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Review

Zoids Assault Review

Don't Bother With 'Zoids
by Adam Biessener on Sep 22, 2009 at 02:00 PM
Reviewed on Xbox 360
Publisher Atlus
Developer Takara Tomy
Release
Rating Teen

For the life of me, I can't figure out why this game was made. Who thought that building a terrible low-budget strategy/RPG around a toy line that hasn't been relevant for a decade was a good idea?

Zoids Assault is a cheaply done paint-by-numbers job, from the awful presentation to the turgid strategic gameplay and the horribly shallow RPG-lite customization options. Even for die-hard Zoids fans who could put up with the lame gameplay (there's probably one, right?), there's very little content beyond the short plot to play through.

The overwhelming bulk of gameplay is poorly executed crap that hews tightly to genre conventions, but there is one lone interesting mechanic. The more scanners you have on an enemy unit (more or less meaning how many of your mechs are facing it within weapon range), the more of your units will assist in any attack on that enemy. It's a neat way to push players toward using actual tactics and teamwork rather than simply blasting away with whatever's handy.

I am not exaggerating when I say that any of the many Front Mission games will serve your giant robot strategy/RPG needs far better than Zoids Assault ever could. Don't waste your time here.

5
Concept
Make a me-too giant robot strategy game with a B-list toy license
Graphics
Visuals this weak are an embarrassment to the 360
Sound
Mediocre from start to finish, just like everything else
Playability
No option to speed up and/or skip the boring animations? Fail
Entertainment
Front Mission 4, a PS2 game from 2004, is better than this in every way
Replay
Low

Products In This Article

Zoids Assaultcover

Zoids Assault

Platform:
Xbox 360
Release Date: