Returning Killer Instinct fighter Maya is coming to the Xbox One title soon, and a new trailer shows her knife throwing skills in action.
Maya is part of Killer Instinct's second season, which also includes T.J. Combo, as well other unannounced fighters. You can check out the trailer for Maya below, where she takes on season one's Sadira. At the end of the trailer, you will also see a tease for a new fighter, who appears to be some kind of mummy. It's likely he is an original character to the Killer Instinct series.
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The launch of the Xbox One was supposed to happen on September 23, but Microsoft needs a little more time.
A representative from Microsft offered the following statement about the delay:
Despite strong and steady progress, we are going to need a bit more time to deliver the best experiences possible for our fans in China. At Xbox, we pride ourselves on delivering first-rate gaming and entertainment experiences, and to allow us to deliver on that promise, we need to reschedule the launch of Xbox One. Working with our partner, BesTV, we look forward to launching in China by the end of this year. We’re looking forward to hosting our fans and partners in China on Sept. 22 at the Oriental Pearl Tower as planned, and will have hands-on gameplay, entertainment and Xbox One giveaways.
Video game consoles have been banned in China for a long time, hence the popularity of PC gaming. The ban has been temporarily lifted, however, which is why Microsoft is eager to enter the market. The new launch for the console in China – which is being done in partnership with BesTV – will be before the end of the year, but Microsoft isn't able to offer much more than that in terms of a specific release date.
Our TakeThis is disappointing for China, and also atypical in terms of delays. Console release dates are usually fairly solid, and even if they do receive delay, consumers are usually given a little more heads up than less than a week. China has waited this long for a console though/ I'm sure it won't mind waiting a little longer.
Oculus has announced a new headmounted display that is "as big a leap forward as DK2 was from DK1." Crescent Bay adds key features and integrates some of the work that Michael Abrash and his team were working at Valve.
The new headset harks back a bit to Crystal Cove with its exposed LEDs, but this time they're on the back, too. This means that Crescent Bay (and the eventual consumer Oculus kit) will include 360 degree tracking. The Crescent Bay also includes integrated audio. The headphones can be moved out of the way, so those who want to use their own earbuds can.
CEO Brendan Iribe says this is not the consumer model (we expect to see a LED-permeable plastic placed over the LEDs in fairly short order, just like the change from Crystal Cove to DK2). The devices that are here at Oculus Connect were hand-made at Oculus HQ over the past few days are are extremely fragile.
The in-house software team at Oculus has created a number of experiences that we'll be testing out later, alongside something new from Epic Games called Showdown. Look for more from Oculus Connect, including eyes-on impressions of Crescent Bay later today.
In early September, Samsung and Oculus announced a partnership to combine the high-end Android Note 4 with Oculus' virtual reality technology. The Gear VR will be available later this year for developers and enthusiasts, and we had the opportunity to go hands-on at Oculus Connect in Los Angeles.The device was paired with a Samsung headset and a branded mobile controller (similar to one I've tried from SteelSeries). The gamepad wasn't necessary for navigation, and that's the best part of using the Gear VR.The head-mount has a touchpad and button on the right side that function similar to a mouse trackpad. Targeting in the Gear VR menu, a slick virtual representation of a familiar console dashboard, is easy. Head movement handles cursor positioning and a tap of the touchpad serves as a button press (you can also use the controller). The button that sits above the pad serves as back and pause functions.I experienced three different demos, each of which offered an experience that was well-suited for virtual reality. The first was a basic VR demo that took me from floating in outer space to the top of a mountain. The most impressive moments though, were a scene sharing a dinner with a family from a seat at the table and watching an acrobatic performance from on stage.The second of those was one of the most impactful VR moments I've had. As I turned to the left during the show, one of the actors looked right at me and mimed at me. I felt like he was interacting with me, and not the camera that was clearly sitting in that space when the moment was filmed. It was stunning, and I want to experience more of that type of media.I also had the chance to spend time with two games. The first reminded me of crawling through a dungeon in the original The Legend of Zelda. As a little goblin, I took on skeletons, ghosts, and a giant tentacle with sword and bow, all while collecting gems and keys. The combat was engaging and the third-person camera well positioned, but VR Quest isn't without its problems. Targeting with the bow is handled via head tracking. The rooms are expansive enough that I often had to take my eyes off my character in order to target an enemy. This creates a disconnect for how we typically play third-person games. I'll be interested to see how this changes before it's final.The second demo was for Land's End, a game by Monument Valley developer Ustwo Games. It was a delightful experience that uses head tracking to handle point-to-point movement across a changing landscape of rocks, beaches, and pillars. Everything is handled with visual targeting, including the introductory switch puzzles. These raise and lower pieces of the landscape to navigate toward a Stargate-like portal at the end of the level.Gear VR's biggest drawback is that it doesn't yet offer six degrees of freedom like the Oculus Rift DK2. That means you can't lean into or around objects in the virtual space. After using and adoring the DK2, Gear VR feels like a step back in that regard. However, it might put quality VR in consumer hands for the first time, and that makes it something to keep on your radar and consider.If you get a chance to try it as the "Innovator Edition" gets closer to shipping this fall, do so. The user experience and visual fidelty (the Note 4 has a 2560x1440 Quad HD screen with very minimal persistence) are impressive to say the least. As a long-time iPhone user, I've rarely considered jumping ship. Gear VR might nudge me toward an Android phone and my first in-home virtual reality device. I'm not entirely sold yet, but my first experience absolutely exceeded my expectations.
The hardest part about visiting Tokyo Game Show is seeing tons of games that are only slated for release in Japan. Of course that doesn't mean these games won't eventually come to the West. In fact, most the time with big titles, it's pretty obvious that a North American announcement is in the future. We got hands-on time with a lot of interesting games this week. Here are our picks for what we hope eventually lands on our shores.
North American fans fought hard for the opportunity to play Bravely Default, so much so that Nintendo stepped in and localized it. It looks like the fans knew what they were talking about, because not only did Bravely Default sell well, it was also met with plenty of praise. Now Square Enix is developing a sequel, Bravely Second, featuring Agnes from the first game. Square Enix made it known that they were impressed with how it did in the West, so we're hoping that gave them confidence in a North American release. From what we played, Bravely Second had everything you loved about the first game, still capitalizing on its intriguing brave/default turn-stocking system. This time around we noticed richer and prettier environments than before, and the beautiful hand drawn backgrounds still stand out. Needless to say, we don't want to miss out on another chance for more Bravely Default in all its turned-based glory.
Phantasy Star Nova
It's always tough to turn down a game from veteran developer Tri-Ace (Valkyrie Profile, Star Ocean), and it looks like Phantasy Star Nova is going to be equally desirable. Built on the classic foundation of Phantasy Star Portable, Nova features plenty of action-RPG slice-and-dice, gunplay, or magic-oriented combat. What separates it from its predecessors is that Nova is fast – combat is quick and engaging, although it still features the timed button presses from its predecessors. Our demo had us fighting a giant monster with a ton of weak points that needed to be exploited from every angle. We're hoping to find some friends to take these beasts down in English soon.
Final Fantasy Explorers
It seems like every big franchise is trying to take a bite of the Monster Hunter pie, and Final Fantasy is no exception. Explorers certainly isn't as methodical as Capcom's franchise, but the quest-oriented gameplay will be familiar to anyone who has picked up a Japanese action/RPG lately. Throw on top of that a job system, the ability to transform into classic Final Fantasy characters like Cloud and Squall, and the ability to play with your friends, and there's a ton to be excited for. Let's just hope Square Enix feels the same way about its American audience and this game.
Dai Gyakuten Saiban: Ryuunosuke Naruhodou no Bouken (Ace Attorney)
We're big fans of the Ace Attorney series at Game Informer. We love the zany characters and tense courtroom trials, so seeing another one in the works is exciting. This time around, though, Ace Attorney is changing things up by going historical; it's set in feudal Japan. The game even makes its way to England with an appearance from Sherlock Holmes. Exploring history is fun in its own right and we're guessing Capcom has some pretty hilarious and interesting twists up its sleeves. We just hope Capcom doesn't think this game is too inaccessible for North American audiences. As long as the characters stack up to past entries and we have some courtroom tweaks, we'll be happy campers.
Dragon Quest Heroes
Dragon Quest Heroes wasn't playable on the show floor, but more trailers were blasting throughout and it immediately caught our eye. The Dragon Quest series hasn't seen the level of success in North American as it has in Japan, but this title has potential. The action game is from Omega Force, the creators of Dynasty Warriors. Zelda just received the Dynasty Warriors treatment with Hyrule Warriors, and we thought it was pretty fun. Fighting through waves of iconic Dragon Quest enemies just makes Dragon Quest Heroes all the more appealing. The series has some of the most imaginative monsters, after all. Even better? It's coming to PS4.
Tales of the World Reve Unitia
We didn't have any idea this game existed until Tokyo Game Show. While we didn't get hands-on with it, a Tales strategy/RPG sounds amazing. This 3DS title also features many different characters across the Tales universe. One thing that's been missing lately is a glut of strategy/RPGs, and last year's Fire Emblem: Awakening proved they can still be exciting and done well. I'm in if the battles are fun... and for the fanservice, of course. Not many franchises do character interactions quite like Tales.
Which games are on your localization wishlist?
Oculus is about to kick off its first colloquium for developers. We're here live to cover the announcements and demos.
You can watch the keynote talks with CEO Brendan Iribe at 9:30 a.m. Pacific, followed by presentations by Michael Abrash at 10: 45 a.m. and John Carmack at 11:30 a.m. You can watch for yourself here.
Destiny is out, and Smash Bros. and Middle-earth: Shadow of Mordor are just around the corner. The Fall gaming rush is about to come showering down on us. What games can't you wait to get your hands on? (You still have to wait.)
Maybe you're looking forward to shooting enemies with Halo: The Master Chief Collection or Call of Duty: Advanced Warfare. Or maybe you're looking forward to exploring a vast fantasy world in Dragon Age: Inquisition. Maybe you're looking forward to slashing through thousands of foes with Link and friends in Hyrule Warriors. Or maybe you want to get scared out of your mind with games like Alien: Isolation and The Evil Within. Whatever the case, one thing is clear: there are a lot of great games coming out in the next couple months. What are you looking forward to playing the most?
Personally, I can't wait to play both Civilization: Beyond Earth and Shadow of Mordor, but I'm also curious about Sunset Overdrive and Wasteland 2. Thankfully, I have Destiny to keep me busy in the mean time. What about you? What are you pre-ordering this Fall?
This crazy parkour homage to classic 8-bit and arcade classics might look fake, but it's as real as they come. Take a journey through an imagined arcade scene with real actors.
Parkour expert Jason Paul races through a series of 8-bit maps and fights ninjas in this crazy stunt. It might look like it was shot in front of a green screen, but watch to the end of the video to find out the truth. The truth is out there, and it's only 2:10 minutes into this video.
[Source: Red Bull via TheAwesomer]
There is a wealth of great games coming down the pipe for the holidays, but if you love strategy or classic pen-and-paper style RPGs then you don't want to let the director’s cut of Harebrained Schemes’ excellent Shadowrun: Dragonfall pass you by. A host of improvements and new content await those who've already played the game.
Shadowrun: Dragonfall – Directors Cut released on September 18, but it would be easy to pass this one by, but fans of the series probably won’t want to let it. Those who download Shadowrun: Dragonfall - Director’s Cut will get a host of new improvement, including five new missions, alternate endings, new music, a redesigned interface, team customization options, and a revamped combat system.
Sounds like a pretty good deal, especially considering that the Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns, and only $14.99 for newcomers. Check out our review of the original release here, and the trailer below.
The latest PlayStation Flash sale focuses in on racing games for Sony's platforms, marking some games as low as $2.49.
You can check out the full collection of sale games below, which covers PlayStation 3, Vita, PSP, and even a few PS4 games. The sale is currently on and goes until 12:00 pm PT on Monday, September 22.
[Source: PlayStation Blog]
Some folks don't believe the moon landing actually happened. They say it was filmed on a set, and point to aspects of the lighting as proof of its falsity. Nvidia aims to prove those naysayers wrong with a simulation – and show off some cool tech.
The simulation truly serves to show off Nvidia's Voxel Global Illumination tech, which can accurately recreate real-world lighting from a single source – like the sun. You can check out the full breakdown of how the lighting engine works, why Nvidia decided to use the lunar landing to show it off, and how an astronaut's suit is surprisingly good at reflecting light.
[Source: Nvidia, via Engadget]
A big patch heading to Battlefield 4 on all platforms is planned for release before the end of September.
According to the official Battlefield blog, certification for the patch has already been sent out for many of the game's platforms. There are a lot of updates in the fall patch, and you can find the full details here.
Some of the highlights include improvements to looking down the sights of a gun, player movement will feel closer to Battlefield 3, revives are more robust and easier to understand, the implementation of the Teamplay Initiative, and many, many more.
For our review of Battlefield 4, head here. For details on the upcoming Battlefield: Hardline, head here.
Mega Bloks recently showcased new sets modeled after Assassin's Creed and Call of Duty.
The Call of Duty set (seen above) is modeled after the Nuketown multiplayer map – the one with all the mannequins that some players are always shooting at by mistake thinking they are players. I've never done that myself, but I hear it happens to some players.
Mega Bloks also showed off new Assassin's Creed sets based on Ezio Auditore da Firenze's time in the hood (seen below), as well as a high seas set based on Assassin's Creed: Black Flag. You can learn more by heading over to Toy Ark's website.
Nippon Ichi Software (NIS) celebrated big at Tokyo Game Show by holding a press conference today to unveil details on Disgaea 5.
Details have been light up to this point, but NIS was finally ready to share about the strategy/RPG franchise's next adventure. Disgaea 5 will release exclusively on PlayStation 4, which will allow NIS to go in a larger direction with the series. After hearing fan feedback about the story lacking, NIS has decided to greatly expand its scope. This entry will include 16 chapters complete with a new conversation mode. NIS is still working out the kinks on how this conversation mode will function, but it did share that the story is much darker this time around. The narrative is centered on revenge. That doesn't mean the series' trademark humor won't be intact, but NIS wants to create a more balanced and deeper story right down to the characters. All the main characters are overlords and the cast is entirely new.
The leading characters is Killia, a mysterious young man on a quest for revenge. Along for the ride is Seraphene, a cocky runaway, who acts like a princess and treats everyone as her slave. And last, but not least, there's Usalia, who NIS referred to as its "mascot character." Usalia may be a demon, but she also loves peace and goes crazy for curry. Usalia is said to have a dark past that you will uncover throughout the story. NIS said the main characters all have their own deep story and revenge pays a part in all of their journeys.
The familiar grid-based strategy gameplay remains intact and NIS said everything from the past games will be a part of this entry. Instead of giving Disgaea a huge overhaul, NIS wants to go bigger with everything the series has to offer. You still can level to 9999, but you can also deal absurd levels of damage in the high millions. All the enemies and sub characters are also overlords along with the main cast. And playing into the story's theme of revenge, a new revenge mode, which increases your stats, can be activated during battle. Since you're playing as demons, you'll also have a demon ultimate skill that can be activated within revenge mode. NIS wasn't ready to share any specifics on these new features just yet, but did confirm that the PS4's extra power is lending it the ability to make battles so much grander. Now battles can include a 100 enemies on screen. This is a far cry from the 30 that were in previous games. Because of the extra power, it's almost impossible for the current Vita to support the game, so don't expect the game to hit Vita like the past main entries have. NIS isn't ruling it out, but doesn't think it would be possible on the current Vita.
Disgaea 5 launches on March 26 in Japan. A demo will hit on PSN for Japan users this October.
NIS America hasn't announced Disgaea 5 for North America yet, but the main entries have all made their way to our shores.
Our TakeI knew Disgaea 5 was in development, but actually getting information and a Japan release date has me even more excited. I like the extra focus on story this time around. In the past, I've been more taken with the humor and strategy gameplay, but if NIS can pull off darker topics and more complex characters I'm all for it. NIS releasing Disgaea 5 exclusively on PS4 also speaks volumes about its confidence in the platform. A lot of Japanese players still haven't upgraded and are content with the PS3, but I enjoy the reasoning behind it: NIS wants to make a Disgaea with a much larger scope. Two Disgaeas have already hit on the PS3, it's time for a change. I'll be keeping my eye out for more information, but I'm really looking forward to this. Disgaea 4 remains one of my favorite games. I'm also extremely confident this will release in North America. I'd be shocked if otherwise.
This morning in Japan, Square Enix announced a new subsidiary specializing in cloud gaming. The business is named Shinra Technologies, after the antagonistic corporation from Final Fantasy VII, and will be headed by former Square Enix CEO Yoichi Wada.
Shinra is in conversations with developers to make use of its services, no specifics have yet been offered. It’s unclear so far what sets Shinra apart from other cloud gaming options like OnLive and PlayStation Now.
The service is scheduled to go into technical beta in early 2015 in Japan. North America will get its turn later in the year.
A change in Fox's release schedule means its unlikely that we'll see the Assassin's Creed movie adaptation anytime soon.
According to Ain't It Cool News, Fox has pushed the Assassin's Creed movie (which is slated to star Michael Fassbender) back "indefinitely." It had been slated for August of 2015. This is apparently due to concerns on the film's production schedule and the fact that the new Fantastic Four film has been moved to the August 2015 release slot for Fox.
[Source: Ain't It Cool News]
Our TakeGame movies have always been a dicey proposition, so let's hope this isn't a bad sign for the Assassin's film adaptation. It's certainly a franchise that would seem to lend itself to the big screen - but so was Ubisoft's Prince of Persia, and that didn't turn out too well.
Images and rough footage of a very unique Mario Wii game has surfaced.
The game was in development at Next Level Games, the company that had made the soccer games Super Mario Strikers and Super Mario Strikers Charged, as well as the more recent Luigi's Mansion: Dark Moon.
The game was originally conceived as a volleyball game, but gradually added gonzo wrestling combat to the mix. It's an interested "what might have been" story, we encourage to read the full story at Unseen64.
[Source: Unseen64 via IGN]
Our TakeI love it when footage and images of unreleased or unfinished games surfaces. In addition to getting a window into something we might have been able to play, I think it's a fascinating look behind the curtain of what goes on in developing and publishing games.
The millions of Sony fans who haven't yet upgraded to PlayStation 4 can now take the company's streaming gaming service for a spin.
According to PlayStation Blog, Sony's ongoing PlayStation Now open beta has now been released for PlayStation 3 in U.S. and parts Canada. The post also announced that the best-selling titles Infamous, God of War: Ascension, and Ultra Street Fighter have been added to PlayStation Now's library of over 150 titles.
Sony will continue to monitor and take feedback on the service, which has had some inconsistencies in pricing, from users over the course of the beta.
Our TakeThis is a good step for PlayStation Now. It will be interesting to see how the service performs on less-powerful hardware, especially given Sony's intent for the service to be eventually used in non-gaming electronic devices like smart televisions and tablets.
There's a new listing on the Australian game ratings board site for a new BioWare game codenamed "Green Cloud."
The listing was spotted by IGN. We're assuming that "Green Cloud" is a codename – unless BioWare is going with a seriously unmarketable title for a new IP.
Listed MA 15+, a rating somewhat equivalent to the Teen rating by the ESRB. Could this be the new IP the company was working on with Casey Hudson? Or something related to another BioWare series?
Our Take:It's always intriguing when BioWare has a new IP. Let's hope it's truly a new IP and not just a listing for something that's already been announced, like Shadow Realms or the unnamed Mass Effect game.
Nintendo has once again rotated the roster for its Smash Bros.-themed sale. This week, Pokémon, Metroid, and Wii Fit titles are getting discounts as we approach the release of the big fighting game.
Pokémon's Lucario, Pikachu, Charizard, and Greninja join forces in a trio of games on 3DS and Wii U:
Samus and her Zero-Suited counterpart proudly fly the Metroid flag, with ports of the classic NES game:
Finally, newcomers Wii Fit Trainer and the Mii Fighters are going to try to get you in fighting shape:
This week's deals will end on Thursday, October 2, at 8:59 a.m. Pacific.The fourth and final week will then kick off, featuring discounted games starring Diddy Kong, Donkey Kong, Kirby, King Dedede, Pikmin & Olimar, Fox, Pac-Man, and the Animal Crossing Villager. Stay tuned.
Last year, we reported that author Neal Stephenson’s successful $526,000 Kickstarter project, a swordfighting game called Clang, had been “paused.” Today, that project has been fully canceled by his company, Subutai Corporation, and Kickstarter backers are seeking refunds.
According to a post titled “Final Update” on the project page, Stephenson says that approximately $700 of refunds have been distributed. A number of other backers have chimed in via the comment section to also request their money returned, despite Stephenson’s claim that all backer rewards have been delivered.
“Last year, Subutai Corporation delivered the Clang prototype and the other donor rewards as promised,” Stephenson writes. “The prototype was technically innovative, but it wasn't very fun to play.” Commenters are refuting Stephenson’s claim that all backer rewards have been distributed, specifically identifying a physical book for tiers of $150 and higher that has not been sent to eligible funders.
This might not be the end of Stephenson’s work in interactive media, though. He mentions in the post that there are other possible “ideas and opportunities presented themselves” in the year since development was paused.
“I have delayed talking publicly about these projects for a long time because I kept thinking that at least one of them would reach a point where I could describe it in something other than generalities,” Stephenson says. “I apologize for that delay. But now a year has passed since the last update and I've decided that it's cleaner and simpler to cut the cord, and announce the termination of CLANG. Future announcements can then happen in their own good time, giving any new projects a fresh start.”
Backers can use their “backer number” to sign up for a mailing list to be notified should these other projects ever be made public. “It is possible that these projects will one day yield bonus rewards for CLANG backers, but no guarantees can be made on that front since these projects are just getting off the ground and will likely involve entities other than Subutai Corporation,” Stephenson concludes. “My recommendation is that you sign up for the list.”
We’ve reached out to Subutai for clarification on the claims made by backers that some awards haven’t been delivered. We’ll update should we receive a response.
Update: Subutai Corporation CEO Mark Teppo responded to our request for comment, stating definitively that every effort was made to distribute backer rewards to all eligible funders.
"Categorically, I can state that effort was made to send out all rewards," he told us via email. "I just went and looked at stamps.com to see if they still had historical data from when we shipped all the rewards, and they do. I'm not surprised that a few backers didn't ultimately get their rewards due to the fact that the various postal services are quite busy and things can get lost along the way. We still have some of the physical items which we'll be happy to send out to backers once we have had an opportunity to follow up with them. Multiple comments aside, statements that the hard-copy fighting guide wasn't distributed is incorrect."
[Source: Kickstarter via Kotaku]
Our TakeThis is a reminder that backing a Kickstarter is not a pre-order. Unfortunately for Stephenson, he opened the door to refunds, and many more backers are looking to take advantage. The willingness to refund undercuts the claim that all rewards have been delivered (but may just be a gesture of good will), though I’m withholding judgment on that until Stephenson and Subutai respond to our inquiry.
Earlier this week, Microsoft announced the $2.5 billion acquisition of Minecraft developer Mojang. While the Xbox team put to rest concerns about the game disappearing from some platforms, some players wondered about the fate of a PS4 retail release.
Sony has put those fears to rest, with a release date for the disc-based version of the game. You’ll be able to head to retail on October 7 to get your copy.
The digital version is available now, if you find yourself in desperate need of new-gen blockiness. As for those hoping to play on the go, more news for the Vita version will be along shortly.
Our TakeThis should put to rest any concerns about Microsoft altering course for the game in the near term. Where things go over the long haul is going to be interesting to watch. We have some thoughts about that, which you can read if you’re interested.
Square Enix has announced that Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy are coming to PC. The first in the series will be out next month, and the Steam page for the game is live now.
Originally released in 2010, Final Fantasy XIII was the best reviewed of the three by Game Informer. Square Enix plans to release all three by spring 2015.
The PC release will feature Steam trading cards, and will also be available from Square Enix’s online storefront. The game is priced at $15.99, but Steam pre-orders are discounted by 10 percent.
Our TakeSquare Enix is making smart moves porting more of its content to untapped audiences. The pricing here makes sense, though will likely spark new conversations about mobile pricing, which are in lock step with the PC price of Final Fantasy XIII. I’m interested to see how the ports fare, as these are games that have been on my radar.
Borderlands: The Pre-Sequel is coming in just a few weeks, but Gearbox knows that some of its fans like to meticulously plan their character progression. To that end, there are some new tools available today to help you decide if you want to start with Athena, Wilhelm, Nisha, or Claptrap.
The Borderlands: The Pre-Sequel skill builder starts you with 48 points, and allows you to progress through one, two, or all three branches just like you’d already played the game for hours. Be sure to check out the bottom skill on Claptrap’s center tree (I Love You Guys).
Gearbox and 2K Australia will unleash the third full Borderlands title on October 14 for Xbox 360, PlayStation 3, and PC. For more, check out a trailer about the new features hosted by the very loud Mister Torgue and Sir Hammerlock.
Our TakeThese extra steps that developers and publishers take always make me happy. I love the idea of min-maxing characters before starting and I’m one of those players that respecs depending on whether I’m solo or with friends. Plus, you get to check out some of the very funny skills (be sure to spend some time with Wilhelm, too).
There is no logical reason why anyone would want a Batman / Star Wars crossover other than to geek out about as hard as is possibly conceivable. What would a Jedi look like in Gotham? Would Batman be a bounty hunter among the stars (and would he be Twi’lek to mimic the cowl ears)?
We may never know how that would play out, but a bit of Batman will be hidden in the new J.J. Abrams Star Wars films, according to a video posted by Abram's Bad Robot production company. As you can see in the video below, the Batmobile from the Christopher Nolan films can be seen affixed to the bottom of the Millennium Falcon.
J.J. Abrams has been tackling a lot of different properties lately. Could Batman be next? Is Christian Bale headed for a role in Episode 7? Or is this just a really cool nod for fans? Regardless, it makes me want to re-watch Nolan’s Batman trilogy as I get even more excited for a new run of Star Wars movies.