Call of Duty’s create-a-class system has allowed players to tweak loadouts in a variety of ways, but the new Pick 10 system takes things even further. Everyone gets 10 points to distribute however they’d like. This includes enough to choose the standard primary and secondary weapons, attachments, perks, and grenades. Now you have the option to cut out any and all of these to free up points to devote elsewhere. New wildcards take up a point as well, but they enable powerful new options like adding additional attachments to guns, allowing more perks,equipping two primary weapons, and carrying more grenade types. One guy at the multiplayer event in Cologne cleared out all his weapons and loaded up on six different perks counting on guns lying around the environment to get him through. It wasn’t the most viable strategy, but it shows how absolutely flexible the new system can be. We’re looking forward to seeing what other wild combinations people will come up with once the game’s out on the wild.

As always, players will need to level up in multiplayer to unlock more of these loadout items. Instead of relying solely on kill streaks, however, Black Ops II now focuses on score streaks. This still includes kill streaks under its umbrella, but it also adds weight to performing well in objective-based modes. Now you’ll get points for nabbing the flag and you’ll earn double points for any kills made while holding it. Basically, as long as you’re helping your team win at the designated mode, you’ll earn more experience. Developer Treyarch dubs the core of the score streak system “rewarding desirable gameplay.”

Players can level up to 55 and prestige 10 times. Treyarch is promising over 100 different unlocks so it’ll take quite a while to get everything.

For more on Call of Duty: Black Ops II’s multiplayer, be sure to check out our hands-on preview and our look at the new e-sports support.