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Splinter Cell: Blacklist

What Makes Blacklist Different From Previous Games In The Series?

Ubisoft's latest Tom Clancy project looked mighty fine at E3 this year. We investigate the new game to figure out what sets Blacklist apart from its predecessors.

Splinter Cell: Blacklist represents a new direction for the Splinter Cell franchise, both in terms of story tone and gameplay style. While many of the foundational elements of stealth gameplay remain important to the series, Ubisoft Toronto is exploring a number of features and story elements that will make Blacklist stand apart from previous entries in the series.

The Blacklist

The title of the game offers the first hint of what escalates Splinter Cell's plot into new levels of global significance. The game's developers were inspired by looking at the issue that the United States has troops of some sort in two-thirds of the nations in the world. What does that mean to those other nations, especially to those that wish that US would stay out of their affairs?

The Blacklist represents a new pact by a number of rogue nations who have banded together to demand that US soldiers leave their countries. To make it happen, these renegade states have devised a plan to attack America where it hurts the most - targeting major sites in the US for terrorist attack, each one representative of a particular American value. The list of their targets is the Blacklist.

Fourth Echelon

In response to this unprecedented threat, the President reaches out to Sam Fisher. Sam's had enough of the spy game after the events of Conviction, but the President manages to convince him to return to the fight. His condition on returning is that he needs to be able to do things his way, and lead the organization that will deal with the Blacklist threat.

Third Echelon is dead. A new mobile task force is formed with Sam at its head; Fourth Echelon is based out of a high-tech plane, from which Sam can deploy himself and his forces around the world. The SMI (Strategic Mission Interface) is onboard; it's a super cloud computer connected to all the major US intelligence organizations.

From the SMI, Sam has missions and new content popping up all over the world, and this interface will serve as the hub for everything you do in the game. Single player, cooperative, and competitive missions are all available from this station, and each mission will move the story forward and contribute reward money that Sam can use to improve Fourth Echelon's capabilities.


Blacklist has a new approach to upgrades. No matter what mode you play, and whether you're playing alone or with friends, you're acquiring money that can be used to improve your versatility in the field. Money can be spent to get new weapons, new equipment, upgrade existing tools, improve Sam's field suit, and more. The idea is to let players customize their loadout and strengths to their own playstyle, no matter what mode you choose to play.


Sam Fisher has been offered the fifth freedom to do whatever it takes to succeed in his mission, and he's taking advantage of the leeway.  The demo we saw included Sam Fisher taking out a healthy share of bad guys in brutally efficient fashion. A big part of his new lethality comes from the ability to kill on the move. Like in Conviction, Sam can mark targets from cover before heading in for the attack. Unlike in Conviction, Sam can now take out marked targets while on the move. The resulting action sequences are thrilling, as Sam enters a room and pops one target after another as he moves forward, often eventually coming close to a final target who he engages in melee. This new Sam Fisher moves faster, and is deadlier than before.

Motion Capture and Acting

Ubisoft has invested in a deeper storytelling experience for Blacklist, and that means plenty of strong voicework and extensive motion captured animation. As players, it's easy to tell the difference. Cinematic scenes are tense and facial features are detailed and emotive.  In particular, the interactions between the new actors behind Sam and Grim carry a lot of weight.

Fourth Echelon Moments

Not unlike the ability to call in your Brotherhood in Assassin's Creed, Splinter Cell: Blacklist introduces a new mechanic that lets players call down aid from Sam's compatriots in Fourth Echelon. In the sequence we witnessed, Sam comes under heavy assault from several terrorists, including a pickup truck with a heavy machine gun mounted in the back. While Sam could choose to confront the situation on the own, in our demo he called down a "Fourth Echelon Moment" that resulted in a airstrike that totally destroyed the truck and the nearby fighters. These moments won't always be bombastic in nature. At other times, Sam will be able to call on Fourth Echelon to aid him in remaining stealthy, like one instance in which he can call for all the lights in a building to be shut down.

Beyond specific features, Splinter Cell: Blacklist simply comes across as a more ambitious game than its predecessors. Offering increased choices to players, the stealth options that dominated early games in the series have returned in full force. Simultaneously, several sequences we saw proved that the more action-focused elements present in Conviction have expanded as well. The game showed great at E3, and gave us hope that the Splinter Cell franchise has many more years ahead of it. 

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  • They need to bring the focus back to stealth gameplay
  • After it debuted, news sites were saying Michael Ironside is reprising the role, but that doesn't sound like him at all. Then EW dropped a piece saying it was Rookie Blue's Eric Johnson.

    That saddened me.
  • Things that make Splinter Cell: Blacklist different from previous games are: Sam Fisher keeps getting younger with each game. No more Ironside as voice of Fisher. More action and less stealth, it looks like. I wish the game could have had a new character with Fisher being a sort of Mentor character, that way Ironside could be kept as the voice actor. Or maybe we'll discover that Fisher is a code name now, or some sort of retcon or something.
  • Top 5 franchise for me. Still play conviction. I trust Ubisoft, they know fisher better than negative gamers that hate on everything remotely different than what they're used to.
  • If never played a Splinter Cell game. How good are the others?
  • I usually don't care about this kind of thing but I was pissed when I heard Fisher talk and it wasn't Michael Ironside doing the voice. I agree with Damien below, they should have made a new main character since Ironside isn't doing Fisher's voice anymore. That ruins part of his character.

  • Sam Fisher just won't be the same without the gravelly dulcet tones of Michael Ironside not to mention the new voice actor sounds way way too young to be playing a 50-60 year old. I guess the gameplay could be great but without that voice this might as well be another character to me. Guess I'll pick it up for the hopefully awesome return of Mercs vs Spies and the co-op mode.

  • yay!!!!

  • Why does he look younger if it's after Conviction?
  • there locking fishers age at 45 so he wont be some feebly 70 year old man in the 6th 7th and 8th games
  • Love it. I think conviction really helped the series reach a more mainstream and accessible audience. I think Blacklist is only going to improve it and.....SPIES VS MERCS IS COMING BACK!!!!
  • This are events after conviction? How the hell did he get young? And with a new voice? I was convinced that this were events before the first games -.- it makes no sense.

  • I don't understand why a lot of people here keep saying that Splinter Cell needs to get back to its roots (stealth play) when the article clearly states in the last paragraph, "the stealth options that dominated early games in the series have returned in full force." Sounds to me like they are doing both, stealth and more action-focused elements, giving you the option. Sounds great to me! I've played them all and had a great time with each one. But yeah, sad that Ironside is no longer the voice. It should still be a great game though.
  • I'm very disappointed to hear that Ironside, the voice actor of Sam Fisher since the beginning, is no longer playing the role. They should've really made a new character and not butchered Sam Fisher with a different voice. It's kind of like when you see a sequel to a movie and one of the actors is played by an entirely different person - it just completely throws you off.
  • Well the trailer was ***, but I would like to see the option for stealth be more viable than it was in Conviction. It was a fight against the game mechanics to be stealthy.

  • I'm so torn on this. It LOOKS fantastic, but honest to God the lack of Michael Ironside is something of a deal breaker for me. It's just NOT Sam Fisher if it isn't Michael Ironside. He doesn't even LOOK that much like Sam! I'd actually have been OK with it if it was meant to be a new character, but DON'T FEED ME *** AND TELL ME IT's CHOCOLATE! Without Michael Ironside I just won't be able to buy into this. I think it'd be the equivalent of making an Indiana Jones movie without Harrison Ford (discounting the fact that they should never make another one of those with ANY actor).
  • Pre-Conviction Splinter Cell was a poor man's Thief, sloppily designed around trial and error instead of exploration in order to work for a console game. Change is good, very good, in this case.
  • Absolutely devastated that Ironside is no longer voicing Fisher. I'll still enjoy the game, but it'll feel wrong whenever Fisher speaks. Ironside makes the character and it's just madness to me that they would make this change.
  • Sam might actually be a likable guy now. I mean, he's no mute Link, but he isn't an Ezio either. I don't mean I hate Link, I mean Link just doesn't have that depth to him that Ezio does.
  • Alone the picture in the article keeps me from being interested in this pile of garbage. I feel sorry for the devs of todays gaming industry.

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