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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Game Informer Magazine</title><link>http://www.gameinformer.com/w/default.aspx</link><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Elder Scrolls V:Skyrim</title><link>http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/w/guides/the-main-story-walkthrough/revision/1.aspx</link><pubDate>Mon, 30 Jan 2012 00:33:58 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1243</guid><dc:creator>RoGuE-_-DrEaMz</dc:creator><description>Revision 1 posted to The Elder Scrolls V: Skyrim Guides by RoGuE-_-DrEaMz on 1/29/2012 6:33:58 PM&lt;br /&gt;
&lt;p&gt;&lt;span style="font-family:comic sans ms,sans-serif;"&gt;i am yes 14 this game is amazing so this guide will start from the beginig of the game and follow the main storyline first&amp;nbsp; then post more about secondary quests and yes im puting my time into this&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:comic sans ms,sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; the main story &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:comic sans ms,sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; it begins as most all of them do you are a prisiner on a wagon you are bound andwith 3 nords &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:comic sans ms,sans-serif;"&gt;it will start with the one infrotn of you say ahh your finally awake if you played morrorwind this is familiar&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:comic sans ms,sans-serif;"&gt;you will be on this wagon for about 3 mins until you reach helgin you will start getting off and starting your charicter creationthere are several races but you will be riticuled for being any of them cept the nord once you finish your charicter you will be the second to walk up the the choping block but before the headsman swings a dragon(Alduin) lands on the keep behind the heads man and SHOUTS once you regain your focus one of the strorm cloacks will call you into a diffrent keep and you should wait for orders.once you jump off the keep you will continue forward until you finad an impireal who you follow until you reach the big keep you can choose to follow the storm cloaks or imperials you can choose either if you follow the impereal once you reach riverwood you will get supplies from the blacksmith but if you choose the storm cloak you just get food you will go through a dungeon and fight impireals and spiders and...1 bear or you can choose to sneak around it easiest way is to kill it while sneaking with your bow(you can grab one from a dead impireal) it will one hit kill 80% of the timethen you will get out continue to follow whoever you chose until riverwood once there you will be sent on your own to whiterun.you will encounter a pack of wolfs on your way there and the companions(not going into details but join them for a ummmm hairy surprise) and you will continue to the city of whiterun once there you can wait around talk buy weapons or create weapons and upgrade them directly to the right of the main entrance to the forge.or you can go to the jarl of whiterun you go straigh until you reach a plaza and then go left and follow it to the castle and then a small cutscene&amp;nbsp; and then your off to bleack falls barrow near riverwood you can fast travle there with the map the dungeon will take about 25-35 mins for you who are new to these games if you like sword you will either get and enchanted 1 OR 2 hand sword the rewards in chests are always diffrent no matter what but the weapon will be on the draguer.once you return to whiterun goto farangar and then you will be sent by the jarl tou yes fight a dragon bust stratagy is to stay on top of the keep and use your bow whene you have CLEAR shots once you kill it you will have to use the soul on unrelenting force or (FUS RO DAH) once you get all 3 parts but for now you should only have FUS. . . . .&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:comic sans ms,sans-serif;"&gt;this concludes no not the hole game LOL no this is the first about hour to two of the game i will post more of the story line in a couple days 1 or 2&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Elder Scrolls V: Skyrim Melee Fighters Guide </title><link>http://www.gameinformer.com/games/darksiders_ii/w/guides/elder-scrolls-v-skyrim-melee-fighters-guide-intro/revision/1.aspx</link><pubDate>Sun, 29 Jan 2012 01:05:14 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1242</guid><dc:creator>tdk2011</dc:creator><description>Revision 1 posted to Darksiders II Guides by tdk2011 on 1/28/2012 7:05:14 PM&lt;br /&gt;
&lt;p&gt;Hey guys, this is a guide to becoming the most epic melee fighter you can in Skyrim. I will tell you detailed information on every melee weapon and all melee combinations that might suit your play style. I will also point out the various guilds that will benefit ANY and ALL melee fighters in some way. I hope you find in informative and helpful.&lt;/p&gt;
&lt;p&gt;-idk2011&lt;/p&gt;
&lt;p&gt;P.S. This guide will come in a few volumes, each on focusing on a different aspect of melee fighting.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Assassin's Creed:Revelation's-Xbox 360,Everything</title><link>http://www.gameinformer.com/games/assassins_creed_revelations/w/guides/assassin-39-s-creed-revelation-39-s-xbox-360-everything/revision/3.aspx</link><pubDate>Thu, 26 Jan 2012 02:10:37 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1241</guid><dc:creator>David</dc:creator><description>Revision 3 posted to Assassin&amp;#39;s Creed Revelations Guides by David on 1/25/2012 8:10:37 PM&lt;br /&gt;
&lt;h2&gt;Assassin&amp;#39;s Creed:Revelation&amp;#39;s-Xbox 360,Everything&lt;/h2&gt;
&lt;div style="font-size: 90%;"&gt;&lt;span style="background: SpringGreen;"&gt;assassin&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; Assassin&amp;#39;s Creed, Assassin&amp;#39;s Creed:Revelations, Assassin&amp;#39;s Creed Help, Assassin&amp;#39;s Creed Hidden&lt;/div&gt;

&lt;p&gt;&lt;b&gt;&lt;span style="font-family:times new roman,times;font-size:large;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:times new roman,times;font-size:large;"&gt;&lt;/span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;If you have any info,questions,or you just want to talk or say something about this game,please write it down!!!Info includes:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;1. Hidden items.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;2. Vehicles and/or where they are located and what they are.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;3. Shortcuts.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;4. How to make a lot of money.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;5. Anything else cool or amazing about the game.(things in the game)&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;6. Anything else that will be helpful to others while playing the game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;7. Anything else you would like to post about the game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;8. ANYTHING TO DO WITH THE GAME!!!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;9. Anything you want to know or say about the game.&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;span style="color:#0000ff;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So please,if you know anything about the game such as what is listed above or anything else you would like to say about the game,please write it and you will be doing a great thing.Thank You and enjoy.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Assassin's Creed:Revelation's-Xbox 360,Everything</title><link>http://www.gameinformer.com/games/assassins_creed_revelations/w/guides/assassin-39-s-creed-revelation-39-s-xbox-360-everything/revision/2.aspx</link><pubDate>Thu, 26 Jan 2012 02:09:56 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1240</guid><dc:creator>David</dc:creator><description>Revision 2 posted to Assassin&amp;#39;s Creed Revelations Guides by David on 1/25/2012 8:09:56 PM&lt;br /&gt;
&lt;h2&gt;&lt;span style="text-decoration: line-through; color: red;"&gt;Amazing&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;info!!&lt;/span&gt;&lt;span style="text-decoration: line-through; color: red;"&gt;!&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;Assassin&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;s&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Creed:Revelation&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;s-Xbox&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;360,Everything&lt;/span&gt;&lt;/h2&gt;
&lt;div style="font-size: 90%;"&gt;&lt;span style="text-decoration: line-through; color: red;"&gt;assassin&lt;/span&gt;&lt;span style="text-decoration: line-through; color: red;"&gt;,&lt;/span&gt; Assassin&amp;#39;s Creed, Assassin&amp;#39;s Creed:Revelations, Assassin&amp;#39;s Creed Help, Assassin&amp;#39;s Creed Hidden&lt;/div&gt;

&lt;p&gt;&lt;b&gt;&lt;span style="font-family:times new roman,times;font-size:large;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:times new roman,times;font-size:large;"&gt;&lt;/span&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;If you have any &lt;span style="text-decoration: line-through; color: red;"&gt;amazing&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;information&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;please&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;info,questions,or&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;just&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;want&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;talk&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;or&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;say&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;something&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;about&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;this&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;game,please&lt;/span&gt; write it down!!!Info includes:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;1. Hidden items.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;2. Vehicles and/or where they are located and what they are.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;3. Shortcuts.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;4. How to make a lot of money.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;5. Anything else cool or amazing about the game.(things in the game)&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;6. Anything else that will be helpful to others while playing the game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;7. Anything else you would like to post about the game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;8. ANYTHING TO DO WITH THE GAME!!!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;&lt;span style="background: SpringGreen;"&gt;9&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Anything&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;want&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;know&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;or&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;say&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;about&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;game&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;span style="color:#0000ff;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So please,if you know anything about the game such as what is listed above or anything else you would like to say about the game,please write it and you will be doing a great thing.Thank You and enjoy.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Amazing info!!!</title><link>http://www.gameinformer.com/games/assassins_creed_revelations/w/guides/assassin-39-s-creed-revelation-39-s-xbox-360-everything/revision/1.aspx</link><pubDate>Thu, 26 Jan 2012 02:02:58 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1239</guid><dc:creator>David</dc:creator><description>Revision 1 posted to Assassin&amp;#39;s Creed Revelations Guides by David on 1/25/2012 8:02:58 PM&lt;br /&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="font-family:times new roman,times;font-size:large;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:times new roman,times;font-size:large;"&gt;&lt;/span&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;If you have any amazing information please write it down!!!Info includes:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;1. Hidden items.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;2. Vehicles and/or where they are located and what they are.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;3. Shortcuts.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;4. How to make a lot of money.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;5. Anything else cool or amazing about the game.(things in the game)&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;6. Anything else that will be helpful to others while playing the game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;7. Anything else you would like to post about the game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#0000ff;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;8. ANYTHING TO DO WITH THE GAME!!!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;span style="color:#0000ff;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So please,if you know anything about the game such as what is listed above or anything else you would like to say about the game,please write it and you will be doing a great thing.Thank You and enjoy.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Tanking for Dummies</title><link>http://www.gameinformer.com/games/battlefield_3/w/guides/tanking-for-dummies/revision/1.aspx</link><pubDate>Wed, 18 Jan 2012 00:29:19 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1238</guid><dc:creator>ArmedBull</dc:creator><description>Revision 1 posted to Battlefield 3 Guides by ArmedBull on 1/17/2012 6:29:19 PM&lt;br /&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;&lt;strong&gt;T&lt;/strong&gt;anks. Yes, the annoying hunks of metal rolling around Battlefield 3. We love them, and hate them. I will attempt to show you how to hate them less, and love them more.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-large;"&gt;Using a Tank Effectively&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;bull; Getting around.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;1. While driving to your objective, keep an eye out for small black discs on the ground; those are Anti- &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Tank mines, don&amp;#39;t let them do their job of killing you.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;2. Don&amp;#39;t abuse sprint. While driving long, stretches, on a straight road, that would be a good time to &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;boost, not on a narrow, curvy mountain road.&lt;/p&gt;
&lt;p&gt;&amp;bull; Fighting Other Tanks&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;1. It seems that most people can&amp;#39;t fire, and move at the same time, and if you &lt;i&gt;can&lt;/i&gt;, take advantage of the &amp;nbsp; &amp;nbsp; fact that many people can&amp;#39;t. Drive in circles around them, pop in and out of cover, etc.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;2. Aim for the sides, and backs of enemy tanks, while simultaneously defending your flanks. With that &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;said, flanking is a good strategy against tanks for reasons just stated.&lt;/p&gt;
&lt;p&gt;&amp;bull; Fighting Infantry&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;1. Support, and Engineer are the only classes that can harm your tank in any way.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;2. Use the LMG or HMG weapon to take infantry down, use your main gun to clear cover, kill many infantry at a time, shoot around corners, or at long ranges.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-large;"&gt;Killing a Tank on Foot&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small;"&gt;&amp;nbsp; &amp;nbsp;There isn&amp;#39;t much I can say about this, but correct mistakes I see many people do.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small;"&gt;&amp;nbsp; &amp;nbsp;&amp;bull; Firing from the same position twice is a bad idea, the tank will kill you by the second shot. As you fire a rocket from one position, while reloading, sprint to a new area, fire, and repeat.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:x-small;"&gt;&amp;nbsp; &amp;nbsp;&amp;bull; Aim for the flanks ;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;If you were a tank dummy before, now you shouldn&amp;#39;t, unless you&amp;#39;re a Tank Idiot. Good hunting.&lt;/p&gt;</description></item><item><title>A guide to Assassin's Creed Revelations multiplayer Abilities, Perks, and Kill/Loss Streaks.</title><link>http://www.gameinformer.com/games/assassins_creed_revelations/w/guides/a-guide-to-assassin-39-s-creed-revelations-multiplayer-abilities-perks-and-kill-loss-streaks/revision/2.aspx</link><pubDate>Sun, 08 Jan 2012 14:34:20 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1237</guid><dc:creator>Yusuke Urameshi</dc:creator><description>Revision 2 posted to Assassin&amp;#39;s Creed Revelations Guides by Yusuke Urameshi on 1/8/2012 8:34:20 AM&lt;br /&gt;
&lt;h2&gt;A guide to Assassin&amp;#39;s Creed Revelations multiplayer Abilities, Perks, and Kill/Loss Streaks.&lt;/h2&gt;
&lt;p&gt;(NOTE: This is currently incomplete. Introduction and two abilities are complete. More will be added either today, or tomorrow. Feel free to contribute.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Abilities are your most important tools in Revelation&amp;#39;s multiplayer. They allow you to hinder your opponents, expose them, escape them, and even out right kill them. So it&amp;#39;s very important to experiment and find the perfect loadout for you. There are two default sets of abilities and they will be your starting weapons. Make the most of them, because these will help you learn the ropes while providing you the chance to stick your hidden blade in your opponents.&lt;/p&gt;
&lt;h1&gt;Abilities:&lt;/h1&gt;
&lt;p&gt;(Ordered according to level requirement.)&lt;/p&gt;
&lt;p&gt;Number in &lt;span style="text-decoration: line-through; color: red;"&gt;parenthesis&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;)&lt;/span&gt; is the level required to unlock &lt;span style="background: SpringGreen;"&gt;said&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ability&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Number&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;())&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;is&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;amount&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Abstergo&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;credits&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;required&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;buy&lt;/span&gt; said ability.&lt;/p&gt;
&lt;p&gt;Disguise (&lt;span style="text-decoration: line-through; color: red;"&gt;5):&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;5)&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;(35)):&lt;/span&gt; This is a simple ability suited to blending with the crowd, while evading pursuers. Activating the ability will cause your character to transform into another character model. However, you will still show up on your pursuers compass and line of sight indicator. It&amp;#39;s best not to use this ability while your pursuer is in your line of sights as it will often tip them off to your presence. It can also be used to get closer to your target safely if for some reason your character model has been revealed to them, though it will not protect your from becoming Notorious, meaning your target will be able to see you clearly as you are marked with a red arrow. It is often used in team Manhunt mode when your team is being pursued. There are challenges associated with stunning your pursuer while Disguised, and killing your target while Disguised.&lt;/p&gt;
&lt;p&gt;Decoy (&lt;span style="text-decoration: line-through; color: red;"&gt;5):&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;5)((35)):&lt;/span&gt; Useful little ability that is handy when a pursuer is near. Activate it and an NPC will transform into your Character model and start running around, often times causing your pursuer to kill the Decoy, which earns you a +100 point bonus called &amp;quot;Lure&amp;quot;. Often used in various team based modes to lure a pursuer into striking then Stunning your exposed pursuer. This is often not safe because teams tend to move in packs, meaning you will expose yourself to other pursuers&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Tripwire&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Bomb&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;9)((40)):&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;This&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ability&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;can&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;easily&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;seem&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;useless&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;at&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;first&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;but&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;actually&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;just&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;requires&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;little&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;thinking&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;This&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ability&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;is&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;best&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;suited&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;putting&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;down&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;and&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;immediately&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;sitting&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;bench&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;hiding&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;hay&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stack&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;or&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;blending&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;with&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stationary&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;crowd&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;The&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;reason&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;is&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;when&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ever&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;activate&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;this&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ability&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; 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&lt;span style="background: SpringGreen;"&gt;bewildered&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;pursuers&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&amp;nbsp; &lt;span style="background: SpringGreen;"&gt;The&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;bomb&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;acts&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;like&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;motion&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;sensitive&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;smoke&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;bomb&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;making&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;any&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;pursuer&lt;/span&gt; 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&lt;span style="background: SpringGreen;"&gt;they&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;choke&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;smoke&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;That&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;means&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;can&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;get&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;an&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;easy&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;kill&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;or&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;perhaps&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;satisfaction&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stunning&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;pursuer&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Very&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;useful&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Team&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Manhunt&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;as&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;not&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;only&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;can&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;save&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;your&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;butt&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;can&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;save&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;other&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;teammates&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;by&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;alerting&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;them&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;an&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;opponents&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;presence&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Closure&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;9)((40)):&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;One&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;more&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;useless&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;abilities&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;It&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;automatically&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;sets&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;off&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;all&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;chase&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;breakers&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;within&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;small&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;range&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;It&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;s&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;very&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;situational&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ability&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;best&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;suited&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;for&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;trapping&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;an&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;unaware&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;target&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Besides&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;that&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;I&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;ve&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;never&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;seen&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;this&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;used&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;much&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;or&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;used&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;much&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;When&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;comes&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;trapping&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;unaware&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;targets&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;there&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;are&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;better&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;abilities&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;for&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;that&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;However&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;those&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;abilities&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;are&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;unlocked&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;at&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;higher&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;level&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;If&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;re&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;desperate&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;for&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;something&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;can&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;give&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;this&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;try&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;but&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;reality&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;s&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;waste&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;forty&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Abstergo&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Credits&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>A guide to Assassin's Creed Revelations multiplayer Abilities, Perks, and Kill/Loss Streaks.</title><link>http://www.gameinformer.com/games/assassins_creed_revelations/w/guides/a-guide-to-assassin-39-s-creed-revelations-multiplayer-abilities-perks-and-kill-loss-streaks/revision/1.aspx</link><pubDate>Sat, 07 Jan 2012 19:50:13 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1234</guid><dc:creator>Yusuke Urameshi</dc:creator><description>Revision 1 posted to Assassin&amp;#39;s Creed Revelations Guides by Yusuke Urameshi on 1/7/2012 1:50:13 PM&lt;br /&gt;
&lt;p&gt;(NOTE: This is currently incomplete. Introduction and two abilities are complete. More will be added either today, or tomorrow. Feel free to contribute.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Abilities are your most important tools in Revelation&amp;#39;s multiplayer. They allow you to hinder your opponents, expose them, escape them, and even out right kill them. So it&amp;#39;s very important to experiment and find the perfect loadout for you. There are two default sets of abilities and they will be your starting weapons. Make the most of them, because these will help you learn the ropes while providing you the chance to stick your hidden blade in your opponents.&lt;/p&gt;
&lt;h1&gt;Abilities:&lt;/h1&gt;
&lt;p&gt;(Ordered according to level requirement.)&lt;/p&gt;
&lt;p&gt;Number in parenthesis is the level required to unlock said ability.&lt;/p&gt;
&lt;p&gt;Disguise (5): This is a simple ability suited to blending with the crowd, while evading pursuers. Activating the ability will cause your character to transform into another character model. However, you will still show up on your pursuers compass and line of sight indicator. It&amp;#39;s best not to use this ability while your pursuer is in your line of sights as it will often tip them off to your presence. It can also be used to get closer to your target safely if for some reason your character model has been revealed to them, though it will not protect your from becoming Notorious, meaning your target will be able to see you clearly as you are marked with a red arrow. It is often used in team Manhunt mode when your team is being pursued. There are challenges associated with stunning your pursuer while Disguised, and killing your target while Disguised.&lt;/p&gt;
&lt;p&gt;Decoy (5): Useful little ability that is handy when a pursuer is near. Activate it and an NPC will transform into your Character model and start running around, often times causing your pursuer to kill the Decoy, which earns you a +100 point bonus called &amp;quot;Lure&amp;quot;. Often used in various team based modes to lure a pursuer into striking then Stunning your exposed pursuer. This is often not safe because teams tend to move in packs, meaning you will expose yourself to other pursuers.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Star Fox 64 3D: How To Get To Every Planet</title><link>http://www.gameinformer.com/games/star_fox_64_3d/w/guides/star-fox-64-3d-how-to-get-to-every-planet/revision/3.aspx</link><pubDate>Wed, 04 Jan 2012 14:23:32 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1236</guid><dc:creator>Apricot</dc:creator><description>Revision 3 posted to Star Fox 64 3D Guides by Apricot on 1/4/2012 8:23:32 AM&lt;br /&gt;
&lt;h2&gt;Star Fox 64 3D: How To Get To Every Planet&lt;/h2&gt;
&lt;div style="font-size: 90%;"&gt;Star Fox 64 3D, Meteo, Fichina, Sector X, Titania, Bolse, Venom, Katina, Solar, Macbeth, Area 6, Sector Y, Aquas, Zoness, Sector Z, #1, #2&lt;/div&gt;

&lt;p style="text-align:center;"&gt;&lt;span style="text-decoration: line-through; color: red;"&gt;&lt;img src="http://cdn.gamerant.com/wp-content/uploads/Star-Fox-64-3D-Review.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/span&gt;&lt;p style="text-align:center;"&gt;&lt;span style="background: SpringGreen;"&gt;&lt;img style="max-width:610px;" border="0" src="http://cdn.gamerant.com/wp-content/uploads/Star-Fox-64-3D-Review.jpg" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Are you stuck? Is that causing you frustration? After you read this guide, you can just throw that frustration away because I am going to tell you how to get to every planet in Star Fox 64 3D! After months of playing Star Fox 64 3D, I have figured out how to get to each planet. Read below to see how to do this.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note: The Monster Hunter &lt;span style="background: SpringGreen;"&gt;found&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;and&lt;/span&gt; told me the routes that are highlighted in yellow. Thank you Monster Hunter!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Meteo:&lt;/strong&gt; You must beat Corneria NORMALLY.&amp;nbsp;Don&amp;#39;t take the alternate path that is described on this guide below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fichina:&lt;/strong&gt; You must beat Meteo. You just have to beat Meteo NORMALLY. Don&amp;#39;t take the alternate path that is described on this guide below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sector X:&lt;/strong&gt; &lt;span style="background-color:#ffff00;"&gt;Do not defeat Star Wolf in Fichina, if you let the bomb explode then you will go to Sector X&lt;/span&gt; ; &lt;span style="background-color:#ffff00;"&gt;In Katina, let the mother ship destroy the base then destroy the mother ship&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Titania:&lt;/strong&gt; &lt;span style="background-color:#ffff00;"&gt;You must beat &lt;span style="background: SpringGreen;"&gt;Spyborg&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;Sector X&lt;span style="text-decoration: line-through; color: red;"&gt;;&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;You&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;must&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;beat&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;Solar&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;s&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;boss&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;)&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;AFTER&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Slippy&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;gets&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;swatted&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Titania&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Bolse:&lt;/strong&gt; You must beat Titania; You must beat Macbeth NORMALLY (Don&amp;#39;t shoot all 8 switches).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Venom #1:&lt;/strong&gt; You must beat Bolse. (#2 is better)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Venom #2:&lt;/strong&gt; You must beat Area 6. (Better than #1)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Katina:&lt;/strong&gt; You must fly through ALL of the blue rings you will see in Meteo. If you miss only one then you can&amp;#39;t go to Katina and you will go to Fichina; If you do not get 100 points in Sector Y (99 or less) then you will go to Katina.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Solar:&lt;/strong&gt; &lt;span style="background-color:#ffff00;"&gt;In Katina, destroy the mother ship &lt;i&gt;before&lt;/i&gt; it destroys the base&lt;/span&gt; ; &lt;span style="background-color:#ffff00;"&gt;Defeat Star Wolf in Fichina before the bomb explodes&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Macbeth:&lt;/strong&gt; You must beat Solar &lt;span style="text-decoration: line-through; color: red;"&gt;OR&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;;&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;You&lt;/span&gt; must &lt;span style="text-decoration: line-through; color: red;"&gt;beat&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;get&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;caught&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;by&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;security&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;lights&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;at&lt;/span&gt; Zoness &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;Do&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;not&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;shoot&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;at&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;least&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;one&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;lights&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;)&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;;&lt;/span&gt; &lt;span style="background-color:#ffff00;"&gt;&lt;span style="background: SpringGreen;"&gt;You&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;must&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;beat&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Spyborg&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;Sector&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;X&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;&amp;#39;&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;s&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;boss&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;)&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;BEFORE&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Slippy&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;gets&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;swatted&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Titania&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Area 6:&lt;/strong&gt; Peppy will tell you to shoot the 8 switches in Macbeth, if you succesfully shoot all 8 of them then you are one step closer to reaching Area 6. After you shoot all 8 switches, you must shoot a lever on top of a box that has 8 green lights; In Sector Z, you must destroy all copperhead missiles aiming for Great Fox. If you miss one and it hits the ship then you can&amp;#39;t go to Area 6.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sector Y:&lt;/strong&gt; Before you do this you NEED Falco to be alive. If he is not alive then you can&amp;#39;t get to Sector Y and instead you will go to Meteo. In order to get to Sector Y, you must fly through ALL of the rock archs. After you do that, Falco will tell you &amp;quot;Follow me, Fox!&amp;quot; and you two will go through a waterfall, where you must fight a different boss.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Aquas: &lt;/strong&gt;You must get 100 points in Sector Y. If you get even 99 (I did that once) then you can&amp;#39;t go to Aquas.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Zoness:&lt;/strong&gt; You must beat Aquas.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sector Z:&lt;/strong&gt; Shoot ALL of the security lights in Zoness. If you miss one light then you can&amp;#39;t go to Sector Z. It can be tricky, but it&amp;#39;s possible.&lt;/p&gt;
&lt;p&gt;These are all the ways I found. I&amp;#39;m not sure if there are more ways to get to these planets, but at least I have the ways to get to each planet! I hope this guide helped you! Thank you for reading this guide and happy new year!&lt;/p&gt;</description></item><item><title>Star Fox 64 3D: How To Get To Every Planet</title><link>http://www.gameinformer.com/games/star_fox_64_3d/w/guides/star-fox-64-3d-how-to-get-to-every-planet/revision/2.aspx</link><pubDate>Tue, 03 Jan 2012 20:56:52 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1232</guid><dc:creator>Apricot</dc:creator><description>Revision 2 posted to Star Fox 64 3D Guides by Apricot on 1/3/2012 2:56:52 PM&lt;br /&gt;
&lt;h2&gt;Star Fox 64 3D: How To Get To Every Planet&lt;/h2&gt;
&lt;div style="font-size: 90%;"&gt;Star Fox 64 3D, Meteo, Fichina, Sector X, Titania, Bolse, Venom, Katina, Solar, Macbeth, Area 6, Sector Y, Aquas, Zoness, Sector Z, #1, #2&lt;/div&gt;

&lt;p style="text-align:center;"&gt;&lt;span style="background: SpringGreen;"&gt;&lt;img src="http://cdn.gamerant.com/wp-content/uploads/Star-Fox-64-3D-Review.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Are you stuck? Is that causing you frustration? After you read this guide, you can just throw that frustration away because I am going to tell you how to get to every planet in Star Fox 64 3D! After months of playing Star Fox 64 3D, I have figured out how to get to each planet. Read below to see how to do this&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="background: SpringGreen;"&gt;Note&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;:&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;The&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Monster&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Hunter&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;told&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;me&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;routes&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;that&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;are&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;highlighted&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;yellow&lt;/span&gt;. &lt;span style="background: SpringGreen;"&gt;Thank&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Monster&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Hunter&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;!&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Meteo:&lt;/strong&gt; You must beat Corneria NORMALLY.&amp;nbsp;Don&amp;#39;t take the alternate path that is described on this guide below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fichina:&lt;/strong&gt; You must beat Meteo. You just have to beat Meteo NORMALLY. Don&amp;#39;t take the alternate path that is described on this guide below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sector X:&lt;/b&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;You&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;must&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;beat&lt;/span&gt; &lt;/strong&gt; &lt;span style="background-color:#ffff00;"&gt;&lt;span style="background: SpringGreen;"&gt;Do&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;not&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;defeat&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Star&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Wolf&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; Fichina&lt;span style="text-decoration: line-through; color: red;"&gt;.&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;let&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;bomb&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;explode&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;then&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;you&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;will&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;go&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Sector&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;X&lt;/span&gt;&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;;&lt;/span&gt; &lt;span style="background-color:#ffff00;"&gt;&lt;span style="background: SpringGreen;"&gt;In&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Katina&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;let&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;mother&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ship&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;destroy&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;base&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;then&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;destroy&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;mother&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ship&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Titania:&lt;/strong&gt; You must beat Sector X; You must beat Solar.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Bolse:&lt;/strong&gt; You must beat Titania; You must beat Macbeth NORMALLY (Don&amp;#39;t shoot all 8 switches).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Venom #1:&lt;/strong&gt; You must beat Bolse. (#2 is better)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Venom #2:&lt;/strong&gt; You must beat Area 6. (Better than #1)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Katina:&lt;/strong&gt; You must fly through ALL of the blue rings you will see in Meteo. If you miss only one then you can&amp;#39;t go to Katina and you will go to Fichina; If you do not get 100 points in Sector Y (99 or less) then you will go to Katina.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Solar:&lt;/b&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;You&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;must&lt;/span&gt; &lt;span style="text-decoration: line-through; color: red;"&gt;beat&lt;/span&gt; &lt;/strong&gt; &lt;span style="background-color:#ffff00;"&gt;&lt;span style="background: SpringGreen;"&gt;In&lt;/span&gt; Katina&lt;span style="text-decoration: line-through; color: red;"&gt;.&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;destroy&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;mother&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ship&lt;/span&gt; &lt;i&gt;&lt;span style="background: SpringGreen;"&gt;before&lt;/span&gt;&lt;/i&gt; &lt;span style="background: SpringGreen;"&gt;it&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;destroys&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;base&lt;/span&gt;&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;;&lt;/span&gt; &lt;span style="background-color:#ffff00;"&gt;&lt;span style="background: SpringGreen;"&gt;Defeat&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Star&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Wolf&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;in&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Fichina&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;before&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;the&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;bomb&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;explodes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Macbeth:&lt;/strong&gt; You must beat Solar OR you must beat Zoness&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Area 6:&lt;/strong&gt; Peppy will tell you to shoot the 8 switches in Macbeth, if you succesfully shoot all 8 of them then you are one step closer to reaching Area 6. After you shoot all 8 switches, you must shoot a lever on top of a box that has 8 green lights; In Sector Z, you must destroy all copperhead missiles aiming for Great Fox. If you miss one and it hits the ship then you can&amp;#39;t go to Area 6.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sector Y:&lt;/strong&gt; Before you do this you NEED Falco to be alive. If he is not alive then you can&amp;#39;t get to Sector Y and instead you will go to Meteo. In order to get to Sector Y, you must fly through ALL of the rock archs. After you do that, Falco will tell you &amp;quot;Follow me, Fox!&amp;quot; and you two will go through a waterfall, where you must fight a different boss.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Aquas: &lt;/strong&gt;You must get 100 points in Sector Y. If you get even 99 (I did that once) then you can&amp;#39;t go to Aquas.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Zoness:&lt;/strong&gt; You must beat Aquas.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sector Z:&lt;/strong&gt; Shoot ALL of the security lights in Zoness. If you miss one light then you can&amp;#39;t go to Sector Z. It can be tricky, but it&amp;#39;s possible.&lt;/p&gt;
&lt;p&gt;These are all the ways I found. I&amp;#39;m not sure if there are more ways to get to these planets, but at least I have the ways to get to each planet! I hope this guide helped you! Thank you for reading this guide and happy new year!&lt;/p&gt;</description></item><item><title>Star Fox 64 3D: How To Get To Every Planet</title><link>http://www.gameinformer.com/games/star_fox_64_3d/w/guides/star-fox-64-3d-how-to-get-to-every-planet/revision/1.aspx</link><pubDate>Sun, 01 Jan 2012 15:36:44 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1231</guid><dc:creator>Apricot</dc:creator><description>Revision 1 posted to Star Fox 64 3D Guides by Apricot on 1/1/2012 9:36:44 AM&lt;br /&gt;
&lt;p&gt;Are you stuck? Is that causing you frustration? After you read this guide, you can just throw that frustration away because I am going to tell you how to get to every planet in Star Fox 64 3D! After months of playing Star Fox 64 3D, I have figured out how to get to each planet. Read below to see how to do this.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Meteo:&lt;/b&gt; You must beat Corneria NORMALLY.&amp;nbsp;Don&amp;#39;t take the alternate path that is described on this guide below.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Fichina:&lt;/b&gt; You must beat Meteo. You just have to beat Meteo NORMALLY. Don&amp;#39;t take the alternate path that is described on this guide below.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sector X:&lt;/b&gt; You must beat Fichina.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Titania:&lt;/b&gt; You must beat Sector X; You must beat Solar.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Bolse:&lt;/b&gt; You must beat Titania; You must beat Macbeth NORMALLY (Don&amp;#39;t shoot all 8 switches).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Venom #1:&lt;/b&gt; You must beat Bolse. (#2 is better)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Venom #2:&lt;/b&gt; You must beat Area 6. (Better than #1)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Katina:&lt;/b&gt; You must fly through ALL of the blue rings you will see in Meteo. If you miss only one then you can&amp;#39;t go to Katina and you will go to Fichina; If you do not get 100 points in Sector Y (99 or less) then you will go to Katina.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Solar:&lt;/b&gt; You must beat Katina.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Macbeth:&lt;/b&gt; You must beat Solar OR you must beat Zoness&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Area 6:&lt;/b&gt; Peppy will tell you to shoot the 8 switches in Macbeth, if you succesfully shoot all 8 of them then you are one step closer to reaching Area 6. After you shoot all 8 switches, you must shoot a lever on top of a box that has 8 green lights; In Sector Z, you must destroy all copperhead missiles aiming for Great Fox. If you miss one and it hits the ship then you can&amp;#39;t go to Area 6.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sector Y:&lt;/b&gt; Before you do this you NEED Falco to be alive. If he is not alive then you can&amp;#39;t get to Sector Y and instead you will go to Meteo. In order to get to Sector Y, you must fly through ALL of the rock archs. After you do that, Falco will tell you &amp;quot;Follow me, Fox!&amp;quot; and you two will go through a waterfall, where you must fight a different boss.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Aquas: &lt;/b&gt;You must get 100 points in Sector Y. If you get even 99 (I did that once) then you can&amp;#39;t go to Aquas.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Zoness:&lt;/b&gt; You must beat Aquas.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sector Z:&lt;/b&gt; Shoot ALL of the security lights in Zoness. If you miss one light then you can&amp;#39;t go to Sector Z. It can be tricky, but it&amp;#39;s possible.&lt;/p&gt;
&lt;p&gt;These are all the ways I found. I&amp;#39;m not sure if there are more ways to get to these planets, but at least I have the ways to get to each planet! I hope this guide helped you! Thank you for reading this guide and happy new year!&lt;/p&gt;</description></item><item><title>Increase skills through exploits.</title><link>http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/w/guides/increase-skills-through-exploits/revision/1.aspx</link><pubDate>Wed, 28 Dec 2011 04:56:42 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1233</guid><dc:creator>Yusuke Urameshi</dc:creator><description>Revision 1 posted to The Elder Scrolls V: Skyrim Guides by Yusuke Urameshi on 12/27/2011 10:56:42 PM&lt;br /&gt;
&lt;p&gt;Please note that these can take the fun out of the game. Though, you can effectively break the game, which is some of the fun of the Elder Scrolls games.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. &lt;b&gt;The Faendal Archery Companion Exploit&lt;/b&gt;: In the town of Riverwood, talking to either Faendal, usually found around the mill, or Sven, usually found around the Sleeping Giant Inn will trigger a miscellaneous quest to deliver a fake letter to the shop keeper&amp;#39;s sister. If you receive this quest from Faendal deliver the letter. If you receive it from Sven tell Faendal about the letter, then deliver his fake letter. Faendal will agree to travel with you. While he is your companion, he can still train you in archery. Train as much as you like, then ask him to trade items. You can now take your gold back.&lt;/p&gt;
&lt;p&gt;2. &lt;b&gt;The Soul Trap Corpse Exploit&lt;/b&gt;: Simply obtain the spell Soul Trap, which is easily obtainable from any court wizard). Then find any dead NPC. Cast Soul Trap on said corpse on the corpse until satisfied with Conjuration skill.&lt;/p&gt;
&lt;p&gt;3. &lt;b&gt;The Vilkas&amp;nbsp; Magic Exploit: &lt;/b&gt;Simply join the Companions. Shortly after joining you will be asked to train with Vilkas in the yard. Cast Destruction magic on him until you are satisfied with your Destruction magic skill. (Note, some believe you may be able to train other magics that afflict NPCs, such as Fury or Soul Trap, on him. Though this would be largely pointless as there are exploits for Illusion and Conjuration magic respectively.)&amp;nbsp; He will not die, or attack you.&lt;/p&gt;
&lt;p&gt;4. &lt;b&gt;The Muffle Illusion Exploit&lt;/b&gt;: Very easy exploit, though a bit dangerous for the player. The enemies will still level with you, but you will be underpowered as Illusion is not a combat skill. Though, some argue that at that point your Illusion skill will be powerful enough to stop enemies from attacking you. The exploit requires one to buy the Muffle spell, which can be found commonly in some stores and obtainable from most court wizards. Simply cast Muffle over and over again, not stopping until your magicka is gone. Repeat until you are satisfied with your Illusion skill.&lt;/p&gt;
&lt;p&gt;5. &lt;b&gt;The Civil War Final Battle Exploit&lt;/b&gt;: (Confirmation needed that soldiers will endlessly respawn in the Battle for Windhelm quest.) You can train many skills in this exploit . The soldiers will respawn endlessly, allowing you to train skills as you like on them. Very effective for combat skill training.&lt;/p&gt;
&lt;p&gt;6. &lt;b&gt;The Viper Pickpocket Exploit&lt;/b&gt;: Join the Thieves Guild, and in the Ragged Flagon Cistern, you will meet a thief named Vipir. He is a master in pickpocket. Train with him, then pickpocket your money back from. If caught, there will be no repercussions as you are a guild member.&amp;nbsp; This exploit gets much easier with the appropriate perks and a high pickpocket level, so I recommend using this exploit at high Pickpocket levels to make the raising to 100 easier.&lt;/p&gt;
&lt;p&gt;(These are currently all of the exploits that come to mind. More will be added. Feel free to contribute.)&lt;/p&gt;</description></item><item><title>Halo Reach Armor Abilities Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-armor-abilities-guide/revision/3.aspx</link><pubDate>Sun, 18 Dec 2011 23:55:52 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1228</guid><dc:creator>CloseCMBT</dc:creator><description>Revision 3 posted to Halo: Reach Guides by CloseCMBT on 12/18/2011 5:55:52 PM&lt;br /&gt;
&lt;h2&gt;Halo Reach Armor Abilities Guide&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Sprint (orange) &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Able to move faster for a temporary amount of time. Unable to use weapons during sprint.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Armor Lock &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When activated, player is invulnerable. Unable to use weapon. Recommended for popping stuck plasma grenades off.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Drop Shield &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A shield surrounds the player when activated. Shield becomes weaker over time.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hologram (blue)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A copy of the player is activated and runs forward from player. Used for confusing enemies.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Jetpack&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Used to fly to long distances.&lt;/p&gt;
&lt;p&gt;&lt;span style="white-space:pre;"&gt;	&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;-&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;Evade&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Used&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;avoid&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;fire&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;travel&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;faster&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Can&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;confuse&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;enemies&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Halo Reach Armor Abilities Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-armor-abilities-guide/revision/2.aspx</link><pubDate>Sun, 18 Dec 2011 14:53:49 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1227</guid><dc:creator>A-mach</dc:creator><description>Revision 2 posted to Halo: Reach Guides by A-mach on 12/18/2011 8:53:49 AM&lt;br /&gt;
&lt;h2&gt;Halo Reach Armor Abilities Guide&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Sprint &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;orange)&lt;/span&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Able to move faster for a temporary amount of time. Unable to use weapons during sprint.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Armor Lock &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When activated, player is invulnerable. Unable to use weapon. Recommended for popping stuck plasma grenades off.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Drop Shield &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A shield surrounds the player when activated. Shield becomes weaker over time.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hologram &lt;span style="background: SpringGreen;"&gt;(&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;blue)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A copy of the player is activated and runs forward from player. Used for confusing enemies.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Jetpack&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Used to fly to long distances. &lt;/p&gt;</description></item><item><title>Halo Reach Armor Abilities Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-armor-abilities-guide/revision/1.aspx</link><pubDate>Fri, 16 Dec 2011 17:12:12 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1225</guid><dc:creator>SoD x BTownBomb</dc:creator><description>Revision 1 posted to Halo: Reach Guides by SoD x BTownBomb on 12/16/2011 11:12:12 AM&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Sprint&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Able to move faster for a temporary amount of time. Unable to use weapons during sprint.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Armor Lock&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When activated, player is invulnerable. Unable to use weapon. Recommended for popping stuck plasma grenades off.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Drop Shield&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A shield surrounds the player when activated. Shield becomes weaker over time.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hologram&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A copy of the player is activated and runs forward from player. Used for confusing enemies.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Jetpack&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Used to fly to long distances. &lt;/p&gt;</description></item><item><title>Halo: Reach Weapon Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-weapon-guide/revision/2.aspx</link><pubDate>Fri, 16 Dec 2011 17:02:30 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1226</guid><dc:creator>SoD x BTownBomb</dc:creator><description>Revision 2 posted to Halo: Reach Guides by SoD x BTownBomb on 12/16/2011 11:02:30 AM&lt;br /&gt;
&lt;h2&gt;Halo: Reach Weapon Guide&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Human&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;DMR&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;15 rounds per mag.&amp;nbsp;Scope attachment. Best for headshots&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Magnum&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;8 rounds per mag. Good for headshots&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Assault Rifle&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;32 rounds per mag. Not recommended against elite shields.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Sniper Rifle&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;4 rounds per mag. Effective against most enemy types.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Shotgun&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;6 shells at a time. Somewhat effective against elite shields. Recommended for Hunters.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Rocket Launcher&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;2 rockets at a time. Highly effective against ground forces. Effective against vehicles.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Spartan Lazer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Subtracts 25 charge per shot. Effective against all ground forces and vehicles.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Grenade&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Launcher&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Hold&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;right&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;trigger&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;for&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;controlled&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;detonation&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;against&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;all&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ground&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;forces&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Stuns&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;vehicles&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Frag Grenade&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Minimal bounce upon impact. Lethality depends on distance.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Machine Gun&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Highly effective against ground forces and vehicles. Able to rip off stand and move around.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Covenant&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Plasma Pistol&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Recommended against most ground forces. Can stun vehicles with maximum charge. Will&lt;span style="text-decoration: line-through; color: red;"&gt;overcharge&lt;/span&gt; &amp;nbsp;&lt;span style="background: SpringGreen;"&gt;overheat&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;fired&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;too&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;much&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;nbsp;&lt;span style="background: SpringGreen;"&gt;Plasma&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Rifle&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;against&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;most&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ground&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;forces&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Will&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;overheat&lt;/span&gt; if fired too much&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Plasma&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Repeater&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Highly&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;against&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;all&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ground&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;forces&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Overheats&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;fired&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;too&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;much&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Includes&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;self&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;cooling&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;sequence&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Needler&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Not&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;against&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Jackal&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;shields&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Causes&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;supercombine&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;explosions&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;enought&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stick&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;one&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;enemy&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Needle&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Rifle&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Scope&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;attachment&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Also&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;causes&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;a&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;supercombine&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;explosion&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Focus&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Rifle&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Scope&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;attachment&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Overheats&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;fired&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;too&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;much&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Plasma&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Launcher&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Fires&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;four&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;at&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;one&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;time&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Includes&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;lock&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;attachment&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&amp;nbsp;&lt;span style="background: SpringGreen;"&gt;Lethal&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stuck&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;enemy&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Fuel&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Rod&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Gun&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Five&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;rods&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;per&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;pack&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Downward&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;angle&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;depends&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;distance&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Spiker&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Large&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ammo&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;round&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;against&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;most&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ground&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;forces&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Plasma&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Turret&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;against&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;all&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;ground&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;forces&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Highly&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Ghosts&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;,&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;not&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;as&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;effective&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Wraiths&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Able&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;rip&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;off&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;of&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stand&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;move&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;around&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="background: SpringGreen;"&gt;Plasma&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Grenade&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;Lethality&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;depends&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;on&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;distance&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;from&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;enemy&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;.&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;Lethal&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;if&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stuck&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;to&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;enemy&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>A Melee Combatant's Guide to Killing a Dragon (without Dragonrend)</title><link>http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/w/guides/a-melee-combatant-39-s-guide-to-killing-a-dragon-without-dragonrend/revision/2.aspx</link><pubDate>Fri, 16 Dec 2011 16:31:22 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1230</guid><dc:creator>sorryjzargo</dc:creator><description>Revision 2 posted to The Elder Scrolls V: Skyrim Guides by sorryjzargo on 12/16/2011 10:31:22 AM&lt;br /&gt;
&lt;h2&gt;A Melee Combatant&amp;#39;s Guide to Killing a Dragon (without Dragonrend)&lt;/h2&gt;
&lt;div style="font-size: 90%;"&gt;Guide, dragon, Skyrim, Melee, Sword, Shield, Healing&lt;/div&gt;

&lt;p&gt;&lt;span style="background: SpringGreen;"&gt;&lt;img src="/resized-image.ashx/__size/610x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-11-01/2477.dragon.jpg" border="0" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Melee combatants may seem disadvantaged when battling a dragon. &amp;nbsp;Dragons can fly and breathe fire as you stand around helpless on the ground. &amp;nbsp;Sure, you could pull your bow out and attempt to do some damage with your Archery skill of 15, but I&amp;#39;m more likely to end up wasting arrows instead of hitting the dragon.&lt;/p&gt;
&lt;p&gt;The ideal loadout for this strategy is the sword (axe/mace) and shield combo, as well as the healing spell in your favorites list. &amp;nbsp;Having Unrelenting Force (even just one level of it) helps as well.&lt;/p&gt;
&lt;p&gt;While the dragon is in flight, do your best to lure it to an open field (this isn&amp;#39;t necessary, but it helps). &amp;nbsp;When the dragon inevitably uses its fire(ice) breath, switch to your healing spell and use it to patch some of the damage done. &amp;nbsp;If your health gets dangerously low, use a health potion if possible.&lt;/p&gt;
&lt;p&gt;The dragon will eventually land, and this is where the melee combatant truly shines. &amp;nbsp;Get to the dragon (preferrably without sprinting, you&amp;#39;ll see why in a moment) and begin to hack away with your primary weapon. &amp;nbsp;Block against its bite attacks and when it begins to use its breath, immediately bash it with your shield or use Unrelenting Force to stop it mid-shout. &amp;nbsp;Strafe left and right to avoid the mouth, but avoid the tail because it can deal equal damage.&lt;/p&gt;
&lt;p&gt;Unless you deal immense damage, the dragon will eventually begin flying again. &amp;nbsp;Take advantage of this time to heal yourself with either healing spells or potions. &amp;nbsp;Wait until it lands again, and then repeat this process.&lt;/p&gt;
&lt;p&gt;This strategy has led me to victory against over 20 dragons, and it should help anyone struggling against dragons.&lt;/p&gt;</description></item><item><title>A Melee Combatant's Guide to Killing a Dragon (without Dragonrend)</title><link>http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/w/guides/a-melee-combatant-39-s-guide-to-killing-a-dragon-without-dragonrend/revision/1.aspx</link><pubDate>Thu, 15 Dec 2011 20:05:35 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1223</guid><dc:creator>sorryjzargo</dc:creator><description>Revision 1 posted to The Elder Scrolls V: Skyrim Guides by sorryjzargo on 12/15/2011 2:05:35 PM&lt;br /&gt;
&lt;p&gt;Melee combatants may seem disadvantaged when battling a dragon. &amp;nbsp;Dragons can fly and breathe fire as you stand around helpless on the ground. &amp;nbsp;Sure, you could pull your bow out and attempt to do some damage with your Archery skill of 15, but I&amp;#39;m more likely to end up wasting arrows instead of hitting the dragon.&lt;/p&gt;
&lt;p&gt;The ideal loadout for this strategy is the sword (axe/mace) and shield combo, as well as the healing spell in your favorites list. &amp;nbsp;Having Unrelenting Force (even just one level of it) helps as well.&lt;/p&gt;
&lt;p&gt;While the dragon is in flight, do your best to lure it to an open field (this isn&amp;#39;t necessary, but it helps). &amp;nbsp;When the dragon inevitably uses its fire(ice) breath, switch to your healing spell and use it to patch some of the damage done. &amp;nbsp;If your health gets dangerously low, use a health potion if possible.&lt;/p&gt;
&lt;p&gt;The dragon will eventually land, and this is where the melee combatant truly shines. &amp;nbsp;Get to the dragon (preferrably without sprinting, you&amp;#39;ll see why in a moment) and begin to hack away with your primary weapon. &amp;nbsp;Block against its bite attacks and when it begins to use its breath, immediately bash it with your shield or use Unrelenting Force to stop it mid-shout. &amp;nbsp;Strafe left and right to avoid the mouth, but avoid the tail because it can deal equal damage.&lt;/p&gt;
&lt;p&gt;Unless you deal immense damage, the dragon will eventually begin flying again. &amp;nbsp;Take advantage of this time to heal yourself with either healing spells or potions. &amp;nbsp;Wait until it lands again, and then repeat this process.&lt;/p&gt;
&lt;p&gt;This strategy has led me to victory against over 20 dragons, and it should help anyone struggling against dragons.&lt;/p&gt;</description></item><item><title>Halo: Reach Weapon Guide</title><link>http://www.gameinformer.com/games/halo_reach/w/guides/halo-reach-weapon-guide/revision/1.aspx</link><pubDate>Thu, 15 Dec 2011 15:37:13 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1224</guid><dc:creator>SoD x BTownBomb</dc:creator><description>Revision 1 posted to Halo: Reach Guides by SoD x BTownBomb on 12/15/2011 9:37:13 AM&lt;br /&gt;
&lt;p&gt;&lt;strong&gt;Human&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;DMR&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;15 rounds per mag.&amp;nbsp;Scope attachment. Best for headshots&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Magnum&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;8 rounds per mag. Good for headshots&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Assault Rifle&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;32 rounds per mag. Not recommended against elite shields.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Sniper Rifle&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;4 rounds per mag. Effective against most enemy types.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Shotgun&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;6 shells at a time. Somewhat effective against elite shields. Recommended for Hunters.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Rocket Launcher&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;2 rockets at a time. Highly effective against ground forces. Effective against vehicles.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Spartan Lazer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Subtracts 25 charge per shot. Effective against all ground forces and vehicles.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Frag Grenade&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Minimal bounce upon impact. Lethality depends on distance.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Machine Gun&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Highly effective against ground forces and vehicles. Able to rip off stand and move around.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Covenant&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Plasma Pistol&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Recommended against most ground forces. Can stun vehicles with maximum charge. Will overcharge if fired too much.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>live stream nfl</title><link>http://www.gameinformer.com/games/assassins_creed_revelations/w/guides/live-stream-nfl/revision/4.aspx</link><pubDate>Mon, 05 Dec 2011 18:56:16 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1222</guid><dc:creator>Chargers_vs_Jacksonville</dc:creator><description>Revision 4 posted to Assassin&amp;#39;s Creed Revelations Guides by Chargers_vs_Jacksonville on 12/5/2011 12:56:16 PM&lt;br /&gt;
&lt;h2&gt;live stream nfl&lt;/h2&gt;
&lt;div style="font-size: 90%;"&gt;live stream nfl, live &lt;span style="text-decoration: line-through; color: red;"&gt;nfL&lt;/span&gt;&lt;span style="background: SpringGreen;"&gt;nfl&lt;/span&gt; &lt;span style="background: SpringGreen;"&gt;stream&lt;/span&gt;&lt;/div&gt;

&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a href="http://livestreamgame.com/nfl/"&gt;&lt;img src="/resized-image.ashx/__size/610x0/__key/CommunityServer-Wikis-Components-Files/00-00-00-13-21/3323.thh.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;












&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;a href="/games/assassins_creed_revelations/blogs/members/b/chargers_vs_jacksonville_blog/archive/2011/12/05/san-diego-chargers-vs-jacksonville-jaguars-live-streaming-nfl-week-13-online-game-2011.aspx"&gt;http://www.gameinformer.com/blogs/members/b/chargers_vs_jacksonville_blog/archive/2011/12/05/san-diego-chargers-vs-jacksonville-jaguars-live-streaming-nfl-week-13-online-game-2011.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>
