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Hellblade: Senua's Sacrifice
In eight weeks, the team at Ninja Theory brought to life one of the more stunning trailers unveiled at Gamescom. The team’s upcoming title, Hellblade is a long time off, but the studio will be engaging in open development along the way.
The trailer was shot in Unreal Engine 4 on a shortened deadline in order to make Sony’s Gamescom press conference. The budget was only a few hundred pounds, and the team used a member of the staff rather than an actress for the protagonist’s model.
[View:http://vimeo.com/104417753:610:343]
In the short development timeline, the team experimented with a new, in-house motion capture technique. While that didn’t work for the trailer, Ninja Theory will be revisiting it as it progresses through Hellblade development.
For more on the title, check out our coverage from Gamescom.
Note: This story originally labeled Hellblade as a PlayStation 4 exclusive. The title is actually "first to console" on PS4 according to Ninja Theory. Game Informer apologizes for the error.