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Splinter Cell: Blacklist

The Sneakier Side Of Sam Fisher

During E3 2012, Ubisoft showed the world a demo of Splinter Cell: Blacklist in which Sam Fisher sprints through a Middle Eastern city, shooting, stabbing, and neck-snapping all who stand in his way. While this display of fluid murder is impressive, Sam’s expertise usually lies in stealth. During a PAX Prime 2012 presentation Ubisoft showed off the same section of the game but with Sam’s sneakier touch, including an encounter with a vicious canine and an ingenious breaching tactic.

For those needing a refresher, Sam is sent to the Iran/Iraq border under the President’s orders to apprehend a terror network boss. The mission begins with Sam undercover, wearing flowing garb and a head wrap to blend in with the local soldiers. Sam steps into a medical tent with a wounded man in his arms, who he places on the operating table. With the enemies’ backs facing him, Sam marks his targets, indicated by red markers above their heads. In a sequence resembling Red Dead Redemptions quick draw shooting, Sam takes out the terrorists in a matter of seconds and apprehends one unfortunate soul for an impromptu interrogation. Sam jams a knife into his shoulder, which the player can twist for more information by twirling an analog stick. Players can choose whether to spare or kill the informant when they’re through.

Sam continues through the camp after removing his disguise, dressed in his classic black sneaking suit. He approaches the back of a tent and slits an entrance in the thin material with his knife. Sneaking through, he creeps up behind an unaware soldier guarding the entrance of the tent. Sam lurches out from cover, pulls the enemy into the tent, and slits his throat in one fluid motion. During this takedown Sam keeps his eyes on the other soldiers patrolling outside, cutting his victim’s neck without so much as a glance. This is the most brutal, efficient Sam Fisher I’ve ever seen.

After the execution, Sam marks his next targets like before, but this time he dispatches his enemies while sprinting down the dusty road. This may seem like a risky move, but he kills these soldiers so quickly that nobody has time to react or raise alarm. A few clean headshots later and he sprints up to a rock cliff. Sam quickly scales the rock face in a fashion similar to Ubisoft’s Assassin’s Creed games. The spy is more agile than ever in Blacklist.

The side of the cliff turns into the wall of a house as Sam climbs, and he hangs from the edge of the roof as a guard patrols above. Sam whistles softly, luring the curious guard to the roof’s edge. Sam once again emulates Ubisoft’s master assassins and pulls the guard off the roof, sending him plummeting to a quick death. Sam watches two guards walk through the streets below from the relative safety of the roof. He readies his compact crossbow as the two men near a big puddle. Sam fires an electrified bolt into the puddle, discreetly frying the two terrorists standing in the water. 

Sam leaps off the roof and sneaks up to a pile of sandbags. A soldier walks by with a pair of ravenous guard dogs. One of the canines picks up Sam’s scent and starts barking wildly. Left with no option, Sam springs from cover and pops the guard in the face with a headshot. The dog is loosed and sprints towards Sam, who is forced to take out the animal with a quick, brutal neck snap.

Next Sam comes upon a big, important-looking door. He uses his fancy goggles to see through the door, which reveals his terrorist boss target. In the E3 demo, Sam blasts open the doors and runs into the room guns-a-blazing. This time, he plants a timed explosive charge and quietly climbs the building. He crosses the roof to the back of the building and rappels down its side. Sam once again scans the building with his goggles, revealing his target and three guards. He marks the three guards, waits for the charge to detonate, and bursts through a huge stained-glass window. A flurry of quick headshots leave the target’s distracted men on the floor. He maims the terrorist mastermind’s arm with a well-placed bullet and begins interrogating him like only Sam Fisher can. As seen in the E3 presentation, the terrorist boss claims to work for MI6, saying he’s been deep undercover for three years. Sam’s contact back at base confirms that the man used to work for MI6, but was discharged. Sam shoves the barrel of his gun against the man’s head to extract some more information. Realizing the jig is up, Sam’s target pulls the gun’s trigger, committing suicide via Sam Fisher before the agent gets any intel.

The agent’s explosive tactics have attracted a crowd at this point. Sam sprints out of the building and he’s greeted with an all-out battle. The player’s perspective shifts to that of an aerial gunship. Much like the gunship sequences of Call of Duty, players rain down machine gun fire and missiles, thinning out the turrets and soldiers slowing Sam’s escape. The presentation concludes with Sam running through the flaming ruins of the city.

Sam Fisher returns in Blacklist with plenty of gadgets, tactical options, and flashy executions. I was surprised to see how closely the game resembles Assassin’s Creed, which is a huge compliment. I love the idea of Sam Fisher taking cues from Ubisoft’s other great agents of stealth, Ezio and Altier. Splinter Cell: Blacklist is a far cry from the series’ early, slow-paced entries, but it appears to be making the changes necessary to stay relevant in today’s gaming market.

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  • awesome!

  • I liked that sneaky walkthrough. I hope there will be plenty of darkness in other levels.
  • I love Splinter-Cell. That is all.
  • i love SC and i am expecting more stealth than running and gunning..oh i cant wait angry aussie videos of let play SC on youtube...lolz that guy is the best

  • Ah Sam Fisher is still butting heads with Snake for that stealth espionage throne. This is feeling like the glory days of the ps2/Xbox/Gamecube Era.

    Next you'll be telling me a new Onimusha game will make the cover of a GI mag.

  • Looking better than ever, and I thought Conviction was great.
  • Actually, Assassin's Creed emulated Splinter Cell in the ledge stealth kill, Tim. It was in Chaos Theory way back on the PS2, Xbox and Gamecube and then in every Splinter Cell after that.
  • It would've been nice if they just changed the player character (IMO). You would get a new backstory without having to change the voice of Sam Fisher.
  • I really liked Conviction, but it was too short and linear for my liking, and I thought the removal of certain abilities just dumbed it all down. I'm glad to see Blacklist is opening up my options, though I can't understand why they have Ironside but aren't using him to voice Sam.
  • Today is my wedding day and how do I prepare and ease my nerves? By reading articles from Game Informer. You can take the controller out of my hands but you can't take out the gamer.
  • Sounds good. Also it's altair
  • wait.....so the trailer with the missle and the head shotting.....WAS THE STEALTH SEQUENCE?...... Maybe i'm just whining but this really bugs me, I loved chaos theory (havnt gotten around to conviction yet) and THIS (plus sam fischer's benjamin button's sydrome) is really bothering me. I'm not hating this style of game but is simply not what I consider splinter cell. Is there anyone else who feels the same way OR EVEN BETTER, someone who loved the older games and can alleviate my reservations about this game?

    I really love splinter cell, but for now I see no reason to play a Nathan Drake game in a black suit with "stealth" ....
  • Obviously there seems to be a bit of a brain fart here, especially as Ubi wasn't shy about making this alternative playthrough available on YouTube... http://www.youtube.com/watch?v=vIBrtS1MFaY
  • Interesting. I've never played Splinter Cell, nut this loks really good
  • Another stealth based game... yippee

  • Splinter Cell was always one of my top games to play on Xbox Live, on Xbox 1 that is. Splinter Cell Double agent and Conviction were terrible. Double agent took away the classic Spies vs Merc's and the whole not being stealthy to break the players neck due to the Mercs getting a "Heart beat sensor" was the dumbest move Ubisoft pulled. Conviction was even more of a dumb a** move for getting rid of Spies vs Mercs, yea the co-op was kinda fun, but I like a splinter cell game where I'm always being stealth and not getting into heavy action. The champains in Pandora tomorow and Chaos Theory were awesome, and still the stealth moves you cool pull off in the story mode AND muultiplayer were to die for. I don't like how Ubisoft is mixing the conviction combo kills with Blacklist, makes the game to easy, and the new stealth mechanics looks pretty cool but we'll never know for sure. As for the new multiplayer Spies vs Merc's coming back, they better not screw up again this time.
  • Seems like this version of stealth is just an after thought tacked on. It's obvious with mechanics like Mark and Execute (let the game play itself for you), Shooting in Motion (see Mark and Execute just while running), calling in missile strikes (seriously?) that Ubisoft wants this to be an action game like Uncharted but with more blood. But hey they added a ledge that you can take if you want to play "stealth".
  • He was pulling people off ledges back on the PS2, so that wasn't borrowed from Assassins Creed.
  • http://tinyurl.com/luckygrip    . .0 .0 .0 0 .0

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