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Battle.net Marketplace Facing Hurdles

by Adam Biessener on Feb 21, 2011 at 12:40 PM



StarCraft II design director Dustin Browder copped to the "immense number of challenges" facing the company's planned player-created content exchange.

Speaking with Eurogamer, Browder frankly assessed the many issues Blizzard must resolve before the service is ready for primetime. "I don't know how we're going to solve some of the player rights issues. How do players protect their own maps so they don't get ripped off by other players? What are the rules of how much you're allowed to charge?" Browder mused.

The Battle.net marketplace was originally announced at 2009's Blizzcon, and is intended to let players make money by selling maps and mods to other players. StarCraft II has seen impressive player-created mods since its release last year, including a so-called World of StarCraft mod that Blizzard turned the gaze of its lidless fiery eye upon earlier this year.

Would you pay cash money for top-quality mods? Given how DLC has taken off over the last year, the market sure seems to be there.