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Rock Band 4 Co-Publisher Mad Catz Sees CEO And Board Chairman Depart One Day Before Earnings Report
Feb 08 2016 01:10 PM
2016 Video Game Release Schedule
Feb 08 2016 10:12 AM
New Releases This Week: February 7 Through February 13
Feb 08 2016 08:33 AM
[Update] Red Dead And Others Appeared As Backward Compatible By Accident
Feb 08 2016 07:51 AM
Heroes Rage In New Captain America Trailer, Ant-Man Shows Up
Feb 07 2016 06:02 PM
GTA V Mod Makes The Game Look Like The Last Of Us
Feb 07 2016 03:30 PM
PSA: Here Are All The Games Hitting PSN Next Week
Feb 07 2016 02:20 PM
We Have Codes To Give Away For Undertale's New Jazz Album
Feb 07 2016 01:00 PM
[Update] iOS Version Of The Binding Of Isaac: Rebirth Rejected From App Store
Feb 07 2016 09:02 AM
Report: Titanfall 2 Will Have A Single-Player Campaign, TV Spin-Off Is In Development
Feb 07 2016 12:03 AM
Editorial: The Incredible Shrinking RPG
on August 08, 2011 at 03:03 PM
As a longtime fan of role-playing games, most of my decisions regarding new console purchases were decided by which system had the best RPGs. Though I loved my SNES, I didn’t think twice about abandoning Nintendo and buying a PlayStation instead of an N64. In retrospect, I absolutely made the right...
Embracing The Supernatural: The Art Of Darksiders II
on July 01, 2011 at 11:00 AM
While you may have already seen Joe Madureira demonstrate and explain his own drawing process, there is an entire team of unsung heroes hard at work in the art department of Darksiders II. Led by art director Han Randhawa, the team at Vigil Games is exploring the possibilities of the afterlife as they...
How To Design A Dungeon In Darksiders II
on June 27, 2011 at 11:00 AM
We could all name a few of our favorite dungeons from gaming history, but what was that secret ingredient that made them so memorable? On our recent visit to Vigil Games, we sat down with producer Ryan Stefanelli to discuss the team's approach to creating dungeons in Darksiders II. From sketching...
The Origin Of Darksiders
on June 25, 2011 at 11:00 AM
If you were given the opportunity to create any game that you wanted, what would you make? This was the question posed several years ago to the fresh studio called Vigil Games. After tossing out ideas that included sharks and cyborg children, the team fell in love with the four horsemen of the apocalypse...
Drawing Darksiders: The History And Creative Process Of Joe Mad
on June 24, 2011 at 11:00 AM
Few people are able to achieve their dream job, especially if they have two of them. Joe Madureira grew up with a love for both comic books and games and managed to make a name for himself in both fields, crafting the "Joe Mad style" within the comic book industry before venturing into the...
Behind The Scenes Of Darksiders II
on June 20, 2011 at 11:00 AM
We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the...
Take A Walk Through Square Enix's Japan Office
on June 17, 2011 at 09:25 PM
If you were to take a stroll down the streets of downtown Shinjuku, Japan, you'd be hard-pressed to identify which inconspicuous office tower was home to Final Fantasy. There are not gigantic bahamut statues or neon signs indicating that the uncontested king of JRPGs sits within the nondescript building...
Creating The Apocalypse: Darksiders Developer Commentary
on June 17, 2011 at 12:00 PM
On Game Informer's various video series, such as Replay and Reiner and Phil , we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based...
Touch Of Death: The Combat Of Darksiders II
on June 15, 2011 at 11:00 AM
Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons...
The Tech That Built Darksiders II
on June 13, 2011 at 01:00 PM
It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development...
Darksiders II: Lead Designer Haydn Dalton Interview
on June 06, 2011 at 10:00 AM
From England to Texas, Commodore 64 to PS3, Haydn Dalton has had a full experience within the gaming industry. As lead designer on Darksiders II, his past experiences are invaluable for informing his everyday choices that funnel into the creation of Darksiders II. Game Informer's own Phil Kollar...
Question Of The Month Reader Responses: Issue #219
on June 03, 2011 at 04:46 PM
In issue 217 of Game Informer, we asked gamers what their favorite military FPS franchise is. This issue we ran a small sample of the responses we received, but there were plenty of other players who shared their opinions as well. Keep reading to see what franchises your fellow gamers prefer, and to...
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