We dove into all three of Resident Evil 6’s campaigns. Here are the big bullet points we walked away with.

  1. The game is fun: this game was designed to be a better shooter. Being able to move and shoot is a big change for the series, but it feels great. Aiming is a little looser that previous titles, but the action is even faster, the enemies are smarter, and you are able to take cover and perform melee attacks with wild abandon.
  2. The game looks great: Environments and characters feature high details, and enemies mutate in strange ways. We watch one creature transform into a grizzly Dead Space-like man-moth creature that squirted yellow pus everywhere when we ripped off its wings.
  3. Old school fans will like it, and so will new school fans: Leon’s sequence moves at a very slow pace, but its an interesting and nerve-wracking one. Fans of the earlier entries in the series will like the moody atmosphere, character cameos, and wealth of references to older games. Fans of RE 5 will love Chris’s campaign and its action focus.
  4. The story actually seems interesting: the areas we played contained a few descent lines of dialogue, and even though the sections were out of context, the story beats were intriguing and we wanted to know what happened next. The voice actors also do a great job.
  5. Inventory management has been improved: you won’t have to juggle inventory items, and you can mix herbs again. You can also set certain inventory items to hot keys. Weapons and grenades can be swapped with the tap of the d-pad, and health items can be used with the instant tap of a button.
  6. The game is massive: the game features three campaigns, and players will be able to start any of them without completing the others first. The game’s narrative takes you from quiet eastern European villages to a giant overpopulated Chinese metropolis – from the glow of an evening city street to a posh, abandoned hotel.

If you want to know more about Resident Evil 6, be sure to check out our more in-depth impressions of our hands-on time with the game’s co-op, or our video preview of the three campaigns.