Earlier this week I was surprised by the time I spent playing Rare's Kinect Sports Rivals. The Kinect's upgrades to responsiveness and accuracy are immediately apparent when steering an invisible jet ski. My surprise continued when checking out Ubisoft's motion-controlled fighter, Fighter Within. I squared off against a European journalist to test my might. See if all the sweat I shed was worth it.

Players deliver virtual blows in Fighter Within by punching and kicking the air, ducking, jumping, and striking specific poses. Leaning forwards and backwards makes you dash, allowing you to dodge or close the gap. You can also throw your opponent and block, completing the core rock, paper, scissors fighting game formula. Check it out in action below.

Out of the gate it's not the deepest experience, but Fighter Within feels like I imagine a motion-controlled fighter should. It feels accurate by Kinect standards, but given the disappointment of the peripheral's 360 iteration, that's not saying much. We'll have to spend more time with Fighter Within when it launches with the Xbox One in November before we know how the shadow boxing antics hold up during extended play sessions.