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South Park: The Stick of Truth

South Park: The Stick Of Truth Looks Like Mario RPG With Bodily Functions

I didn't spend very long on the New York Comic Con floor, but I wanted to make sure I saw the latest footage of South Park: The Stick of Truth. Ubisoft had a 10-minute video on display showing off a couple of turn-based battles and  the over world.

Unfortunately, this wasn't an interactive demonstration with hands-on, or one demoed by a human being. The battles moved very quickly, and I was able to pick out active moments similar to the Mario RPG series. 

It's possible to wound enemies in the overworld in advance of battle. In the demo, the "new kid" throws farts at foes, engages with elves buffed by Jimmy the Bard, and gets called some terrible names by Cartman.

The video went too quickly, and it was hard to get a sense for the different choices available in combat. At its heart South Park: The Stick of Truth is a menu-based RPG, but there seems to be nuance that is hard to discern without a closer look.

With only two months before release, we haven't yet seen much of South Park: The Stick of Truth. Hands-on time with its combat, a deeper exploration of the overworld play, and better understanding of the customization and choices available to players would go a long way to assuaging concerns.

Obisidian has shown off its near-religious adherence to the source material. Now it's time to let us see the game underneath. I still don't know if South Park: The Stick of Truth is a game I want to play, or if I'm better off watching my favorite episodes again. 

South Park: The Stick of Truth is due out on December 10, 2013, for PlayStation 3, Xbox 360, and PC.

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  • well I'm still looking foward to that game

  • I've had this game preordered for over a year. I can't believe its almost time to FINALLY get my hands on the game.
  • True, they have not showed us anything in terms of full on gameplay which is hopeful they're going to wow us.
    If there is hesitation I would love to seem them hold it for another 6mo to make it great. There is no worry about return revenue. The better it is the more $$ it will make. I can surely wait. I have too much to play as it is.

  • I prepaid for the Collector's Edition as a Christmas present for my sister. She's not really a gamer, per se, but she does play games occasionally, and she loves South Park as much as I do. I hope Obsidian can pull off a decent game here. The last time I bought a game with a licensed IP was A:CM, and we all know how that turned out. I told myself I was never preordering licensed games again. In this case however, even if the gameplay sucks, I'm sure my sister will get a kick out of the games humor/story. And of course the Grand Wizard Cartman statue that comes with the CE:)

  • Most unhelpful article ever. Lol why even bother writing it? Good lord.

  • I think if the battle system is cool and there isn't any bad gameplay features this game will be good and funny as hell