Column What Fire Emblem: Three Houses Gets Right (And Wrong) About Teaching Former teacher Javy Gwaltney chimes in about the accuracy of Three Houses' teaching-simulator bits. by Javy Gwaltney on Aug 07, 2019 at 03:00 PM
Column Do A Link To The Past, Super Metroid, and Super Mario World Hold Up Outside Of Nostalgia? Javy dives into a past he never got to see if some of gaming's most beloved titles are as good as the legends say. by Javy Gwaltney on Jul 10, 2019 at 02:00 PM
Column Turning Despair Into Laughs With Void Bastards There's power in fighting bleakness with laughter, Javy argues. by Javy Gwaltney on Jun 26, 2019 at 01:40 PM
Column Observation And The Horror Of A New Perspective Proper horror is about constantly changing viewpoints, Javy argues this week. by Javy Gwaltney on May 22, 2019 at 03:00 PM
Column Going Sober With Stardew Valley Javy writes to you from Stardew Valley about contentment, not drinking, and tricking yourself into decency. by Javy Gwaltney on May 08, 2019 at 01:00 PM
Column Being A Gaming Parent In A Gaming World Javy and Kyle talk about what it's like to be a gamer raising a kid filled in a world with Youtube, streaming, and battle royales. by Javy Gwaltney on Apr 10, 2019 at 03:00 PM
Column 25 Thoughts About Revisiting Red Dead Redemption 2 Here are one editor's thoughts about how Rockstar's magnum opus handles immersion, drinking, redemption, exploration, sex, and more. by Javy Gwaltney on Mar 13, 2019 at 03:00 PM
Feature Let’s Talk About Far Cry New Dawn’s Fantastic Plot Twist Far Cry 5’s story might have rang hollow but New Dawn uses some of its beats to great effect by Javy Gwaltney on Feb 27, 2019 at 03:00 PM
Column You Should Play The Yawhg Save the world with your friends. Or don't. by Javy Gwaltney on Feb 13, 2019 at 03:00 PM
Column The Thrill Of Non-Lethal Runs In Games This week Javy talks about testing your skills with the Hitman, Mark Of The Ninja, and Dishonored. by Javy Gwaltney on Jan 30, 2019 at 02:59 PM
Column Gris Is The Best Modern Game About Overcoming Trauma Nomada Studio's debut is a triumph of optimism and innovation. by Javy Gwaltney on Jan 16, 2019 at 03:00 PM
Column The Best Levels Feel Like Home Editor Javy Gwaltney is talking Hitman and time travel this week. by Javy Gwaltney on Jan 02, 2019 at 03:00 PM
Column 2018’s Best Games Were About Change in a year filled with transformations, it's fitting the best games were about evolution. by Javy Gwaltney on Dec 19, 2018 at 03:00 PM
column Red Dead Redemption II's Slow Burn Is Why It's Great Some might consider Rockstar’s latest speed to be glacial but one of our editors argues its necessary to create the game’s best moments. by Javy Gwaltney on Nov 23, 2018 at 11:00 AM
Column Arthur Morgan Is A Better Protagonist Than John Marston Against the odds, Red Dead Redemption II’s protagonist proves to be more memorable than his predecessor. by Javy Gwaltney on Nov 07, 2018 at 03:00 PM
Column Remembering The Mundane Greatness Of John Marston In the lead up to Red Dead Redemption II’s release, we break down what makes Red Dead Redemption’s protagonist so special. by Javy Gwaltney on Oct 24, 2018 at 03:00 PM
Column Grand Theft Auto IV Remains The Most Important GTA We’re back in the New York Groove with Niko Bellic and company. by Javy Gwaltney on Oct 10, 2018 at 03:00 PM
Column Vampire: The Masquerade – Bloodlines Remains One Of Gaming's Best Worlds 13 years down the line and they still don't make them quite as special as Troika Games' vampire epic. by Javy Gwaltney on Sep 26, 2018 at 03:00 PM
Feature Spider-Man's Quiet Moments Are Its Most Important Yeah, Spidey's new game is packed with epic moments, but its meticulous and quiet storytelling is its true triumph. by Javy Gwaltney on Sep 12, 2018 at 03:00 PM
Column An Apology Letter To Final Fantasy XV It’s me, not you. Probably. by Javy Gwaltney on Aug 29, 2018 at 03:00 PM