The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Is that a ***-mauling pun? Because if so good work.
i actually laughed out loud at this!
i would like to think, since dogs can sense when people are scared, that you could activate your puppy senses and see who was the MOST scared and either draw it out for them and make it worse (i mean, they are trying to kill you, after all), or to just taunt the least scared. lots of growling, silent farting, and the occasional howl (a la, okami).
man. now i want to develop a game like this. maybe minus the farting.
OHOH! multiplayer is 'pack mode.' and whoever is the best is alpha. mmmhmmm. this is a game i would play, indeed.
haha same here!
that video clip was also my favorite part of the presentation.
Yeah, it is kinda easy to guess what will happen to the dog isn't it? Made this exact point to my friend because I heard them mention they wanted a more emotional game. What brings out more emotion than your furry companion dying?