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Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Dead Island Devs On Surviving Minecraft, DayZ, And Zombie Fatigue
on October 31, 2012 at 03:00 PM
The developers behind Dead Island and Dead Island: Riptide have been thinking about zombies on a daily basis for years. Resident Game Informer zombie expert Tim Turi can't stop pouring zombie and survival fiction into his mind. We thought it would be a good idea to get them all together in a casual...
Exclusive Metro: Last Light Gameplay In Our Video Preview
on October 24, 2012 at 03:00 PM
The release of Metro 2033 in 2010 earned the game a devoted cult following. With the upcoming release of Metro: Last Light, publisher THQ is hoping to expand the fan base without betraying the hardcore survival aspects that made the first entry a success. Senior associate editor Jeff Cork wrote the November...
Insomniac's Giant Leap: Developing Disruptor And Spyro The Dragon
on October 22, 2012 at 03:00 PM
We were more than happy to talk to Insomniac's CEO about their upcoming game called Fuse , but we couldn't help ourselves from diving into the studio's outstanding earlier games. There's a lot of stellar ground to cover, but we narrowed it down to Insomniac's leap from their first...
How Dead Island: Riptide Improves The Zombie Formula
on October 17, 2012 at 03:30 PM
Dead Island was one of the sleeper hits of 2011, and the developers surprised fans again with the June announcement of Dead Island: Riptide. As the fully-featured successor to the first Dead Island, the new game boasts a new environment, playable character, and more. Watch the video interview below with...
Secret Ingredients: How Insomniac Crafted The Story Of Fuse
on October 15, 2012 at 03:00 PM
Leaving the world of Ratchet and Clank behind, creative director Brian Allgeier and senior writer TJ Fixman were tasked with creating a universe to house Insomniac's new game, Fuse. The tone of the game has shifted through the last couple of years, but the team at Insomniac is now confident that...
Exclusive: David Cage Talks Beyond: Two Souls
on October 10, 2012 at 03:00 PM
As part of our month-long coverage of under the radar titles in our latest issue (#235), we spoke with Quantic Dream founder and co-CEO David Cage about his upcoming project, Beyond: Two Souls. It must be difficult to juggle promoting games like Heavy Rain and Beyond without giving away too much. In...
Digital Issue 235 Is Live: Dead Island: Riptide, Fuse, Beyond, Metro: Last Light & Ni No Kuni
on October 09, 2012 at 02:00 PM
Read up on our picks for five under the radar games in the latest digital edition of Game Informer Magazine for PC/Mac , iPad , and Android . Some highlights of the issue: -Bring Ni No Kuni artwork to life by famed Studio Ghibli artist Yoshiyuki Momose -Listen to full songs from some of today's best...
Ted Price Discusses The Evolution Of Fuse And Fan Feedback
on October 08, 2012 at 03:00 PM
You might remember seeing a trailer for a game called Overstrike at EA's press conference over a year ago, but the team at Insomniac Games remained quiet about the mysterious title until last month. The game has been renamed Fuse and leaves the campy 70s vibe on display in the original trailer behind...
Question Of The Month Reader Responses: Issue #235
on October 04, 2012 at 03:45 PM
A few months ago we asked readers what business practice they would change in the video game industry. Many of the replies focused on the recent methods used by publishers to increase profits. Here are some of the responses. The DLC Doldrums: Nowadays, I really dislike the use of DLC to finish a game...
Get Caught Up On Assassin's Creed
on October 02, 2012 at 12:40 PM
Few video game stories are more involved and detailed than Assassin’s Creed. Mixing present day conspiracy theories, true historical events, and the imaginary tale of two warring organizations fighting over humanity’s destiny, it’s safe to say that there’s a lot to keep track...
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