The lights are on
Read Current Issue
Final Fantasy XV
Gears of War 4
The GI Show
Six Games Inducted Into World Video Game Hall Of Fame
May 05 2016 10:22 AM
First Battleborn Patch Coming Soon, Balance Updates On Weekly Schedule
May 05 2016 10:04 AM
Total War: Warhammer Adds Mod Support
May 05 2016 09:58 AM
Super Punch-Out!! Slugs Its Way Over To New 3DS
May 05 2016 09:57 AM
Persona 5 Finally Has A Release Date… In Japan
May 05 2016 08:33 AM
Nintendo Announces E3 Plans, Regular Press Conference Timeslot Is A Zelda Livestream
May 05 2016 08:19 AM
New Aliens And Weapons Spawn In XCOM 2’s Alien Hunters DLC
May 05 2016 07:00 AM
Rumor: Volition And Deep Silver Working On New Title Agents of Mayhem
May 04 2016 07:22 PM
Star Wars: The Force Unleashed 1 And 2 Now Backward Compatible On Xbox One
May 04 2016 03:02 PM
EA Is Giving Away Battlefield 4 And Hardline Premium To Access Members
May 04 2016 01:43 PM
Sucker Punch Talks Letting Go Of Sly Cooper
on June 25, 2013 at 11:08 AM
Before the days of Infamous and electrocuting civilians, Sucker Punch Productions created the more family-friendly games Rocket: Robot on Wheels and Sly Cooper. While visiting the studio a couple of months ago for the Infamous Second Son cover story, I spoke with the studio's co-founder Brian Fleming...
The XBLA Exodus: Can Microsoft Reinvigorate Xbox Live Arcade?
on June 18, 2013 at 10:48 AM
Microsoft has a mixed track record with indie games on its XBLA platform. As indie developers flock to other platforms, can Microsoft reinvigorate Xbox Live Arcade? Note: This article originally appeared in Game Informer issue 242. Brian Provinciano knew he did not want to release his game, Retro City...
The Origins Of Infamous
on May 22, 2013 at 02:00 PM
Amidst our coverage of the upcoming Infamous Second Son, we thought that it would be interesting to look back on the creation of the original game in the ongoing series. As a stand-out new IP on the Playstation 3 and a studio-changing game for the talented team at Sucker Punch Productions, Infamous'...
From Daxter To Delsin: The Work Of Infamous Second Son's Animation Director
on May 20, 2013 at 02:00 PM
Every game is informed by those that have come before it. Animation director Billy Harper has some stellar titles on his resume, which inspired his current work on Infamous Second Son. Starting out on Mark of Kri for the PS2 (a game seen as a pioneer in 3D game animation) and moving on to the Jak and...
Digitizing Seattle: Infamous Second Son's New Playground
on May 17, 2013 at 02:00 PM
Leaving behind the fictional cities of New Marais and Empire City, Infamous Second Son will task players with liberating the streets of Seattle as the new protagonist Delsin Rowe. While Sucker Punch wanted to make it clear that this was not a 1:1 recreation of the real-world city, the game's version...
What The PlayStation 4 Means For Infamous Second Son
on May 13, 2013 at 02:00 PM
As an exclusive to the new system from Sony, Infamous Second Son is planning on taking advantage of the console's unique strengths. Developer Sucker Punch Productions will not only use the advanced horsepower of the PlayStation 4, but they are also hoping to further immerse players by using the touchpad...
A New Beginning: Designing Infamous Second Son
on May 08, 2013 at 02:00 PM
In addition to taking the leap to the next console generation, the developers at Sucker Punch Productions are exploring within the Infamous universe by putting players in charge of a new protagonist named Delsin Rowe. Armed with smoke-controlling powers in the open-world environment of Seattle, Delsin's...
Exploring Humanity In Doki-Doki Universe
on May 07, 2013 at 01:30 PM
Founded by ToeJam & Earl creator Greg Johnson, HumaNature Studios aims to create games that appeal to a broad audience, and give players fun and creative ways to interact with one another. The studio's first game, tentatively titled Doki-Doki Universe, also offers up insight into your own personality...
Race Against The Doomsday Clock In Counterspy
on May 07, 2013 at 01:15 PM
SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's...
The Vibrant World Of Hohokum
on May 07, 2013 at 01:00 PM
Santa Monica Studio is no stranger to working with talented indie developers, having helped bring games like Sound Shapes, The Unfinished Swan, and Journey to Sony's platforms. Its latest collaboration is Hohokum, a colorful and creative 2D sandbox game from developer Honeyslug and artist/designer...
Darth Clark Rises
on May 07, 2013 at 11:41 AM
Once a year, infamous Game Infarcer editor-in-chief Darth Clark emerges from his secret lair to pen a controversial editorial addressing a problematic aspect of the video game industry that most journalists are too afraid to confront. Darth Clark may not be the editor-in-chief that video game journalism...
Sony's Indie Initiative Bonus Content
on April 07, 2013 at 11:00 AM
This month Sony shared with us its plans to make indie gaming an integral part of the PS4's ecosystem. We outlined some of the first indie games that will appear on the PS4 in the latest issue of Game Informer, but still had a ton of content left over to share with readers. Below you'll find...
Page 1 of 1 (12 items)