The Behemoth, makers of Castle Crashers and BattleBlock Theatre’s latest game may departs from the studio’s established action roots in favor of hex-based strategy. However, its absurdist humor and impressive art is unchanged.
Behemoth’s Game 4 (which is not the final name) begins when a gigantic space bear crashes into a planet, forcing basically every aspect of the world to go insane. Elements from alternate time periods and dimensions are starting merging in bizarre ways. I got the chance to sit down with the game’s artist and designer Dan Paladin, as he walked me through what is in store for his latest title.
In my demo, my hero is a father with a wife and child in front of their house when a group of cannibals come by saying they want to eat them. The child and mother run inside and combat begins. It’s a simple matter of placing your hero where they will be most effective. Starting out, I had a shield and a sword. The shield is great for blocking arrows, meaning I am safe from the archers. I focus my attention on those without long-range weaponry. I place my hero in front of them and let the combat happen. In Game 4, you don’t select from a series of attacks, or even select who you want to fight. It’s all about making sure everyone is placed appropriately. If there are two enemies connected to your grid space for example, you don’t pick which one to attack. Your hero just attacks maybe one of them, maybe both. It’s random.
For its PAX showing, The Behemoth constructed these giant arcade controllers. Pulling the lever shaped like a Y confirmed the end of your turn.
The battle raged on, and suddenly green bear blood poured from the sky, destroying my home and family, as well as the majority of cannibals. When the remaining enemies saw they were going to lose the battle, they start saying they were just kidding about eating me. It's too late though, I killed them.
It sounds like a dreary way to open a game, but any tone of seriousness was quickly washed away when narrator Will Stamper began describing what was happening. Paladin’s friend and former roommate, Stamper, voiced the narrator in BattleBlock Theatre, and he serves a similar role here by adding strange, comedic commentary to everything happening.
Stamper’s voice is the only one in English. The voices of the characters come through as gibberish. When Stamper began saying my hero quickly got over the death of his family and the destruction of his home, it was clear my hero disagreed, even if I didn’t understand what he was saying. Stamper’s voice shouted back saying this is how the story goes regardless of what the hero thinks.
As I made my way along the open map, obscured by the fog of war, I found a button that let me poop. Paladin said the pooping is so you can prevent yourself from getting lost and mark previously visited positions. Paladin said they considered bread crumbs, but that wouldn’t make sense because they would get eaten by wildlife. Plus, wouldn’t you want to follow in the footsteps of someone who is clearly eating well and having regular bowel movements?
I found a town and met a woman who joined my party as a fighter. The narrator insinuates that the hero is attracted to her, even though the hero continues to argue that he is not over the death of his family.
For more on The Behemoth's new game and Paladin's history with Xbox Live, head to page two.
With the recent confirmation of Resident Evil Revelations 2, now is the perfect time to check out Resident Evil Revelations, because it's on sale.
You can check out the full list of sale items and their new prices below. Note that some of the sale items require an Xbox Live Gold subscription, while most don't.
Xbox OneChild of Light - $14.99Lococycle - $9.99Xbox 360 (Gold required)Resident Evil Revelations - $13.59Resident Evil 4 - $6.59Rock of Ages - $4.99Persona 4 Arena - $9.98Bellator: MMA Onslaught - $3.99Xbox 360 (Gold not required)Prototype - $4.99Prototype 2 - $14.79The Walking Dead: Survival Instinct - $14.99Transformers: Fall of Cybertron - $11.99Transformers: War for Cybertron - $4.99NASCAR Inside Line - $14.99Family Guy Back to the Multiverse - $10.19Tony Hawk: Pro Skater HD - $4.94Call of Duty: World at War - $14.99Call of Duty 2 - $9.99Call of Duty 3 - $9.99Call of Duty 4: Modern Warfare - $14.99Geometry Wars: Retro Evolved 2 - $4.99Wipeout 3 - $9.99Carcassonne - $4.99Vigilante 8 - $2.49
For more on the sale, head here.
[Source: Major Nelson Blog]
The latest episode of Did You Know Gaming webs series takes a look at the Dragon Quest series and the involvement of Dragon Ball creator Akira Toriyama.
RPGs like Ultima and Wizardry inspired the game's creation, which isn't too surprising, but a game released in Japan called The Portopia Serial Murder Case also served as inspiration for the popular Japanese fantasy RPG.
You can learn about the series in the video below.
(Please visit the site to view this media)
You can check out other videos from the Did You Know Gaming channel covering Castlevania, Zelda, Final Fight, Doom, Dragon Ball Z, Super Smash Bros., Team Fortress 2, Harvest Moon, Tony Hawk's Pro Skater, the history of the Nintendo 64, the PlayStation, and two covering the Game Boy by hitting the links.
[Source: Did You Know Gaming]
Dragon Age II wasn’t as well regarded as the previous entry, but it looks like you might want to skip Dragon Age: Inquisition, so instead of spending 25+ hours playing through Dragon Age II, why not spend a minute brushing up on the game's lore instead.
Dragon Age: Inquisition releases this November, but if you need a quick refresher of what happened in Dragon Age II, check out this 60-second overview from the guys at Lore in a Minute!
We miss the cacophony of lights and sounds in a crowded arcade. But we miss arcades portrayal in film even more. Here’s a mash up of several of the best arcades scenes from the preceding decades.
The Huffington Post recently took films from 1975 to 1994 and spliced their arcade scenes together into a striking love letter to a bygone era.
[Source: The Huffington Post YouTube via Polygon]
It was only early this summer that Harmonix announced Dance Central Spotlight, but the day of release has arrived. The Kinect-exclusive downloadable game is available right now on Xbox One.
The base version of the game costs $10 and includes 10 songs, including "Royals" by Lorde, "Counting Stars" by OneRepublic, and "Happy" by Pharrell Williams. Additional songs are available as DLC for $2 each. For the full song list, check out Harmonix's site.
Our review of Dance Central Spotlight is currently in progress, so you should be able to read our thoughts on the final product before too long.
The Oculus Rift is poised to change the way we approach gaming, with new experiences being developed every day for the head-mounted display. One of the most interesting uses I've experienced was a little game in the tabletop area of the Indie Minibooth called Keep Talking and Nobody Explodes.The premise is ripped right from countless movies featuring a ticking time bomb and a short window to defuse it. Keep Talking simulates a bomb defusal scenario that has one player handling the explosive via the Rift, while others flip through a manual to provide disarming instructions.I was joined by associated editor Kyle Hilliard, who was responsible for guiding me through the process of saving everyone. There are three different difficulty levels that use progressively more of the manual.
These are the notes Kyle had to read aloud from.We stuck to "first time" mode, which gave us three different things to do before time ran out. I started by describing my bomb to Kyle, so he could understand what I was seeing, including interactive elements and notable features like two batteries, a serial number, and a nametag that said "Bob."Our first step was to cut one of six wires. I gave him the rundown and we quickly snipped the correct one.
The next step was to push four buttons in the correct order. These had difficult-to-describe symbols on them, and I had to refine how I was communicating what they looked like.
These are some of the notes we took while communicating with one another.It took a while to find the solution, but we were able to get it right and move on to the final step. We were confounded by the giant button in the middle of the bomb. Kyle read me part of the manual, and neither of us quite understood how we needed to push the button and for how long to succeed. I earned a strike as we tried to understand the button, but knew that I wasn't going to dodge that bullet again.With 1.17 seconds left to go, I latched onto something Kyle said and went for broke. The bomb shut off and the crowd standing by, watching things from my perspective on a television screen, applauded our narrow success.
Keep Talking was originally a Global Game Jam creation earlier this year, but it signifies the potential of virtual reality. The game would be a great party experience, but with some slight modification would also be a wonderful team-building and communication improving tool.Of course, that's just my perspective. The beauty of Keep Talking is that there's an entirely different experience for those with the manual. (Please visit the site to view this media)
This Metal Gear Rex cosplay “outfit” is nearly as impressive as anything Tony Stark builds, and requires several assistants to put together. Otakon 2014 took place early last month in the Baltimore Convention Center. We don’t know what else was there, but it probably wasn’t as impressive as this Metal Gear Rex cosplay, which took Ruby Taki seven months to create, which is more time than we ever spent on school.
[Source: Pro Voltage Cosplay via Polygon]
Grand Theft Auto Online is nearly a year old, but Rockstar is still cranking out new content for its online open world. This month, you can check out 16 new jobs, new races and contact missions, and earn double RP all week in a new Flight School Jobs Playlist.
As part of today's update, players will have access to two new Contact Missions, including:
Chop Chop (Contact: Trevor, Rank 43, 2-4 Players)"Our friend Ronald is getting increasingly agitated about Merryweather Security’s presence in the state, and a nervous Ron gets on my t***. Why don't you go to Sandy Shores Airfield, hack into the Merryweather Network, find their outposts and then take their choppers and blow 'em all to hell. Okay? Great!"
Effin' Lazers(Contact: Martin, Rank 44, 2 Players)"The market’s about to be flooded with inferior product. I... WE... have too much invested in it to let that happen. I need you to get in some Lazer fighter jets and take out the planes holding product before they land. It sounds extreme, but these are desperate times."
Players will also want to check out the new scenarios for all three of the new VS Mission modes (Acquire Targets, Air Force Zero & G-Rating). Those who play through the entire new Flight School Jobs Playlist will gain access to an exclusive 'High Flyer' Parachute Pack, which was previously only available through a even weekend.
Our TakeIt's impressive how much content Rockstar keeps adding to GTA Online. Most games have been long forgotten by now, but Grand Theft Auto's still feels like an active world thanks to Rockstar's continued support.
Google Maps has given us a pretty great view of our planet's surface. Now, using some of those same technologies, Bungie is giving us a big-picture look at it’s new shooter with Destiny Planet View.
We’ve already had a few opportunities to dive into Destiny’s world, but Destiny Planet View lets fans explore a piece of the game’s world, including nearby planets and moons using. This is your first chance to get a look at some of Destiny's in-game locations on Mars, Venus and the Moon. Players will also be able to discover game lore, tips, and a few hidden real-world “incentives.” Check out the Destiny Planet View trailer below, which marks the first time Google technologies have been used to map an game world.
Before the game releases on September 9 for PS4, Xbox One, PS3, and Xbox 360, check out or month-worth of game coverage.
Our TakeThis is a slick way to show off a game before it actually releases to the public, and a smart use of existing technology; hopefully we'll see more uses of Google's tech like this soon.
At PAX Prime 2014, we sat down to chat with Riot Games’ VP of eSports Dustin Beck about League of Legends and the direction of things to come for the competitive moba. With eSports commanding bigger prize pools and attracting more viewers than ever, where’s Riot taking things next?“We’ve learned a lot over the past few months, over the past few years. We’re constantly involved with listening to our community on reddit, on twitter, all the other various forums. We’re constantly kind of tweaking what is the right approach for eSports,” says Beck. “The vision hasn’t changed too much, we want to create engaging and memorable experiences. We’re looking to expand the league to 10 teams next year and some other scheduling tweaks. Minor changes like that, lots of it driven by fans.”While the focus may not be on bringing League of Legends to network TV, there’s an active plan to get it on the living room box via other means. Current gen consoles and other streaming services would serve as a conduit toward an engaged audience.“TV is not really in our short term plans. Whether that evolves or not remains to be seen. We see our fans consuming content via the various streaming sites we partner with, and one thing we would like to expand is the outlets for that. If we can bring esports to people’s televisions through Xbox, Apple TV, or various other platforms like that, that’s something we want to strive for at some point in 2015.”While League of Legends enthusiasts are likely already in the know about the competitive scene, the players, the teams, regional playstyles and current metagame, there’s going to be some content designed to get more casual players into the scene.“I think a lot of our efforts over the last few years have been really dedicated to hardcore players that are using esports as an informational tool to go help their play in addition to being exciting and fun to watch, but a lot of the content we’re starting to tease internally is geared toward a more mainstream crowd. For example we’re looking at some of the backstories, the path to pro, these are really interesting stories. We’re taking a lot of cues from the Olympics.”
With the extended holiday weekend you might have been camping, prepping for the new school year, or head first in a game like Diablo III. Whatever the case, this wasn’t a normal boring weekend, and if you missed some of the big happenings in the gaming world, here’s a quick recap of what you need to know.
Here are the big headlines from PAX and the other weekend events:
Atari's Haunted House Reboot Aims For Mature, Exploration-Based Terror
Seen At PAX Prime 2014: Cosplay
New Ys Game Headed To PS4, Vita
D3 Announces Earth Defense Force 4.1: The Shadow Of New Despair
Final Fantasy Creator Hironobu Sakaguchi Wants To Make A Ballet Game
We Explored A Bunch Of Games To Beat In A Day
New Hot Shots Golf Game Coming To PlayStation 4
Watch Sony Japan's PlayStation Press Conference
Mighty No. 9 Beta Opens For Backers, May Include Online Race Mode
Cracking Under The Pressure Of Darkest Dungeon At PAX
Persona 5 Announced For PlayStation 4
Telltale's Twist On Borderlands Doesn't Deviate, But Does Delight
Capcom Confirms Resident Evil Revelations 2 Is In Development
Bloodborne Launches February 5 In Japan
More People Watched Twitch Plays Pokémon Than Stanley Cup Finals
Borderlands: The Pre-Sequel Get Four DLC Packs And A Season Pass
Several New D&D Titles Being Prepped, Including Neverwinter MMO
Campo Santo Drops Clues About Firewatch's Mystery At PAX Panel
Magic: The Gathering's Khans Of Tarkir Unveiled At PAX Prime 2014
The Underworld Is A Sandbox In Saints Row: Gat Out Of Hell
Dodging Saw Blades On In Super Meat Boy Forever
Xenoblade Chronicles Shulk Confirmed For Smash Bros.
Grand Theft Auto V Rerelease Gets Updated Radio Tracks
Peggle 2 Coming To PlayStation 4
We had a chance to check out the current build of the free-to-play zombie-survival MMORPG H1Z1 at PAX Prime 2014, and things are looking interesting to say the least. Ravens circle around corpses warning players of danger at a distance, the virus can now infect players to various degrees before death that provide abilities such that a player may intentionally seek out the plague, and the craziest of all, toying with the idea of a real-money purchase supply drop item that’s visible from quite far away - Meaning the person purchasing the drop (filled with high-quality loot) has just alerted every hungry human in the area that there’s valuable loot on the way.“One of the things we’re looking at is selling airdrops. We don’t want to mess with the hardcore survival aspects, but… Once you order one, it spawns into the world. Players see the C130 spawn into the world, so you’re giving other players the opportunity to jack your stuff,” says senior game designer Jimmy Whisenhunt.“We want to see what happens, because in the end you want to get something from it but you’re also impacting the world. I mean, you could plop this into the world and cause chaos. We want to see how it goes. Various things can be in the crates, including high-end gear.”During our demo we decided to seek out the H1Z1 virus, intentionally being chewed on a bit by a zombie. At stage 4 of the virus (Stage 5 kills you) you can sense the pheromones in the environment so you’ll be able to see hues of other players at long range. It’s an option for players to balance, as they will be risking death by virus and dealing with a blurry “zombievision” screen as well.At this stage prior to early access, many systems are still in flux. We’ll see what happens when the zombies take the stage and players begin interacting on live servers!
We had a chance to check out Salt and Sanctuary at PAX Prime 2014, and it’s looking impressive. From the two person Ska Studios team that gave us Charlie Murder, it’s inspired by two wonderful things - Castlevania and the Souls series.The build we got to play was a lush 2D animated romp where the player takes on enemies in precise combat, collects items and loot, and progresses to big bosses. Weapons have different movesets, consumables like potions and ranged weapons help in a pinch, rolling, dodging, and parrying are all essential.
As you trounce enemies and advance through stages, you’ll undoubtedly collect plenty of salt, which can be used to upgrade your character in a number of various ways.When you die, you lose any unspent salt, but it can be recovered by going back to your point of death. Sanctuaries provide bases of operation that you can use as checkpoints and portals, essentially the title’s version of the Souls bonfire. The controls are fast and responsive, and the 2D backdrops are surprisingly seductive.Salt and Sanctuary is expected to launch next year on PS4 and Vita.
Maxis' long-running Sims franchise launched its new iteration, The Sims 4, on PC today. Unfortunately, EA did not provide us a review code early enough to fully evaluate the game in advance. I am currently playing it, and planning to have the review later this week – but here are some of my early impressions.
I'm a huge fan of the franchise, so I've been waiting to see how The Sims 4 fares. Like many long-time fans, I was worried when I heard that a number of features were cut. As someone who plays every iteration and expansion, some of these cuts have been jarring and break some of the immersion for me, like not having cars to go to and from work. So far, the game plays out pretty similar to The Sims 3, minus a bunch of its features. The formula still is fun and the game is enjoyable in its own right. The Sims look better, the building tools are much more accessible, and there's some new cool traits and skills to learn. For instance, if you go into the tech track, you're going to want to hone your gamer skill. The game has tons of little touches like this, even going as far as to provide more games for your Sims as your get your gaming skill up.
I've only spent a day with The Sims 4, and the game is a big undertaking, so I'm not confident providing a review just yet. As of right now, I have mixed feelings. I'm hoping that as I get deeper into the experience, it feels more like a step up.
EA is working to make it’s EA Access subscription service even more enticing my adding Need for Speed Rivals to The Vault and giving players early access to NHL 15 and FIFA 15. Early last month, EA launched it's EA Access subscription service for Xbox One, and to date subscribers have used it to play over 245,000 hours of Madden NFL 15 before the game released. Next up on the docket, EA will make FIFA 15 and NHL 15 available to play before they're released. NHL 15 will be be available this Thursday, September 4, and EA Access members will get six hours with the game, carry over all their Achievements and progress, and save 10% on the full game if they decide to purchase it.
In addition to FIFA 15 and NHL 15, EA will be adding Need for Speed Rivals to The Vault "the coming weeks," so subscribers will be able to play as much of that game as they want for as long as they want. No word on an exact date yet, but EA promises it will be this month.
Our TakeThis is nice. I'm not a big fan of paying for another subscription, but if EA continues to make this service an enticing deal, then it might be a reasonable addition to my PlayStation Plus and Xbox Live Gold services.
Wargaming’s World of Tanks is highlighting the new Stronghold experience, a clan/guild wars style system that we took a look at during PAX Prime 2014. In a nutshell, the system allows new players to team up and participate for additional rewards, and veterans to form competitive clans to compete to be the best of the best.There are some similarities in the Stronghold system to popular mobile title Clash of Clans - Your clan will wage war against others, build up a base that provides bonuses and rewards, and compete. It’s a system that’s designed to be welcoming to newcomers to the game, providing them with extra resources and teammates for matches. Strongholds also add an endgame to retain the grizzled veterans, as they strive to control the map and take home the best possible rewards. Everyone involved in Stronghold wars gets some perks, so it’s a system with a bit of a social backbone that gives additional incentives to play for all levels of engagement, from the casual weekend warrior to the hardcore specialist.
While World of Tanks is often known for its online “single synchronous session” play that allows players to pop on, get in a match, play until disaster strikes and then hop into a new game fast, Strongholds provide players with more motivation to engage in teamplay and tangible progression outside of the single match reward loop. I wouldn’t be surprised to see Stronghold/Clash of Clans style features come to more multiplayer-centric titles in the near future. While there are no current plans to take the system into World of Warplanes or World of Warships, Wargaming will see how things work out in World of Tanks and go from there.
We’ve been down this road before, but new trophy data implies that Beyond: Two Souls is getting a PlayStation 4 Director’s Cut.
Earlier in July, rumors circulated that Beyond: Two Souls would be getting a PlayStation 4 Director’s Cut, and while Sony hasn't officially commented on the rumor, new evidence has surfaced that further implies a second release. The trophy tracking website Exophase recently published a list of trophy data for the PS4 edition of Beyond: Two Souls.
[Source: Exophase via Gamespot]
Our TakeIf I had to put money on this, I'd say that Beyond: Two Souls is making it's way to PS4. it certainly wouldn't be hard to fake the trophy data, but the incorrect retail listings from a few months ago makes this seem more likely.
Bandai Namco used its stage time at Sony's pre-TGS media briefing to reveal that its highly regarded monster hunting series is making the leap to consoles.
The God Eater series cut its reputation as a Monster Hunter style game with more of an emphasis on narrative on PSP and Vita. The new entry, God Eater 2: Rage Burst, is continuing the handheld legacy on Vita while at the same time jumping into the console place on the PlayStation 4.
You can watch the trailer below:
More details, including a playable demo, will appear at the Tokyo Game Show when it begins on September 18.
I may be dating myself a bit here, but children of the 80s will remember Arnold Schwarzenegger starring in an adaptation of Stephen King's The Running Man. The movie depicts Schwarzenegger participating in the entertainment of the future: a game show played to the death.The idea has been aped before, most notably in Smash TV, but Upsilon Circuit from Robot Loves Kitty is the real deal. This is a game show fight to the death, and you can only play once. Ever. In your whole life.In Upsilon Circuit, eight people can play at once. Not eight people in your game. Eight people in the whole world. The show will run for a set period of time during the day or week, and during that time, contestants will be able to continue their adventure.
The game is an action-RPG, with buttons for sword slashes, blocking, and dashing. It's pretty simplistic, but knowing that the permadeath has an extra dose of "perma" makes it thrilling. The enemies range in size from tiny to hulking and brutal. Building up a combo is the key to huge scores, so you'll need to balance self-preservation with success. Upsilon Circuit is run like a game show, which means there is an audience. Everyone else in the world can tune in (Robot Loves Kitty is still ironing out the details), and when someone dies another person is chosen. You'll need to be in the audience to get tapped to play, The Price is Right style.
1980s icon Max Headroom
The host is a lovely gentleman named Ronnie Raygun, who is a Max Headroom-style display that looks like President Ronald Reagan with sunglasses. At the PAX booth, he was manned by someone hidden away at a computer, with a camera and microphone mounted on his television home.Upsilon Circuit is slated to go into beta in early 2015. Whether or not it catches on as the game show of the future (or the neon-soaked 1980s) is up to the live streaming audience.
At Sony's pre-TGS press conference in Japan, Nihon Falcom announced a new game that should please its dedicated JPRG fans.
A new Ys game is coming to PlayStation 4 and Vita in 2015. We don't know the full title or whether this is a core entry or a spinoff, but the short trailer showed the standard mix of monster battles and exploration not unlike the last two entries, Ys Seven and Memories of Celceta. No North American release was mentioned at this time. You can watch the Japanese trailer below:
(Please visit the site to view this media)
Sandlot and D3 Publishing's cult-hit series is heading to PlayStation 4 in 2015. The newly announced game, Earth Defense Force 4.1: The Shadow of New Despair, appears to be a follow-up or enhanced version of Earth Defense Force 2025, a title that Game Informer's Joe Juba scored well and continues to play religiously today.
The trailer below shows the PlayStation 4 game in action, and kicks off with an impressive illustrated recap of Earth Defense Force 2025.
Yesterday, I had the chance to interview Final Fantasy creator Hironobu Sakaguchi about his new mobile game, Terra Battle. As he was demonstrating the game's swirling, graceful combat system, I asked him how long it took to refine it before he was happy. The answer was much more interesting than I would have ever guessed.Terra Battle has been in development for fourteen months, and it took Sakaguchi and his team about three months to figure out how to create something that works for mobile platforms. The Terra Battle system has roots in something entirely different."I want to make a ballet dance game," Sakaguchi told me. He had created an entire pitch for the title and even took his team to Paris on a research trip.With Terra Battle nearing release, Sakaguchi says that he hasn't completely abandoned the idea. "It may still be my next game," he says. So, if you happen to download Terra Battle when it's released in October, keep Sakaguchi's prima ballerina dreams in mind as you dance your finger across your touchscreen. For more, check out our complete preview of Terra Battle.
If you aren't a night owl, you likely missed Sony Japan's PlayStation 4 press conference last night. The event is nearly two hours in length, showing the latest software and hardware for both Vita and PlayStation 4. While no US details are given for any of the featured items, the show is loaded with trailers and first looks at numerous games that will likely be coming stateside. We expect more details for most of the product shown at this year's Tokyo Game Show, which kicks off on September 18.
Click here for an English translation through Ustream.
At Sony Japan's PlayStation press conference last night, Shuhei Yoshida, the president of Sony's Worldwide Studios, introduced a new Hot Shots Golf game for PlayStation 4. Although no gameplay was shown, we did see several aerial shots of the game's courses, as well as the high level of detail being applied to them.
More news tied to Hot Shots Golf's return is expected at this year's Tokyo Game Show, starting on September 18. The last entry in the series, Hot Shots Golf World Invitational, released on Vita and PlayStation 3.