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GOG Adds Adventure Mystery Kôna: Day One To ‘Games In Development’ Roster Tomorrow
Feb 08 2016 02:54 PM
Rock Band 4 Co-Publisher Mad Catz Sees CEO And Board Chairman Depart One Day Before Earnings Report
Feb 08 2016 01:10 PM
2016 Video Game Release Schedule
Feb 08 2016 10:12 AM
New Releases This Week: February 7 Through February 13
Feb 08 2016 08:33 AM
[Update] Red Dead And Others Appeared As Backward Compatible By Accident
Feb 08 2016 07:51 AM
Heroes Rage In New Captain America Trailer, Ant-Man Shows Up
Feb 07 2016 06:02 PM
GTA V Mod Makes The Game Look Like The Last Of Us
Feb 07 2016 03:30 PM
PSA: Here Are All The Games Hitting PSN Next Week
Feb 07 2016 02:20 PM
We Have Codes To Give Away For Undertale's New Jazz Album
Feb 07 2016 01:00 PM
[Update] iOS Version Of The Binding Of Isaac: Rebirth Rejected From App Store
Feb 07 2016 09:02 AM
Video Preview - Dragon Age: Inquisition's Multiplayer
on August 29, 2014 at 01:40 PM
While it was hinted at during our cover story trip last year , this week Bioware confirmed that Dragon Age: Inquisition will contain a four-player co-op mode. Game Informer's Joe Juba was able to play a couple of matches while visiting Bioware Edmonton and was eager to talk about his impressions...
Managing The Future Of Dragon Age
on August 29, 2013 at 02:00 PM
This is a bonus video. Dragon Age's creative director Mike Laidlaw has appeared in other videos throughout our month of coverage on Dragon Age: Inquisition , but some topics covered in the interview didn't fit into any of the other video features. We thought that fans would appreciate hearing...
Bioware's Vision For The Future Of RPGs
on August 26, 2013 at 02:00 PM
Our coverage this month has taken a deep dive into the development and features of Dragon Age: Inquisition , but we wanted to take time while visiting Bioware to talk about the larger-picture prospects for the studio. Dragon Age: Inquisition marks the legendary studio's first foray into the next...
Exploring The World Of Dragon Age: Inquisition
on August 21, 2013 at 02:00 PM
With Dragon Age: Inquisition, Bioware has looked back to its roots and is emphasizing player agency and exploration in the world of Thedas. The lead developers were proud to show off the new, larger regions that they've built for players to explore on foot and while mounted. Lead world designer Keith...
Refining Tactics – The Combat Of Dragon Age: Inquisition
on August 16, 2013 at 02:00 PM
BioWare listens to their fans. When we visited the studio for the latest cover story , the development team made it clear that a lot of their audience enjoyed the more tactical approach to combat from Dragon Age: Origins. While BioWare wouldn't confirm the return of the tactical view from that game...
The Return Of Races In Dragon Age: Inquisition
on August 14, 2013 at 02:00 PM
One of the most beloved aspects of Dragon Age: Origins was the option to select your race. Choosing between a human, dwarf, or elf (and playing through their various origin stories) personalized each player's experience in the world of Thedas. The absence of racial choices in Dragon Age 2 was a sore...
Exclusive Dragon Age: Inquisition Screens
on August 09, 2013 at 12:00 PM
You've already seen the E3 trailer and our cover for Dragon Age: Inquisition. Now, we have exclusive images to give you a sense of the people and places you'll see when you take control of the Inquisition. Click the screens to enlarge. This shot shows three confirmed party members. Varric (left...
Composer Jim Guthrie Talks Below And More
on August 08, 2013 at 02:32 PM
In the latest issue of Game Informer Magazine (#245) we offer an exclusive look at Capybara Games' Xbox One roguelike Below. Famed composer Jim Guthrie reteams with Capy on this project following work on the much-lauded Superbrothers: Sword & Sworcery EP on iOS, Android, PC, and Mac. We chatted...
A Look Inside Dragon Age: Inquisition's Development
on August 07, 2013 at 02:00 PM
With a mountain of lore to build on and millions of fans expecting the best, the developers of Dragon Age: Inquisition have a challenge in front of them. Creative director Mike Laidlaw and executive producer Mark Darrah are passionate about the direction for the third entry and were eager to talk about...
Exploring Galak-Z: The Dimensional's Roots And Gameplay
on August 06, 2013 at 10:59 AM
Inspired by his love of classic sci-fi anime and an appreciation for Halo's enemy AI, Jake Kazdal and his team at 17-Bit are creating Galak-Z: The Dimensional for the Playstation 4. Kazdal visited our office to show off the new game ( and talk about his studio's history in this video ) for a...
Bit By Bit: How Zelda And Spielberg Led To Skulls Of The Shogun
on July 29, 2013 at 11:00 AM
Jake Kazdal knows games. Starting in the industry when he was a teenager, Kazdal helped develop games as varied as Rez and Blacklight: Tango Down. Last year, his studio 17-Bit released a critically-acclaimed strategy game called Skulls of the Shogun; you can read our glowing review here . To celebrate...
Question Of The Month Reader Responses: Issue #245
on July 22, 2013 at 04:34 PM
A few months ago we asked readers to tell us the worst thing they've ever done in a video game. Our respondents took the opportunity to confess their shameful digital deeds, the best of which can be seen right here. Blame It On The Role: The worst thing I have done in a video game was in The Elders...
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