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Titanfall

Comparing Titan And Pilot Controls To Call Of Duty

Before Jason West and Vince Zampella broke off from Activision to form Respawn, the developers revitalized the Call of Duty franchise at Infinity Ward. They set a new standard for precise FPS controls that a host of other shooters mimic. Titanfall is a FPS, and given Respawn’s link to the Call of Duty franchise, comparing how they play is inevitable. Here’s how gunning down massive mechs and high-flying pilots in Titanfall compares to the on-foot gunfights of Call of Duty.

During my hands-on session with Titanfall at Gamescom 2013 in Cologne, Germany, Respawn provided us with a diagram laying out the controls. I didn’t need to look at it once. On the 360 controller left trigger brings up iron sights, right bumper tosses a grenade, Y button swaps weapons, the left analog button sprints, and so on. Call of Duty fans, and fans of FPS games in general, will feel immediately at home with the button configuration. Aiming from the hip or dialing in shots feels every bit as smooth and accurate as in Call of Duty. However, I found the default sensitivity setting less twitchy than Call of Duty, which made aiming in the larger, vertically expansive worlds easier.

Speaking of verticality, the biggest difference between traversal on foot in Titanfall versus a soldier in Call of Duty is double jumping and wall running. Controlling your pilot’s jetpack parkour antics is as easy as hitting the jump button. Wallrunning is performed by jumping alongside a wall. A short sprint along a wall allows you to double jump again, which lets you chain a series of wall runs or land on a rooftop. Your character automatically pulls themselves onto close ledges, which offers some leeway with sloppy freerunning. Controlling a pilot in Titanfall feels very similar to Call of Duty controls in all the best ways, while adding the freeing ability to jump all over the place.

The same control basics translate into piloting Titans. The towering mechs are more agile than your average robot. Titans can’t jump, so the A button turns into a useful dash. Aiming, firing, and reloading your huge weapons is the same, except that the grenade button fires secondary missiles while reloading your primary weapons. Keeping the control schemes nearly identical between pilots and Titans makes the frequent transitions in and out of the tank suits a fluid and fun process.

Titanfall is not just Call of Duty with mechs. The games play similarly at their core, Titanfall's flow of battle, verticality, and story-expanding radio chatter coalesce into a fresh experience. My years of Call of Duty experience translated well into Titanfall, and the experience was made better by it. I can’t wait to invest even more time with the satisfying gameplay when Titanfall hits Xbox One and PC next year.

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Comments
  • I dunno' what it is, but I'm just not getting the hype for this. However, this is the only title I've seen so far that screams "next-gen!"
  • This, Destiny, and The Division will cooperatively destroy my life in 2014. It's going to be a good year of gaming.
  • I thought it was just CoD with mechs before, but now i'm impressed. They didn't really advertise the mobility of pilots which is odd because it seems like a very important feature.
  • I agree, I think its great but I'm much more interested in Destiny! I just dont like the fact of them trying to merge campaign and multiplayer.
  • It looks very cool but I'm more interested in the next-gen rpg offerings as well as some of the open-world and indie games releasing in the next six months. Literally the only reason I'm interested in the Xone so far but as time goes by my resolve will waver and waffle and eventually lead to a purchase.

  • Yay that makes me even more excited for this game and wishing it was for PS4 too. Call of Duty has always been the best for me in terms of how great the controls are...even if the gameflow is different having similar mechanics should make the transition pretty easy.
  • I wish Titanfall was for PS4 somewhat but the colors in this game makes it look kind of boring
  • Stand by for Titanfall
  • Too bad it's an exclusive. Literally the only reason at the moment as to why I would want an Xbox One, but that definitely doesn't constitute me buying one. I'll play it at a friend's house maybe but I don't think I'll be missing out on too much if I don't.
  • Can't wait to play this next gen. I wonder how long will MS have dibs on this before it goes multiplatform.
  • Meh, I just can't get that excited about this game. It just screams more of the same, even with the mechs and vertical combat. Maybe I'm just exhausted of shooters at this point.
  • Hope I'll do better with this game when it comes out.

  • I love mechs, I love jetpacks, I love sci-fi settings, but I'm not to big on cod. But since I committed myself to buying a one I guess I'll give it a try.

  • I can't wait for this game on PC! Let's hope they announce the PS4 version soon after the game is out, so we can all play Titanfall.
  • As cool as Titanfall looks, unless they offer a mode that's pure co-op/vs. A.I. without having to fight other players, I'm gonna pass on it. No matter how hard I try to get into it, competitive multiplayer always just leaves a bad taste in my mouth. It also tends to bring out the worst in players which in turn frustrates me even more. Competitive players may turn their noses up at me but even they can't argue that A.I. opponents will never ragequit on you or try to sabotage the game in some way.
  • Why is this game constantly being compared to Call of Duty?
  • Oh how I wish this was 3rd person shooter... With good singleplayer story and oh so much more!

  • I could be wrong here but as cool as Titan fall is, I doubt it can hold a candle to COD or BF in terms of sales. Since both of those latter titles are arriving on Sony and MS systems more people will have access to them instead of just the xbox faithfuls.

    The argument can be made that most will buy both consoles but total of 900 dollars + a game is a little too much for anyone to spend on for personal gaming. So eventually people will get both systems its long ways down the road.

    I am not saying COD or BF is better than Tittyfalls but the eventual migration of the game to other consoles (MS's sloppy seconds) might be enough time for COD to gain more ground and also a potential ripoff could be released on to the library that could steal the show (doubt it).

    Despite of MS's current mistakes, they did learn a few lessons from their current gen systems and that is to maintain a greater selection of exclusives. So I doub't MS would let this game go multiplatform without a fight because one of their greatest attractors going multiplat would hamstring their chances at success even further.
  • I don't know why stuff is always compared to Cod when it is drastically different. I'd compare this to Halo because it's Genre is closer. Cod just got bland real fast. (IMO)
  • well iam excited for this game, even more so that its a x1 exclusive. The main reason why iam going to stick with micro this gen is the games, i don't know why but they know what westerners want in terms of games, i just could not get in all that fantasy Japanese kinda games....
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