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Yaiba: Ninja Gaiden Z

Final Developer Diary Talks About Art Style

You may have noticed that Yaiba: Ninja Gaiden Z sports a very different art style than the previous Ninja Gaiden games with Ryu. The latest and final developer diary for Yaiba explains why they went with the cel shaded, comic book-style visuals. 

Keiji Inafune, conceptor of Yaiba, explains in the video that a realistic approach to the art style would result in grotesque moments. The comic-style visuals will instead let those moments be exciting and work better with humor, according to Inafune and other developers. 

Providing insight and commentary for this episode is executive producer Yosuke Hayashi, Inafune, art director Shinsuke Komaki, producer Shinsaku Ohara, game director Masahiro Yasuma, lead game designer Cory Davis, lead animator Jason Shum, art director Richard Smith, and technical art director Bennie Terry. 

Yaiba: Ninja Gaiden Z will release for PlayStation 3 and Xbox 360 on March 18. The PC version, distributed through Steam, will arrive later on March 21, but can be pre-ordered at a discount.

We’ve also covered the previous developer diaries, which spoke about blending eastern and western interpretations of ninjas, the origins of Yaiba Kamikaze, and the goofy zombies.

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  • At 3:30 it sounds like the darts machine from Shenmue in the background.

    I think this game will get a 7-7.5. Hopefully I'm wrong..

  • team ninja is crazy in video game studios...

    i am worry about that what happen if we see prototype 2 spoiling characters in NGZ....

    if something happen to RYU..... :/

  • I want this game to come out. Not so I can play it, oh no. Just so the ads before EVERY video on GI.com will change to something else.