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Thief

Thief's Narrative Director Tells Us A Story About Garrett

Portraits hang on the wall of the small interview room in which I met Thief's narrative director. Steven Gallagher. It starts like any other appointment, but something about this one is different. I'm tired after three days of back-to-back meetings, but Gallagher holds my attention fast. He isn't simply there to answer my questions. No, he has a story to tell.

Gallagher's performance is grand. He tells me of a young girl, Erin. She is an orphan living on the street until she is taken in by a high end brothel. There, she cleans and performs other chores until she gets older. Facing an undesirable life in the brothel, Erin makes the decision to return to the street.

There, she encounters the master theif, Garrett. He sees something of himself in her and takes her as his apprentice. Unlike Garrett, who keeps his emotions in check with absolute discipline, Erin is impulsive. She kills without thought, and this eventually creates a rift between master and student.

Many years later, the two are unwittingly paired for a major job by a mutual friend, Basso the fence. Garrett continues with the plan, and almost immediately Erin leaves another dead body on the ground. As punishment, Garrett steals Erin's claw, which allows her to climb buildings. She is too occupied to recognize it is missing until it is too late.

The pair come upon a ritual in the large manor they are infiltrating. Observing from the roof is safe, until the building begins to shake and crumble. Erin falls, and without her claw, meets her end. Garrett plummets as well, blacking out when he hits the ground.

When he awakens, he is on a cart on its way into the city. Once there, he discovers that the age of prosperity has suddenly ended, and the average citizen is poor. A sickness called The Gloom permeates the populus. This is not the place Garrett departed just hours before. He has been gone for an entire year.

Thief will ask players to explore the mystery, learn more about what happened to Garrett during his blackout, and steal from those who are oppressing the poor. For more on Thief, you can read our cover hub from the April 2013 issue. Thief is due out on Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC in 2014.

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Comments
  • Lets see: -rewarded for killing (HEADSHOT: +150 XP) -way easier and focus on combat -Can only jump when the game lets you -can only use ropes when the game lets you -no more magic, hammerites, etc. -you can see through walls seems terrible
  • Sounds fantastic. The Gloom has a nice ring to it. Can't freaking wait!

  • I'm really intrigued by this game. This will be one of the first ones I get next year, next to inFamous Second Son.

  • Quite disappointing that Reiner reported the controls for the game feeling really rough, but there's an interesting story there. Wonder who's voicing Garett. . .
  • No offense but this story doesn't make me want to preorder. I'm just going to hope for a demo and that the gameplay will grab me
  • Ohhhhh!!! That is a storyline worth playing.  I am sold.

  • Doesn't sound much like Garrett (too altruistic), but it still sounds cool. I like it.

  • So Garret is a robin hood type, and he's a murderer for plot's sake, so that he can have token regret? Sorry for being cynical, but this sounds so meh..

    I know I'm being rough on it, but this story sounds so much like someone took parts of other stories and put them together.
  • Don't tell me its the same girl at the end of Thief Deadly shadows!!!

    It would've been interesting to play as her for a change, see how she kills her enemies

    That aside, I'm not interested in the story as much as I am looking forward to see how the game will be played, Great Story don't always excuse broken gameplay

  • Ok, not always but especially in this case, its way easier to be a critic..!  

    I love this story - the content, the What, is already one part I appreciate; These are yes, some repeat ingredients, that make up the Dark, the Mystery, the Regret and the underlying Humanity via some crushing tales.  But those are repeated always bc those are often, the best :! What can I say, I do want to know more.  

    But the hoW, the Telling, is, as in any story, the best part.

    And that happened for me instantly, just looking at the accompanying image/environment, let alone the concise history crammed into what is only an intro.

    For now, I am absolutely sold.

    Can't wait for more and most likely will pre-order :]

  • This sounds great. I'm looking forward to it! I'll have to pre-order it when I get money.

  • Cool.

  • Note to future designers... STOP PUTTING SCARS ACROSS THEY'RE EYES. It's really annoying to see every character that's supposed to be badass to have a scar on their eye.. Use a bit of creativity and think outside the box.