The lights are on
The Strider reboot is less than a week away, and developer Double Helix (recently acquired by Amazon) and veterans of the series at publisher Capcom are talking about what players can expect. The new video features more gameplay and an explanation of how Strider Hiryu’s design has evolved over the years.
One of the big changes is that this Strider game won’t be a globe-trotting adventure. Instead, players will experience different locales in the interconnected, more open Kazakh City.
Double Helix also wants to recapture some of the magic of gaming experiences gone by. Players will be instructed on how to use upgrades, but there is an element of discovery that is inherent in the design.
For more, you can read our most recent preview of the game. Strider is coming to Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC via digital delivery platforms on February 18.
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This game is turning out to be a blast from the past, with a modern day look and feel. I like what I'm seeing thus far. I remember playing the heck out of the original on arcade machines as a kid.
Nice, I remember playing Strider as a kid, I hope the reboot is as fun as I remember the old game being. As long as the action and platforming is fluid I'll probably be happy.
Hoping this game is as good as Killer Instinct.
I'm very eagerly awaiting this reboot. I do enjoy these experiences and hope they don't ramp down the difficulty.
I have been following this one closely. Psyched to see it's already getting good reviews in Japan: www.polygon.com/.../japan-review-check-knack-resogun-yakuza-restoration
I've been wanting a new strider game for ten years now. Had to play moon diver instead.