World Of Dragon Age: Inquisition

    With Dragon Age: Inquisition, Bioware has looked back to its roots and is emphasizing player agency and exploration in the world of Thedas. The lead developers were proud to show off the new, larger regions that they've built for players to explore on foot and while mounted. Lead world designer Keith... More
  • Blog Post: Refining Tactics – The Combat Of Dragon Age: Inquisition

    BioWare listens to their fans. When we visited the studio for the latest cover story , the development team made it clear that a lot of their audience enjoyed the more tactical approach to combat from Dragon Age: Origins. While BioWare wouldn't confirm the return of the tactical view from that game... More
  • Blog Post: The Return Of Races In Dragon Age: Inquisition

    One of the most beloved aspects of Dragon Age: Origins was the option to select your race. Choosing between a human, dwarf, or elf (and playing through their various origin stories) personalized each player's experience in the world of Thedas. The absence of racial choices in Dragon Age 2 was a sore... More
  • Blog Post: Exclusive Dragon Age: Inquisition Screens

    You've already seen the E3 trailer and our cover for Dragon Age: Inquisition. Now, we have exclusive images to give you a sense of the people and places you'll see when you take control of the Inquisition. Click the screens to enlarge. This shot shows three confirmed party members. Varric (left... More
  • Blog Post: Composer Jim Guthrie Talks Below And More

    In the latest issue of Game Informer Magazine (#245) we offer an exclusive look at Capybara Games' Xbox One roguelike Below. Famed composer Jim Guthrie reteams with Capy on this project following work on the much-lauded Superbrothers: Sword & Sworcery EP on iOS, Android, PC, and Mac. We chatted... More
  • Blog Post: A Look Inside Dragon Age: Inquisition's Development

    With a mountain of lore to build on and millions of fans expecting the best, the developers of Dragon Age: Inquisition have a challenge in front of them. Creative director Mike Laidlaw and executive producer Mark Darrah are passionate about the direction for the third entry and were eager to talk about... More
  • Blog Post: Exploring Galak-Z: The Dimensional's Roots And Gameplay

    Inspired by his love of classic sci-fi anime and an appreciation for Halo's enemy AI, Jake Kazdal and his team at 17-Bit are creating Galak-Z: The Dimensional for the Playstation 4. Kazdal visited our office to show off the new game ( and talk about his studio's history in this video ) for a... More
  • Blog Post: Bit By Bit: How Zelda And Spielberg Led To Skulls Of The Shogun

    Jake Kazdal knows games. Starting in the industry when he was a teenager, Kazdal helped develop games as varied as Rez and Blacklight: Tango Down. Last year, his studio 17-Bit released a critically-acclaimed strategy game called Skulls of the Shogun; you can read our glowing review here . To celebrate... More
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