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Feature

Advanced Tactics: The Search For A Smarter Military Shooter

by Jeff Marchiafava on Feb 07, 2012 at 05:17 AM

Military shooters have a long and venerable history in video games. Before Call of Duty and Battlefield began their war for complete market domination, smaller series like Ghost Recon, Rainbow Six, and SOCOM provided different takes on digital warfare. These series differentiated themselves – and the military shooter genre – from other FPS franchises like Quake and Halo by emphasizing strategy and realism. Forgoing roller-coaster spectacle and nonstop action, they presented gamers with a pseudo-authentic military experience where every shot counted and tactics played a larger role in the outcome of a mission than itchy trigger fingers.

In the last few years, the first-person shooter landscape has radically changed. Guns-blazing military shooters now take center stage, with Modern Warfare 3 selling a record-breaking 6.4 million copies on launch day. But along with the genre's newfound audience has come a redefining of what a military shooter entails. Detailed mission briefings and pre-operations planning have been replaced by convoluted storylines pasted together with all the skill and flashiness of a Michael Bay film. NPC squads of stat-differentiated team members have been reduced to exaggerated stereotypes with "follow" signs hovering over them. Dynamic, open battlefields have been streamlined into linear campaigns with action scripted down to the explosion. Online play affords gamers more opportunity for strategic thinking, but regenerating health, kill cams, super-human perks, and killstreak rewards ensure the action remains fast-paced, unrelenting, and far removed from reality.

Are strategy-oriented military shooters dead? If you're looking for a console release with the level of planning offered in the old Rainbow Six titles, the answer is yes. But that doesn't mean all military shooter fans have assimilated into the Call of Duty horde. A small but dedicated group has switched platforms, moved online, and has been enjoying a level of realism and strategy-focused gameplay that simply doesn't exist in mainstream gaming.

The following games might not offer the bombastic moments that the current crop of triple-A military shooters do, but if you're looking for an experience that makes you feel more like a soldier than a one-man army, here are some titles worth enlisting in.

Arma II

"You have to be skilled. Most people think that all you can do is get in and start doing great when you can't. You start at an airfield and have to pick your gear and move to a targeted town through airlifting, which could be on C-130s, helicopters, or air-to-air combat in jets. You have to land a distance out and move in with a squad and be aware. If people would like to experience realistic war, I would suggest getting this game because it's as real as it gets." – Austin Farley, Commander of Arma II's Virtual U.S. Military clan

Ask Internet-goers what the most realistic military shooter on the market is, and Arma II will be the overwhelmingly popular response. This large-scale tactical shooter for PC was developed by Bohemia Interactive Studios, creators of the original Operation Flashpoint. That game's proprietary Real Virtuality engine was so realistic that Bohemia created a sister studio to develop VBS1, a full-fledged military simulator licensed by the United States Marine Corps for training.

After a falling out with Operation Flashpoint publisher Codemasters (which retained the rights to the franchise), BIS began working on the Arma series. The latest release is Arma II, which uses Real Virtuality 3 to provide a level of realism its fans swear by. This includes the game's 81 real-world weapons and a comprehensive ballistics simulation that takes into account bullet drop, muzzle velocity, and realistic material penetration and ricochet depending on the angle of impact.

In addition to the arsenal, Arma II also features more than 120 accurately recreated vehicles, as well as real-world terrain constructed from topography scans, day-night cycles, and changing weather and wind conditions. Perhaps the best testament to Arma II's authenticity is the recent flub committed by the UK's Independent Television network, which aired a documentary that mistook camcorder-captured footage of the game as video from a 1988 IRA attack.

Despite Arma II's attention to detail, the game was criticized at its 2009 release for AI issues and bugs, both of which Bohemia has attempted to address with subsequent patches. In June of last year, the company released a free-to-play version of the multiplayer -component of Arma II, which allows gamers to partake in its massive 50-player matches with owners of the full game.

Red Orchestra 2: Heroes of Stalingrad

"It's not flashy or based on Hollywood-effect warfare. The realism also is a bit humbling; you aren't blessed with perfect accuracy, and you are going to die gory, inhuman deaths frequently. It has a learning curve that rewards players who are equally concerned with keeping themselves alive as they are with killing the enemy, but perhaps most refreshingly of all it brings the player back to the core of why wars are fought: land. You're not tasked with simply annihilating the enemy, you must seize and hold key ground, ground that is for the most part very faithful to the actual battlegrounds and strategic points within the city of Stalingrad itself." – Vittorio Rinaldi, Platoon Leader in the 51st Guards realism unit

This realism-oriented WWII shooter started off as a total conversion mod for Epic Games' sci-fi multiplayer FPS Unreal Tournament 2004. The mod won Epic Games' and nVidia's Make Something Unreal contest, leading to a standalone retail release and the eventual sequel, built using Unreal Engine 3.

A lot of Red Orchestra 2's realism lies in its presentation. This PC game features a minimalist HUD to simulate a true first-person view. For example, there is no aiming reticle in Red Orchestra 2; instead players must rely solely on iron sights while compensating for gun sway and breathing. There's also no onscreen ammo indicator, so players must manually check their ammo count or mentally keep track of how many bullets they've fired. As with Arma II, Red Orchestra 2 features full ballistics modeling, including bullet drop and material penetration.

The realism extends to Red Orchestra's 2 damage system. Wounds continue bleeding until bandaged, which doesn't actually regenerate health but at least prevents any further loss. More often than not, however, your first gunshot wound is your last.

Another lauded feature is the game's realistic simulation of tanks. Unlike most first-person shooters that feature vehicles, tanks in Red Orchestra 2 have fully modeled interiors and realistic armor (meaning where you shoot a tank matters). Tanks also require multiple people to effectively operate, via either an AI crew in single-player or fellow players online.

Like Arma II, Red Orchestra 2's single-player campaign was criticized for its poor AI. Multiplayer is where the game really shines, thanks to massive open-world maps, a 64-player limit, and a military hierarchy featuring commanders and squad leaders for each team who can issue commands and call in artillery strikes.

America's Army 3

"[The original America's Army launched] with limited maps, yet it had something I had not yet experienced, and that was the feel of being a soldier again. Most of the original maps and training aids took me right back to Fort Jackson and Bragg. The game had the power to engulf you in a realism that to my knowledge has yet to be challenged by any other platform. The game's lack of re-spawning forced all would-be Rambo type players to think and check their actions before entering any potential kill zone. The game's Rules Of Engagement were also a new concept, which force those who take the game seriously to check their fire and frag." – Christian V. Barlow, General in 82nd Airborne Division, United Sim Army Teams

Equal parts entertainment, education, and recruitment tool, America's Army 3 is an online multiplayer game for PC developed by the United States Army using the Unreal 3 engine. America's Army doesn't just strive for realism on the battlefield, but also in its depiction of military life; many of its gameplay features require extensive in-game training to use, based on actual military training techniques.

For instance, players must complete Basic Combat Training before going online. This tutorial not only introduces gameplay controls, but familiarizes recruits with weapons and items as well as the Army's basic code of conduct. Players can also open up new roles (i.e. classes) through Military Occupational Specialty training.

One of the more impressive training options is Combat Life Saving, which unlocks your personal IFAK (Improved First Aid Kit) for play. America's Army features a realistic damage model, with various wound types affecting performance. Anyone can treat a fellow soldier's wounds, but reviving incapacitated players requires CLS certification and selecting the correct treatment based on the downed soldier's symptoms (which are also based on real-life conditions soldiers commonly suffer from in the field). The Army also recently added ES2 training to the game, used for properly identifying and reporting suspicious objects on the battlefield. Other training is available and must be completed before using certain vehicles and weaponry.

Although America's Army's ballistics simulation isn't quite as complex as other titles on this list, all of the weapons in the game have been verified by Army Subject Matter Experts for how they look, sound, and are used on the battlefield. Mission objectives for each map and conduct requirements all comply to the Army's Rules of Engagement.

One area where America's Army doesn't strive for realism is in its depiction of violence, which has been toned down to ensure a Teen rating from the ESRB - a dubious decision, considering its use as a recruitment tool. America's Army has been the subject of numerous controversies, including its appeal to underage audiences and the use of taxpayer money to fund the project. Regardless, if you want a digital approximation of how the U.S. military operates, America's Army 3 is available to download and play for free.

Counter-Strike

"The game is about personal skill and precision with the weapons you purchase, not spending your time ranking up to level 80 and calling in an AC-130 to do your dirty work. There are no tanks, and the maps are smaller with no obscene hiding spots. You only get one life per round, so you have to make it count. It all comes down to your team versus the enemies in a battle of aim and teamwork, and getting that one-bullet AK-47 headshot from across the map is infinitely more satisfying than calling in an airstrike could ever be!" – Kyle "Ksharp" Miller, professional e-sports player

While Valve's decade-old FPS is far from realistic, you can't put together a list of tactical shooters without acknowledging this seminal title. Counter-Strike's graphics are laughable compared to current-gen titles, but considering gamers have been playing it since before the release of the original Xbox, the team-based shooter deserves a break. Disagree? Then consider this: Counter-Strike is still one of the most-played multiplayer games on Steam, regularly topping even Modern Warfare 3 when you combine the communities of Counter-Strike 1.6 and Counter-Strike: Source.

Counter-Strike is legendary in the e-sports scene, with many professional leagues still using it as a staple title in tournaments. Gameplay consists of two teams attempting to complete or defend an objective from the opposing force. There are no weapon -pickups or respawns, and regardless of whether the objective is completed, the round ends if one team completely kills the other. As such, rounds are short, violent affairs - but also heavily dependent on team tactics. Professional teams have multiple strategies for each map, changing them between rounds to adapt to the their rivals' tactics.

The strategy isn't just limited to gunplay. Counter-Strike features a monetary system for buying weapons between rounds with cash earned from in-game accomplishments. In professional tournaments, teams coordinate which weapons to use and decide when to institute "save rounds," where the entire team sticks to default equipment in order to save money for more expensive weapons in future rounds.

Counter-Strike enthusiasts take the game so seriously that a rift still exists between the two aforementioned versions of Counter-Strike, with many veteran 1.6 players refusing to upgrade to the newer version. Valve hopes to unite the communities with Counter-Strike: Global Offensive, a new downloadable title coming to Mac, PC, Xbox 360, and PS3 (featuring cross-platform play for all versions except Xbox 360). Valve has been performing extensive testing of GO with Counter-Strike veterans in hopes of winning over the skeptics, and has delayed a planned 10,000-player beta while it incorporates early feedback. Both the beta and the retail product are expected to be released in 2012.

This article originally appeared in issue 225 of Game Informer. For more information on the clans mentioned in this feature, check out this supplemental