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Fable Legends

Playing The Villain - Being Bad In Fable Legends

At Gamescom 2014, I had an opportunity to play as the villain against a party of four adventurous souls in Fable Legends. The villain plays quite unlike the other players in a game, with an overhead view of the action and a number of ways to trap, brutalize, harass, and force the heroes into an unpleasant war of attrition as they move through the maps.

In this particular map, I had a handful of special minions under my command and access to various hazards strewn about the map. I could stack up mines in strategic locations in order to try and hit the heroes as they came under fire from my archers or raise gates to separate the players and try to burst them down. Ordering minions around and controlling their special attacks is easy despite the many factors happening on the field at any given time.

My minions all have normal attacks that can be aimed at specific hero targets as well as special moves - The Puck, for example, is perfect for stealthing far behind the enemy tank, waiting for an opportune gate to rise and come between heroes that have spread too far apart, and lambasting the healer or mage with powerful roguelike assaults from the shadows. As my waves get mopped up, new minions come onboard as the heroes move through each area.

Eventually as the heroes reach their goal they’re running out of potions and my big unit - A giant ogre - comes online. He has a poison cloud attack and I’m supporting him with archers and a skillful Puck, but the heroes persevere with some solid speed and tactics, keeping the brute at bay. I can’t quite corner them and they proceed to win the match. I did manage to run them out of potions, but I couldn’t quite seal the deal.

Fable Legends has some interesting things going for it, and I’m curious to see how things continue to be implemented as we march toward the multiplayer beta on October 16.

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  • The fact that they're turning Fable into some sort of Co-op arena thing with a roster of Heroes rather than an actual RPG is really worrying me, not to mention it barely even looks like a Fable game going by its art direction. If Lionhead is wasting their time on this rather than a new entry in the main franchise I may somehow end up losing more faith in them than I already have.
  • Ich esse slurpy mountain

  • I feel like I would like this more if it wasn't yet another reinvention of the Fable franchise. Fans have been asking for an elaboration of the original game, but each time we get something much more different. It would have made more sense to call this something that would stand on its own, otherwise its simply a cash-in to the name.
  • Had high hopes for this game but yet again they stray from the tried and true concept that gained the following that they so love to let down. Thanks, but I'll pass... again.

  • Not one mention of how this looks like a, a least in part, remake or borrowing of Dungeon Keeper? for better or worse.

  • Sounds great.
  • I'm optimistic about this game. It really seems like after fable 2 things just kept getting worse for the series. Hope it actually is a fun game to play.

  • At least Peter molyneux has finally piped down, or maybe he has lack of faith lol. I can imagine playing this and getting bored after beating it. Where is the replay value? This would've been a awesome idea as a multiplayer portion of an actual fable RPG. Can't see myself paying full price for this

  • Nope, sorry. I have Neverwinter for this kind of stuff.

  • I'm actually pretty intrigued by this title. It seems like an RPG version of Evolve, which is more appealing to me in some ways. I generally prefer the style of RPGs to shooters. Obviously, there's a lot more involved in a comparison of the two games, but none-the-less, consider me interested.